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Adventure Builder Workshop: Encounters

A great campaign is comprised of many elements and villains, locations, story, and henchmen are all required to bring things together. However, it’s the individual encounters that allow you to weave the story together. Encounters are the meat and potatoes, and are often the most memorable aspect of the entire campaign.

This is the fifth installment of the Adventure Builder Workshop, based on the seminar presented by Wizards of the Coast at GenCon this year.

To read the complete series visit the following articles:

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Adventure Builder Workshop: The Story

Story is the driving force behind any good movie. The movie can be loaded with action, special effects and an all star cast, but without a good story it falls flat. The same is true of your D&D campaign. You can craft the most intricate combat encounters, reward your players with the best treasure, but without a great story to tie it all together expect that your players may soon become bored and tired with the campaign.

This is the third instalment of the Adventure Builder’s Workshop that was held at GenCon this past August. The previous entries include information on the villain and creating locations.