Last week’s encounter had the party battle an Echo Spirit and an Ochre Jelly. When the combat was over the party took a short rest, searched the cavern for treasure and then found The Oracle. The Oracle directed the party deeper into the cavern if they wanted to find Juliana and Orlando.
This week I was only able to play at one FLGS. I was in Seattle at the Wizards of the Coast head office for the last few days and by the time I got home Wednesday I knew I wouldn’t have the energy to do more than one session. I’ll be making up the missed session for the Harry T North crew next week. Anyone who’s been listening to our podcasts should note that I’ll still record and post the other week 3 encounter, but it won’t be up until next week.
This party consisted of a Half-Orc Barbarian (Berserker) [Unseelie Agent], Hamadryad Druid [Fey Beast Tamer], Human Assassin, Eladrin Sun Elf Warlock (Hexblade) and two of the pre-gens Belgos the Drow Ranger and Jarren the Human Wizard.
The heroes continued through the caverns and following the sounds of rushing water eventually came to a large cavern partly filled with a large muddy pool. The water feeding the pool originated further into the cavern. In the centre of the pool were three large mounds of mud.