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DM Resources Editorial

When Players Kill the Campaign

Players inevitably do the unexpected. A good DM anticipates the most likely options and plans for them. After all there are only so many choices during a dungeon crawl. But what happens when the unexpected scenario involves the characters themselves and not the choices they make? How can a DM prepare for players who want to changes their characters without warning? How is the long-term camping affected when the players decide that they want to try something new?