Rarely should the DM intentionally design an encounters that can’t be beat. However, there are times when the DM finds it necessary. I am not stating that all encounters should be designed as a player killers or deliberate total party kill encounters. Nor am I talking about introducing a villain that the characters will fight in ten levels, only to have them attack him at first level. This series explores the reasons behind why the DM might feels it’s necessary to design an encounter that can’t be beat and how to pull it off.
Tag: combat
Categories
What Makes An Encounter Legendary?
Five hours. One Encounter. A near total party kill. Three characters only one strike away from death. One character dead.
The DM began the encounter by taunting us. “You’re the ninth party I’ve run this adventure for since GenCon started and so far none of them have survived past the first encounter.” He continued his challenge by saying “This is by far the most difficult encounter I have ever seen in any LFR adventure.”
That did it. The players were committed, hook, line and sinker. We were going to complete this encounter even if it killed us. And it almost did.
The events of that night beg the question, what makes an encounter legendary?