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D&D Encounters

D&D Encounters: Out of the Abyss (Session 4.7)

out-of-the-abyss-coverWhat do you do when you find yourself in possession of a stolen Red Dragon egg? What if you knew where to bring it but couldn’t get it there because it was too big to fit through the exit? Simple, find another exit that will accommodate the egg’s size. Oh, and don’t get caught with it or allow it to get cracked in the process. Just another day in the life of an adventuring party wandering through the Duergar city of Gracklstugh.

This week at Face to Face Games in Toronto we had fewer players than normal and only ran four tables, but we did have two new walk-ins so that helped round out the tables we did run. My group had six including one of the new players. He’d been playing at another FLGS and was new to our store, but not to D&D organized play. The party looked like this: Group A had the Human Monk, Human Rogue, and Half-Orc Barbarian; Group B had the Elf Wizard, the Dragonborn Fighter, and the new character a Halfling Rogue (Assassin).

Last week we only had the three players in Group A so they explored the Whorlstone Tunnels while Group B stayed by the entrance waiting for Droki. When we started this week the party was still divided into two groups.

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D&D Encounters

D&D Encounters: Out of the Abyss (Session 4.6)

out-of-the-abyss-coverDancing Myconids, hallucinogenic spores, the blessing of the Demon Princess Zuggtomy, swarms of biting insects, a two-headed dog, a two-headed giant, and spellcasting Derro Dwarves were just some of the things the party faced during the last session while exploring the Whorlstone Tunnels. Three PCs were knocked unconscious and captured by the giant Ettin while two others planed for a daring rescue. Can things get any stranger? You bet they can; read on and find out.

This week at Face to Face Games in Toronto my table was down to only three players. The rest of the tables were all full with five and six players each. Fortunately the three players who were present in my group were the guys playing the three PCs who were knocked unconscious and captured at the end of last week’s session. That made things a lot easier for me as the DM to run. It also gave these three players a lot more face time during play. The party this week was made up of a Half-Orc Barbarian, Human Rogue, and Human Monk.

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D&D Encounters

D&D Encounters: Out of the Abyss (Session 4.5)

out-of-the-abyss-coverDuring the last session the heroes followed Droki into The Whorlstone Tunnels where they stumbled upon Buppido’s secret shrine dedicated to death and dismemberment. When the Derro spotted his fellow ex-prisoners he attacked them. The resulting battle was difficult and almost cost a few PCs’ their lives. In the end the party defeated Buppido and his minions, but not before he turned invisible and fled.

This week at Face to Face Games in Toronto we were back up to five tables with nearly 30 players. My group was back down to five heroes including the Dragonborn Fighter, Human Monk, Elf Wizard, Human Rogue, and Half-Orc Barbarian. Lots of offense, no healing magic. Guess how that worked out for them this week?

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D&D Encounters

D&D Encounters: Out of the Abyss (Session 4.4)

out-of-the-abyss-coverIn our last session the PCs arrived in Gracklstugh, met the Red Dragon Wyrmsmith named Themberchaud, took a mission at the behest of the Keepers of the Flame, and battled a two-headed Stone Giant who was running mad through the streets in Darklake District. If you thought things couldn’t get any more exciting then read on and find out what this party did for an encore.

This week at Face to Face Games in Toronto we ran four full tables with six players in each group. My party of six had five regulars and one new addition, here’s how it broke down. Human Rogue, Elf Wizard, Dragonborn Fighter, Human Monk, and Half-Orc Barbarian (my returning players); Drow Rogue (new player).

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D&D Encounters

D&D Encounters: Out of the Abyss (Session 4.3)

out-of-the-abyss-coverAfter battling an Umber Hulk and a few mad Dwarven Barbarians, the party was really looking forward to the normalcy and predictability that comes with city adventuring. So it was onward to Gracklstugh. The NPCs Buppido (a Derro Dwarf) and Hemeth (a Duergar) were both from Gracklstugh so they gave the PCs a bit of a primer on the way so they’d know what to expect when they arrived.

This week at Face to Face Games in Toronto we ran four full tables. My table was back down to five as open of my regulars had to cancel. The rest of the party included a Human Rogue, Elf Wizard, Dragonborn Fighter, Half-Orc Barbarian, and Human Monk. Important to note was that the Wizard was the only character to speak Dwarven which would make things a lot more interesting in a Duergar city.

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D&D Encounters

D&D Encounters: Out of the Abyss (Session 4.2)

out-of-the-abyss-coverEscaping the Ooze Temple was an ordeal that the party was happy to put behind them. They continued their journey towards Gracklstugh through the winding passages of the Underdark. For days they traveled, consuming all of their food and water stores and finding precious little to replenish it. Exhaustion was beginning to set in as some PCs began to go without food and water.

This week at Face to Face Games in Toronto I finally had my full group back together. The party of consisted of the following six characters: Human Rogue, Elf Wizard #1, new Elf Wizard #2, Dragonborn Fighter, Half-Orc Barbarian, and Human Monk. The player running Wizard #2 has now rebuilt his character three times. Hopefully he’ll be comfortable with this build and stick with it.

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D&D Encounters

D&D Encounters: Out of the Abyss (Session 4.1)

out-of-the-abyss-coverThe party was still recovering after seeing the Demon Lord, Demogorgon, with their own eyes. Somehow Demogorgon was lose in the Underdark. A truly terrifying predicament. With Sloobludop destroyed behind them, the party needed to decide where to go next as they sought safe haven and a means to get back to the surface.

We ran four full tables of six at Face to Face Games in Toronto this week. My group had the following characters: Human Monk (3), Human Rogue (4), Drow Paladin (4), Elf Wizard (3), Dragonborn Fighter (3), and Human Druid (3). The party also had a few of the NPCs who escaped from the Drow prison with them including Buppido, Jimjar, Eldeth, and Stool. They’d also picked up a new companion, a Duergar named Hemeth who was to be sacrificed with them to the Deep Father in Sloobludop.

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D&D Encounters

D&D Encounters: Out of the Abyss (Episode 3.1)

out-of-the-abyss-coverLoud voices arguing and accusing one and other alerted the Kuo-toa patrol that interlopers were nearby. Undetected, the Kuo-toa surrounded the party and sprang forth to ambush them.

This week at Face to Face Games in Toronto we had a noticeable dip in our numbers. We had to merge two groups together just to get my party up to four players. Only one of my regulars was present. Overall we had about 20 players at four tables. My party consisted of a Human Rogue, Aasimar Cleric, Drow Paladin, and Human Monk (new player to the store).

Unfortunately the dangling mystery of who killed the NPC Halfling they’d met last session and the fate of the false Dawnbringer sword had to be put on hold as the key players involved weren’t present this session.

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D&D Encounters

D&D Encounters: Out of the Abyss (Episode 2.2)

out-of-the-abyss-coverThe PCs began the adventure in the custody of Drow slavers. They managed to gain the trust and support of the other prisoners, and together they all escaped. But surviving in the Underdark isn’t easy. They spent days wandering aimlessly in search of food and water, all the while trying to avoid dangerous cre3aturs of any pursuers. During last week’s session the PCs decided to ambush whoever or whatever was following them. With a carefully laid trap and coordinated attacks, the party got the jump on four Drow scouts. With the immediate threat of pursuit eliminated (for now) they followed Shuushar’s lead as he led the party towards his village of Sloobludop.

Our numbers continue to hold stead in the low 20s at Face to Face Games in Toronto. We managed to run five tables again this week. My group had four PCs including a Human Druid, Dragonborn Fighter, Elf Wizard, and Human Rogue.

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D&D Encounters

D&D Encounters: Out of the Abyss (Episode 2.1)

out-of-the-abyss-coverIt’s been a few weeks since I’ve had a chance to play or DM D&D Encounters. Games have proceeded at the two FLGS where I’m playing this season, but neither of my tables ran for the past two weeks. Sometimes real life just gets in the way of fantasy role-playing and you have to accept it.

When last we left the heroes they’d made a daring escape from the Drow outpost, Velkynvelve. The party’s Orc Fighter expected to die and wanted his sacrifice to be meaningful. He fought as many Drow as he could, engaging the two priestesses and numerous guards. In the end he remained behind, battling any Drow pursuers as he tried to give the rest of the party and the accompanying NPC prisoners a chance at escape.

This week at Face to Face Games in Toronto we ran five tables. We had 22 players and five DMs. My group of four consisted of the following members: Half-Orc Barbarian, Dragonborn Fighter, Elf Wizard, and Human Rogue. The Dragonborn Fighter was a replacement character for the player who lost his Orc Fighter in the last session.