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D&D Encounters

D&D Encounters: Beyond the Crystal Cave (Week 1)

This week we began season 7 of D&D Encounters and started out journey Beyond the Crystal Cave. Although technically season 7 began last week with a slot 0 session, we opted to just take the week off. When we began this week everyone was refreshed after having a week off and came prepared with a brand new level 1 character. Most players were excited to try the new racers, classes and themes from the Heroes of the Feywild and I’m pleased to say that more than one player had his very own copy of the book. The DMs were the only ones who purchased the Neverwinter Campaign Guide last season, much to the disappointment of our hosts.

Our numbers still continue to hover between 7-10 people. This week we had too many for one table and not enough for two so I ran a party with seven PCs. The issue we’re facing at our FLGS is that even if we had enough players to run two tables we don’t have a secondary DM. Our previous back-up DMs are no longer coming out for D&D Encounters and the players that are coming out don’t have enough experience to feel comfortable being the DM. We may have to throw someone to the wolves and let a rookie run a second table if out number increase significantly.

Meanwhile at the other FLGS where I play we had three full tables with six players at each, so I guess geography and scheduling has a lot to do with it too.

The seven player party consisted of a Pixie Bard (Master Skald) [Unseelie Agent], Human Seeker [Unseelie Agent], Hamadryad Paladin (Cavalier), Wilden Monk [Sidhe Lord], Satyr Warlock (Hexblede) [Unseelie Agent], Pixie Rogue (Thief) [Fey Beast Tamer], and Elf Monk/Ranger Hybrid.

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D&D Encounters Player Resources

D&D Encounters: Beyond the Crystal Cave – Pre-Generated Characters

For the past four seasons of D&D Encounters, Wizards of the Coast has provided us with the same six pre-generated characters. There’s nothing wrong with theses pre-gens but they’re getting a little bit too familar. Not only that, but they don’t feature any of the new optioins from Heroes of the Feywild.

Realizing that a lot of people are looking for new pre-gens, our friend Kiel Chenier took it upon himself create a slew of new characters for use with D&D Encounters: Beyond the Crystal Cave. He’s created nine new characters to choose from. The four pre-gens that highlight new classes and races from the Heroes of the Feywild are presented below. The rest of the new pre-gens are available on Kiel’s website Dungeons & Donuts.

During this season of D&D Encoutners all the PCs must choose a background establishing them from either Crystalbrook, Sildaine Forest or the city of Sybar. Each of the new pre-gens is from one of these locations. You’ll likely recognize the heroes from Sybar – three members of the famous adventuring company Acquisitions Incorporated.

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D&D Encounters Editorial

D&D Encounters: Lost Crown of Neverwinter – Report Card

Another season of D&D Encounter has ended. I for one had a great time playing through the adventure. But that’s not to say there weren’t areas that could use some improvement. As I’ve done after the other seasons of D&D Encounters I’ll go through what I felt were the high and low points of the adventure and the D&D Encounters program making judgment and singing the praises. I encourage you to share your thoughts and feelings on how season 6 went at your FLGS whether you agree or disagree with my take on things.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 14)

The Lost Crown of Neverwinter rolled off Seldra’s head as she collapsed. “My Gods, what have I done?” she asked as she looked around at the damage to the town square. This was the scene after last week’s exciting encounter. The party defeated the False Heir/Seldra and she surrendered. The White Dragon was only minutes away from freedom.

For the third week in a row we had exactly the same players present. The continuity leading into the final encounter made things a lot more interesting and a lot more exciting for everyone. The party consisted of a Gnome Bladesinger, Tiefling Battlemind, Warforged Druid, Goliath Fighter (Battlerager), Human Cleric, and Human Wizard (Enchanter).

While the heroes caught their breath, they kept an eye on the emerging dragon. It was still encased in stone, but would be free soon. They took a few minutes while resting to speak with Seldra and tried to figure out what was really going on.

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D&D Encounters Player Resources

D&D Encounters: Beyond the Crystal Cave – Preview

Season 7 of D&D Encounters begins on Wednesday, November 16. The adventure is called Beyond the Crystal Cave and was inspired by the classic AD&D adventure,UK1: Beyond the Crystal Cave. It’s no coincidence that it coincides with Wizards of the Coast’s latest product offering, Heroes of the Feywild which hits shelves on November 15.

In August we shared the few details we knew about season 7 based on what Wizards announced at GenCon. Now that I’ve actually received the DM’s kit I’m can provide a much more in-depth preview which I will be sure to keep as spoiler-free as possible.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 13)

Last week the party faced two mini-encounters back-to-back without a short rest. By the time they’d faced off against the Ooze and Hounds, and then against the Plaguechanged Maniacs the PCs desperately need to take a short rest before venturing on.

While catching their breath, the citizens of Neverwinter emerged from their barricaded homes to thank the PCs for defeating the Plaguechanged attackers. They told the PCs everything they witnessed, including a description of the Lost Heir which the PCs realized was in fact Seldra, the Half-elf they’d encountered previously and until now they believed was on their side. Before the PCs finished their 5-minute rest, General Sabine arrived on the scene and asked them to continue following the Lost Heir and stop her once and for all.

This week I had six players at my table which made things very manageable. The party consisted of a Human Wizard (Enchanter), Goliath Fighter (Battlerager), Warforged Druid, Human Cleric, Gnome Bladesinger and Tiefling Battlemind. This group was relatively new to D&D, many of the players discovering the game through the D&D Encounters program. As such they are usually more interested in combat than role-playing as was the case this week.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 12)

This week’s encounter was different than any we’ve had before in the D&D Encounters program. Rather than having just one combat encounter level-appropriate for the PCs, there were two smaller combat encounters without a short rest in between. I think this kind of surprise is good for the players and reminds them that things aren’t going to follow the same formula every single time they sit down to play D&D. In my home game we actually do this a lot and we find it makes both combat encounters more exciting.

The number of players showing up at my FLGS keeps fluctuating between eight and 12. The last few weeks we’ve had enough people to run two tables, but this week we were back in that awkward zone where it was too few for two tables but too many for one. We ended up running one table with seven PCs. On the plus side we did have one brand new player who’d read about D&D Encounters online and decided to come out and give D&D a try for the very first time.

The party consisted of a Human Wizard (Enchanter), Warforged Druid, Human Cleric, Tiefling Battlemind, Gnome Bladesinger, Goliath Fighter (Battlerager), Drow Ranger (Belgos pre-gen).

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 11)

The PCs awoke in the rebel hideout of the Sons of Alagondar refreshed after their extended rest and ready to face the Lost Heir. Arlon, the rebel leader, explained that although the Sons of Alagondar were at first fully supportive of the Lost Heir, they realized that their hasty decision to support him was not the best course of action. The Lost Heir is instigating violence and full out rebellion against Lord Neverember when such a radical course of action is not necessary. Arlon wants what’s best for the people of Neverwinter and the Lost Heir’s plan will only cause pain and suffering to a lot of innocent people.

Arlon asked the PCs to help him by meeting with the Lost Heir and trying to talk him out of his plan to attack the Protector’s enclave. If the Lost Heir won’t listen to reason Arlon believes that fighting him will be the only way to stop him. The PCs understood and agreed to meet with the Lost Heir.

The Sons of Alagondar blindfold the PCs and then lead them to the surface to meet with the Lost Heir. The PCs didn’t have to wait long before the Lost Heir appeared.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 10)

The PCs began this week’s encounter wet, dirty and in a very foul mood. Last week they faced off against members of the Dead Rats and the fight ended when the only surviving member of the gang managed to open a floodgate which flushed everyone through a series of underground sewer pipes.

The PCs finally got spit out in an underground cavern alongside the unconscious Dead Rat and the loot from the hideout. They tied up their unconscious prisoner and prepared to interrogate him. After all, they needed his help to navigate back to the surface because as it stood they were completely lost in the depths beneath Neverwinter.

Because encounters 9 and 10 were so short we ran them back to back last week. This meant that the party was unchanged between the two encounters. Our table consisted of a Human Wizard, Eladrin Cleric (Valenae pre-gen), Tiefling Bard, Tiefling Battlemind and Tiefling Warlock.

When the Dead Rat awoke he showed genuine fear of the party. He was outnumbered and out matched. He immediately agreed to cooperate in exchange for his life.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 9)

The party rested briefly after their battle with the crocodile and the rats from last week. They spotted foot prints and realized that the Dead Rats hideout must be close. The foot prints led deeper into the sewer, and as they rounded the next bend they saw light. As they crept up to the next turn they saw a lowered portcullis and header the sound of voices. They’d found the Dead Rats hideout.

We had a good turn out this week, 12 people in total. That gave us enough for two solid tables. The party at my table consisted of a Human Wizard, Eladrin Cleric (Valenae pre-gen), and three Tieflings, a Bard, Battlemind and Warlock.

Taking a few steps back from the portcullis the party quietly decided on how to proceed. The Battlemind noticed that the portcullis, although rusted and old, had a brand new lock securing it. Any attempt to open the gate would be a lot more difficult if the lock wasn’t dealt with first. And even if the lock was bypassed opening the gate would surely create a lot of noise.

With some not so subtle hints, I reminded the party why they were here in the first place: they sought information. Killing everything would make it harder to question them about the Lost Heir or the Sons of Alagondar. Realizing that diplomacy might be their best approach, the Bard and Warlock decided to approach the gate and see if the Dead Rats were willing to talk.