A group of well-intentioned adventurers travelled to a forgotten graveyard searching for evidence of a young girl’s imaginary friend whom they believe was actually a Ghost. When they found the spirit it merely asked them not to descend into his master’s crypt. When they did not comply the Ghost forced them to retreat. It was then they were set upon by grave robbers. In the end the PCs defeated the opportunistic thieves and decided to rest before facing the Ghost a second time.
At Face to Face Games in Toronto we ran two tables this week. Our numbers were down and we only had 11 players this week. The other DM had six while my group was down to only five. The perfect number in my opinion.
The party consisted of the following characters: Human Sorcerer (Wild Magic), Elf Bard, Goliath Bard, Half-Orc Barbarian/Druid, Dwarf Fighter. This was the week when the Wild Mage finally rolled a 1 and suffered the consequences of the mishap table. Read on to find out how that altered the encounter in unexpected and awesome ways.