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D&D Encounters

D&D Encounters: Scourge of the Sword Coast (Week 3)

scourge-of-the-sword-coast-coverSo far this season the PCs have spent all their time in Daggerford exploring the town, getting to know the locals, and discovering rumours. By the end of the last session they’d met with Duke Daggerford himself and agreed to head to the nearby village of Julkoun to investigate the missing shipment of good and absence of travelers or messages from Julkoun. When we picked things up this week, a few days in game had passed and the party could see Julkoun in the distance as the approached by boat.

At Harry T North in Toronto we ran four tables this week, one using 4e and the other three using D&D Next. All told we had 21 players. Many of our regulars were absent this week but we did have two brand new players join in the fun: one with zero D&D experience, and one who hadn’t played since 3e.

The combined two-table group that Craig and I are running cooperatively had nine players this week. Even though the players were technically sitting at two different tables the story required that the parties be together at the outset. The group consisted of the following PCs: Halfling Rogue, Gnome Druid, Tiefling Rogue, Drow Paladin, Half-Orc Mage, Half-Orc Paladin, Elf Ranger, Human Monk, and Elf Cleric/Rogue.

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Editorial

Gaming Resume

It’s fair to say I was a decent athlete in my teenage years, but I was never the best player on the team. Growing up, I knew that there was no way I’d ever play sports professionally. However, as a gaming nerd, I’ve always thought it might be possible to get a job in the RPG industry, or specifically to get the chance to work for Wizards of the Coast.

A couple of years ago I got the chance to write some articles for Wizards as a freelancer, and that certainly got me a bit closer to living the dream. Last week I applied for a contract position with Wizards of the Coast as one of three D&D Organized Play Administrators. It’s not a full time job, but it’s a chance to make a meaningful contribution to the game I love and the public play program that I participate in every week.

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D&D Encounters D&D Next

D&D Encounters: Scourge of the Sword Coast (Week 2)

scourge-of-the-sword-coast-coverIn the opening session last week two adventuring parties arrived at the gates of Daggerford. They’d heard the call for adventurers and came to slay the monsters that were plaguing the nearby lands. They also came to Daggerford because one of the items on their scavenger hunt list could only be found in the town for a limited time.

Unfortunately Daggerford was not allowing anyone to enter or exit the town. One of the PCs attacked a guard causing him to shoot his crossbow into the crowd of gathered refugees and then all hell broke loose. In the confusion the Druid transformed into a bear and while the guards were distracted the party ran past the guards and into Daggerford. Once inside they sought refuge in the Lady Luck Tavern and that’s where we left things last week.

This week at Harry T North in Toronto we ran four tables. We’re running three tables using D&D Next and one using 4e. The 4e table was packed with seven players. The independent D&D Next table was also full with six players. Craig and I had 9 players between us as we continued with out shared table experiment. We were expecting two more of our regular players to join us, but they never did.

Our massive party consisted of the following PCs: Drow Paladin, Half-Orc Wizard, Elf Ranger #1, Elf Ranger #2, Half-Orc Paladin, Elf Cleric/Rogue, Halfling Rogue, Gnome Druid, and Tiefling Rogue.

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D&D Encounters D&D Next

D&D Encounters: Scourge of the Sword Coast (Week 1)

scourge-of-the-sword-coast-coverThis week we started season 17 of D&D Encounters. The adventure is called Dreams of the Red Wizards: Scourge of the Sword Coast. It’s the third of five adventures that crossover with The Sundering storyline. Scourge of the Sword Coast is also billed as part 1 of 2 adventures that concludes next season with Dead in Thay.

The PCs began play this season at level 2. Wizards of the Coast has only provided support for D&D Next despite rumours that they would keep supporting 3.5e and 4e through this season.

At Harry T North in Toronto we’re running four tables this season; three using D&D Next and one using 4e. This season I’m running a D&D Next table. My party had the following characters this week: Half-Orc Mage, Drow Paladin, Elf Rogue/Cleric, Elf Ranger, and Half-Orc Paladin. We’re also saving a seat for another regular who couldn’t make it this week so we’ll top out as a party of six.

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D&D Encounters

D&D Encounters: Legacy of the Crystal Shard (Week 12)

legacy-of-the-crystal-shard-coverThe heroes finished last week’s session inside the Audience Chamber of the Black Ice tower. The fought and killed the Bear Tribe King and his loyal followers and were ready to take the winding staircase up to the next level.

This was the final session for season 16 of D&D Encounters. At my table we’re using 4e and the PCs are level 5. We only had three players at first, but knew a fourth would be along after the first hour. One of the players decided to run him as an NPC until he arrived. The party ended up with the following members: Tiefling Warlock, Tiefling Paladin, Dragonborn Cavalier, and a Gnoll Barbarian (run as an NPC until the player arrived). We also had Hengar the Human Warlord tagging along, but he mainly threw around some Inspiring Words to revive fallen PCs and offered free attacks when needed.

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D&D Encounters D&D Next

D&D Encounters: Scourge of the Sword Coast – Preview

scourge-of-the-sword-coast-coverOn Wednesday, February 19, we begin Scourge of the Sword Coast, season 17 of D&D Encounters. This is the first of a two part story arc called Dream of the Red Wizards that concludes next season in the adventure Dead in Thay. Scourge of the Sword Coast is also the third of five adventures in current story-line running through all Wizards product lines called The Sundering.

Any players or DMs who are familiar with the adventure Ghosts of Dragonspear Castle may recognize some of the locales and NPCs in Scourge of the Sword Coast. The events of this season’s adventure take place after those of Ghosts of Dragonspear Castle.

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DM Resources Friday Favourites

Friday Favourite: Running A Game With New Players

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From February 3, 2012, Dungeon’s Master once again presents: Running A Game With New Players.

Over the past couple seasons of D&D Encounters I’ve had the opportunity to play with a lot of new players. Many of these players (usually the younger ones) were completely new to D&D or any RPG for that matter. While some of the DMs have found it frustrating to run tables with so many inexperienced players, I’ve found it to be quite rewarding.

During this time I’ve come up some guidelines for running games with new players. Although I put these together to help me manage tables of newbies, many of these points are still good to keep in mind when running any table, no matter how much experience your players have.

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D&D Encounters

D&D Encounters: Legacy of the Crystal Shard (Week 11)

legacy-of-the-crystal-shard-coverDuring last week’s combat filled session the heroes proceeded deeper into the Verbeeg Lair where they fought Cultists of Auril, more Goblins, and two very large Crag Cats and their handler. They defeated all comers but it was taking a toll. The party needed an extended rest, but knew they could not do so while still in the cavernous lair.

With only two weeks left in this season everyone’s making an effort to be present. We had excellent attendance this week at Harry T North in Toronto as we continue running four tables each week, three using D&D Next and one (mine) using 4e. My group was the only one missing players so we were back down to four. Those present included the Dragonborn Cavalier, Halfling Rogue, Tiefling Warlock, and Gnoll Barbarian. I also had the NPC Hengar (Human Warlord) in the wings ready to assist the party if needed.

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D&D Encounters

D&D Encounters: Legacy of the Crystal Shard (Week 10)

legacy-of-the-crystal-shard-coverAfter missing all the action at the Easthaven docks, the PCs decided to follow the tracks of two large Crag Cats who had brazenly attacked and killed some of the local townsfolk who wandered off the city’s beaten paths. Although the PCs didn’t actually run into the Crag Cats last session they were ambushed by some crafty Goblins guarding a cavernous lair in the mountains. The heroes battled two small groups of Goblins before deciding to take a short rest as they prepared to explore more rooms within the Verbeeg Lair.

We were down to only three tables this week at Harry T North in Toronto. One group who all travel to the store in one vehicle was unable to come this week. But the other three tables were all full – six players at each of the two D&D Next tables and I had my five regulars at the 4e table. The party now consists of the following PCs: Gnoll Barbarian, Tiefling Paladin, Dragonborn Cavalier, Halfling Rogue, and Tiefling Warlock.

We took a quick poll of our players over the previous few sessions regarding preferences for next season and it looks like we’ll have four new DMs next season running two tables of D&D Next and two running 4e. Both Craig and I have DMed many season in a row so it will be a nice change if we get to hand over the reigns to fresh DMs next season.

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D&D Encounters

D&D Encounters: Legacy of the Crystal Shard (Week 9)

legacy-of-the-crystal-shard-coverWhile wandering aimlessly through the Dwarven mines, the PCs were ambushed by Black Ice Zombies last week. They fought the good fight and defeated the undead creatures but in the aftermath of the battle the party’s Revenant Assassin was overcome by the Black Ice’s evil influences. He attacked the party and they were forced to kill him.

Eventually the PCs found their way to Battlehammer Hold where they learned that Stokely Silverstream was preparing his people for a mass exodus of the mines. They would head to Easthaven to take temporary refuge from the undead threat while they mounted ample forces to return and wipe out the Necromancer, the source of the undead problem.

Our attendance has been very consistent after a missing a couple of weeks over the holiday and then a rocky first week back. We ran four full tables at Harry T North in Toronto. My table is using the 4e rules and is currently level 4. One of our regular players was absent, but another player brought a friend so we had a full table of five. The party consisted of: a Dragonborn Cavalier, Tiefling Paladin, Gnoll Barbarian, Tiefling Warlock and Drow Ranger (Hunter). One of the tables running D&D Next had a new player as well this week so we are still getting walk ins, even into the ninth week of the season.

With only four weeks left in the season we still have a lot of ground to cover. Realistically there’s no way we can get everything done (which is unfortunate). So at the beginning of this week’s session I explained the situation to my players and suggested they let me narrate a bunch of stuff to move the story forward. They agreed.