I spent Worldwide D&D Game Day 2009 at 401 Games, a game store in downtown Toronto meeting new gamers and playing the adventure One Night in Weeping Briar. This was an adventure for five, 11th level characters and was designed to appeal to experienced gamers as well as people trying out D&D for the very first time. Overall, I think it was a great success, but I do have some feedback about Game Day that I’d like to share based on my experience.
Tag: D&D
So you’re playing a character with a really high Intelligence, a really high Wisdom or both. You, on the other hand, are just an average guy who likes to play D&D. Your real-life Intelligence and Wisdom are probably somewhere between 8 and 11 (I’ll be generous). So how do you make the most of a smart character’s best attribute?
Split the Party
Generally speaking, you shouldn’t split the party. Sure, it might make sense based on the situation the PCs are in, but it’s a nightmare to play it out. What usually ends up happening is that half the people at the table can’t do anything but watch while their companions go left and they go right. It’s extremely difficult to keep the people not in the “active” group focused since PCs not in the scene can’t offer suggestions or actively participate. When I’m the DM, I do everything I can to discourage splitting up.
But an interesting thing happened this weekend during my Sunday night game. We split up and it worked spectacularly. My hat is off to Suddry, that evening’s DM, for taking a usually disastrous situation and making it one of the most memorable nights of D&D we’ve had in a long time. Here’s how it played out and what we learned from it.
Over the past few weeks there’s been some debate over what it means to play Dungeons & Dragons, whether you’re an old school player or part of the new school. If you’re interested in these debates you can read more at A Butterfly Dreaming or at Whitehall ParaIndustries. I don’t want to enter into this debate, but the question of “What is D&D?” got me thinking about what I enjoy about the current edition. It also made me think of the aspects of 4e where I feel Wizards of the Coast fell short.
Before I go any further I should explain that I’m a fan of D&D in all its incarnations, but currently 4e has my heart. I enjoy the pacing, tactics and feel of the game. My gaming group debated upgrading as we always do when a new edition is released and as we usually do we tried out the new edition. Our group is happy with the decision to switch, 4e works for us.
How Many Classes Are Too Many?
Player’s Handbook 2 hits shelves today and in it are eight new core classes. Eight more! In my opinion, that’s too many. I don’t have the PHB2 yet – I wasn’t one of the lucky bloggers to get an advance copy. And you know what? I’m not sure if I’m going to buy it since the character builder will be updated with all the new classes, races, feats and powers at the end of the month anyway. But I have read the tidbits already released through the Dungeons & Dragons Insider and the abundance of new classes infuriates me.
The PCs are camping in the wild. Someone, or something, approaches in the middle of the night. In this circumstance, combat should only be considered as a last resort.
Setup
Presented below are three possible reasons for the PCs to be engaged in this skill challenge.
- The PCs are in the process of setting up a permanent base camp. The location has strategic importance and needs to be secured.
- There are few defensible locations to make camp in this area. Leaving this one means resting out in the open, exposed to all possible threats.
- The PCs have setup camp in hostile teritory. The sounds of combat may alert nearby hostile forces.
The exact nature of the threat is left up to the DM. Some of the DC may need to be altered depending on the creature threatening the camp.
Necromancer: Epic Tier
It’s Friday the 13th and we thought what better way to celebrate than with some Necromancer Epic Tier powers. The Necromancer Epic Tier powers follow up on our previous posts containing Necromancer powers for the Heroic Tier and Paragon Path.
With Wizards of the Coast releasing Arcane Powers later this year it’s only a matter of time before we have the official Necromancer Paragon Path and a slew of powers to support it. In the meantime, if you’re playing a high level Dungeon Delve and would like to play a Necromancer at the Epic Tier we hope that these powers will add some flavour to your game.
What Class Are You? – Wimwick
Wizards of the Coast wants to know what class you are. It’s to help determine the classes that will be released in PHB3. Ok, maybe not but it’s a fun little quiz.
Me I’m a Rogue, but that’s no suprise. I knew I was a Rogue when I introduced myself to you, so I can’t say I’m shocked at the outcome..
The quiz is fun, but it isn’t rocket science to figure out what class you’ll end up with. Check it out.
D&D Home Page – What Class Are You? – Build A Character – D&D Compendium
I’ve met a lot of gamers who love to min/max, especially during character creation. They’re willing to sacrifice abilities, powers and skills that they don’t think they’ll ever use in order to make the ones they expect to use all the time that much better. The most common trade off is low mental scores (Intelligence, Wisdom and Charisma) for high physical scores (Strength, Constitution and Dexterity). If you’re objective is to play the big, dumb Fighter then this is the way to go. But how do the low scores in your bottom three abilities affect your ability to role play the character?
Do you think your really high Endurance is only good for holding your breath? You couldn’t be more wrong. Here are 10 new and creative ways to get more out of Endurance. So, for all those Fighters who have training in Endurance and don’t know what to do with it, read on.