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Greatest Hits 2009: D&D Lego

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2009. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

I’ll admit that the title is a bit of a tease since the article isn’t really about Lego at all. It’s actually about playing in a campaign that relies on a story and characters that everyone knows and loves, as many of the Lego inspired video games do.

The more I’ve thought about this approach to gaming the more I think it would be a lot of fun. The more popular and familiar the setting, story and personalities, the more interesting it would be to adapt it into a D&D adventure.

Of course, if following this kind of established story feels too much like railroading then I suggest you take a look at our article Playing a Recognizable Archetype. Sometimes it’s fun to just take familiar characters and then let the story unfold in a completely unexpected way.

Whether you choose to try either of these approaches to D&D or you just conform to the traditional way of building characters and campaigns, you should always strive to make your campaign exciting and your characters memorable – even if they were drawn from somebody else’s imagination.

As a side note, for those who might be interested, I’ve since completed both versions of Star Wars: Lego as well as Batman: Lego. And even thought I’m a huge Batman fan, I must admit that not knowing where the story was going and who I was likely to encounter (like I did in the Star Wars games) really made it feel like something was missing. I liked Batman: Lego but not nearly as much as I did Star Wars: Lego. Never underestimate the comfort of familiarity.

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D&D Lego

Just because I’ve seen Star Wars 100 times, does that mean I’m cheating when I play Star Wars Lego? The game follows the plot of each Star Wars movie with incredible accuracy. So does knowing where the game is going give me an unfair advantage? Does my familiarity with the heroes and villains ruin my experience? Not one bit. In fact I bought the games and have enjoyed playing them for EXACTLY that reason.

After playing Star Wars Lego every night for the past week I realized that this familiarity really appeals to me. It doesn’t matter that I know the story backwards and forwards. It doesn’t matter that I know which villain I’m going to face around the next corner. My love for this story and its characters is what brought me to this game and what’s kept me glued to the flat-screen for 50 hours of game play (so far). Upon making this realization my mind immediately started thinking about how to apply this epiphany to D&D.