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D&D Encounters D&D Next

D&D Encounters: Dead in Thay – Report Card

dead-in-thay-coverAs Dead in Thay comes to an end it marks the end of an era for D&D Encounters. This adventure was the second part of the Dream of the Red Wizards, the fourth and final part of the Sundering, and the last adventure that used the D&D Next play test rules. From here we move on to 5e D&D.

But before we do that let’s take a moment to review the season that just finished. Dead in Thay was season 18 of D&D Encounters. It certainly hit a lot of high points, yet there were also some problems. Today we’ll look at the good, the bad, and everything in between.

This season I had the opportunity to act as the event coordinator, DM, and player. I’m not sure if this made the experience better or worse, but it did give me a chance to feel the good and bad from all sides.

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D&D Encounters

D&D Encounters: Dead in Thay (Week 12)

dead-in-thay-coverThis is it; the grand finale! Four parties entered the Phylactery Vault with the goal of destroying any and all phylacteries they might find within. As each group entered one of the three sepulchers on their respective levels of this pyramidal area and destroyed the evils found inside, a Demi-Lich appeared to stop them from doing any further damage. The final fight was about to begin and some PCs would surely give their lives in the ensuing battle.

This week at Hairy T North in Toronto we ran four tables. A few of our regular players were absent and we thought we might have to condense back to three tables; however, five brand new players showed up and we were good to go. Table 1 (DM Craig) had seven players, table 2 (DM Hillel) had five players, table 3 (DM Tim) had six players, and table 4 (DM Derek) had six players.

My group had three returning PCs from last week’s session and three of the brand new players. The party ended up with a Human Fighter, Dwarf Fighter, Human Cleric, Half-Elf Bard, Half-Orc Barbarian, and Elf Ranger. For the first time in 12 sessions I didn’t have a Mage at my table.

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D&D Encounters D&D Next

D&D Encounters: Dead in Thay (Week 11)

dead-in-thay-coverDuring the last session the PCs learned that a group of Red Wizards were trying to reset all the black gates and undo everything the heroes had accomplished so far. With consequences so dire, three tables (16 PCs) came together to face off against these foes. It was a bit of a grind but in the end two parties of 8 stormed the Masters’ Domain and stopped these Red Wizards from succeeding. The PCs levelled up and most used the Seclusion Crypt to gain the benefits of a long rest before heading into the final fight.

This week we began part 1 of our 2-part grand finale at Hairy Tarantula North in Toronto. We had 22 players split among four tables, including two brand new players. The party I ended up running had all the newbies (including Alton from the Recounting Encounters podcast). The roster included a Human Fighter, Elf Ranger, Human Cleric, Elf Mage, and Halfling Rogue.

Tyranny of Dragons. We just received the kits for the next season of D&D Encounters: Tyranny of Dragons. Be sure to visit Dungeon’s Master later this afternoon for our preview article.  — Ameron

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D&D Encounters

D&D Encounters: Dead in Thay (Week 10)

dead-in-thay-coverThis week we tried something a bit different and a bit off-script as we approached the end of the adventure. The idea was sound but the execution was not as smooth as we’d hoped. It made for a memorable adventure but not for the reasons we’d expected.

At Hairy T North this week we ran four tables. We had three players who were at D&D Encounters for their second time and one players new to D&D and public play. At the beginning of the night the tables were pretty evenly divided up. Table 1 (DM Craig) had six players, table 2 (DM Hillel) had four players, table 3 (DM Tim) had six players, and table 4 (DM Derek) had six players.

Normally I list off which characters are in my party. I’m going to wait and do it later because the tables merged and the parties reformed about 10 minutes into the session. What is important to note is that we have a disproportionate number of Mages at our FLGS giving the parties access to a lot of Fireballs.

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D&D Encounters

D&D Encounters: Dead in Thay (Week 9)

dead-in-thay-coverThe heroes are still running around the Doomvault dungeon wreaking havoc and killing Red Wizards, but now the PCs know they need to disrupt the black gates if they want to reach the Phylactery Vault and stop the Lich-lord, Szass Tam. Last week my party teleported from gate to gate disrupting them as they went. This week they planned to continue with this plan, but faced tougher obstacles on their journey.

At Hairy T North in Toronto we continue to see new players every week. The release of the D&D Starter Set for 5e and the release of the D&D Basic Rules on the Wizards of the Coast website have peaked the curiosity of many players. We expect to see an influx of new players who want to try the new edition, and this week we got three.

We ran four tables again this week: table 1 (DM Craig) had six players including one of the new players, table 2 (DM Hillel) had five players, table 3 (DM Tim) had six players, and table 4 (DM Derek) had five players including two of the new folks. My group had a Human Cleric/Mage, Gnome Mage, Human Monk, and the two new players used the Elf Mage and Halfling Rogue pre-gens.

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D&D Encounters D&D Next

D&D Encounters: Dead in Thay (Week 8.)

dead-in-thay-coverAt the end of the last session things got a bit out of hand for one party at our FLGS. They were in heated combat with a Lich and called for help through the telepath circlets. Two PCs from my table ran to the nearest black gate and teleported to assist. They eventually defeated the Lich but the parties were in disarray.

This week at Hairy Tarantula North in Toronto we had so many players we had to add another table. We ended up running four tables for 23 players. For the past couple of weeks we’d been running three very large tables so the DMs got together and decided that we would break off and form a new party this week. That meant my Barbarian disappeared into the ether while I took on the mantle of DM again.

Table 1 (DM: Craig) had six players, table 2 (DM: Hillel) had six players, table 3 (DM: Tim) had six players, and table 4 (DM: Derek) had five players. My table had an Elf Druid and Gnome Mage (no longer undead) from table 3, an Elf Cleric/Mage from table 2, and two brand new players who ran the Elf Mage and Human Monk pre-gens. The rest of the tables shuffled players to ensure a suitable balance among the groups and we were off and running.

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Friday Favourites Player Resources

Friday Favourite: Dividing Treasure

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From March 26, 2012, Dungeon’s Master once again presents: Dividing Treasure.

DM – You’ve defeated the skeletons. As you search the bodies you realize that one of them was carrying a +1 frost weapon.

Ethan the Rogue – As the striker I should get the magic weapon. The more often I hit the faster I can drop monsters.

Barrack the Fighter – Now hold on a second. I may not be a striker, but as a defender it’s important that I hit monsters ignoring my mark. I think I should get the magic weapon.

Delian the Paladin – Excuse me, guys; this was an item from my wish list. I’m working on a whole cold-theme and already the feats Wintertouched and Student of Moil. Using a frost weapon will give me bonuses when I make cold-based attacks.

Sterling the Warlord – You’re all forgetting that it’s my turn to get the next magic item so I believe the frost weapon is mine.

How often does this happen in your game? As soon as it comes time to divide the treasure everyone tries to lay claim to the best stuff. This is usually a bigger issue when a party is lower levels and there aren’t as many items to go around, but even when the group advances into the paragon tier there can still be some bickering about the division of items.

Over the years I’ve seen many groups handle the division of loot in many different ways. There are certainly pros and cons to all methods and it’s really up to the groups themselves to figure out which method works best for them.

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D&D Encounters D&D Next

D&D Encounters: Dead in Thay (Week 7)

dead-in-thay-coverDuring the last session my PC travelled through four different sectors along side two different parties. My original party had a relatively easy time going from the Far Realm Cysts to the Golem Laboratories – one of the other parties at my FLGS did not have such an easy go of things. The party in the Temples of Extraction called for help via the telepathic circlet so I answered their call and joined them. This week we continued onward through the Temples of Extraction.

At Hairy T North we actually had to turn away players for the very first time. It seems that with summer upon us and the new edition of D&D coming out in just a few weeks more and more people are coming out to see what D&D Next is all about.

Table 1 (DM: Craig) had seven players, one new to our FLGS, table 2 (DM: Hillel) had seven players, and table 3 (DM: Tim) had eight players. I was playing at table 2 this week. My party consisted of the following members: Warforged Paladin, Human Monk/Bard, Elf Cleric/Wizard, Elf Cleric/Rogue, Drow Druid/Monk, Elf Ranger, and my Dwarf Barbarian/Rogue.

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Friday Favourites Player Resources

Friday Favourite: What’s In Your Backpack? A Healthy Dose of Reality

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From August 27, 2012, Dungeon’s Master once again presents: What’s In Your Backpack? A Healthy Dose of Reality.

When it comes to fantasy role-playing there are a lot of things you have to just accept in order for the game to function. Magic exists. Dragons exist. Elves exist. I have no problems with any of these things. They may be fantastic but they’re familiar and acceptable. But when it comes to the amount of gear a typical adventurer can carry in his backpack many players believe that anything goes. This is not a fantasy that I’m willing to accept. There needs to be some common sense applied some of the time to D&D and for me the buck stops with your backpack.

The way I see it there are two real issues when it comes to the reality of your backpack: 1) How much can it hold, and 2) How easily you can grab something out of that backpack in the heat of combat. I have had way too many players push the boundaries of what is actually possible in both cases that I’ve had to introduce a house rule when it comes to equipment the first thing that goes into any character’s backpack is a healthy does of reality.

This month Game Knight Reviews wants to know “What’s in *your* backpack?” as part of the August RPG Blog Carnival. I expect we’ll see a lot of posts where people list off their favourite must-have items. Here at Dungeon’s Master we’ve decided to approach the discussion from a slightly different angle.

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D&D Encounters D&D Next

D&D Encounters: Dead in Thay (Week 6)

dead-in-thay-coverDuring our last session the party befriended Otyughs and released them into the Forests of Slaughter. After that we convinced a Beholder that we were not working with the Red Wizards and helped the Eye Tyrant escape the zone in which he was imprisoned.

This week at Hairy T in Toronto we had a great turnout. Table 1 (DM: Craig) had six players, table 2 (DM: Hillel) had five players, and table 3 (DM: Tim) had nine players. One of the players at table 3 was new to D&D Next but had extensive experience playing 3.5e.

At table 3 we ended up with the following party members: Human Cleric, Elf Cleric, Gnome Druid, Elf Druid, Halfling (Kender) Rogue, Warforged Monk, Tiefling Wizard, Gnome (undead) Wizard, and Dwarf Barbarian (my character).