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Friday Favourite: How To Handle A Split Party In 5 Easy Steps

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 7, 2011, Dungeon’s Master once again presents: How To Handle A Split Party In 5 Easy Steps.

It happens in every campaign, one player decides to go off and pursue an agenda or lead that only they understand. The player is totally focused on their objective, nothing else seems to matter. No one else at the table understands it. The DM is at his wits end to contain and control the situation. The other players are slowing losing interest and the entire adventure is about to be waylaid.

If you’ve ever sat at a table where you weren’t the player things were focused on, you know the boredom that soon sets in. The frustration at wanting to move forward, but not being able to due to the indulgence or poor planning of the DM. If you haven’t lived through this eventuality you likely haven’t been playing D&D very long, but don’t worry I’m sure it will happen to you soon enough.

In order to make this eventuality less painful for everyone, here are five steps that provide some straightforward advice on how to handle things if one or more players decide to split the party.

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DM Resources

How To Handle A Split Party In 5 Easy Steps

It happens in every campaign, one player decides to go off and pursue an agenda or lead that only they understand. The player is totally focused on their objective, nothing else seems to matter. No one else at the table understands it. The DM is at his wits end to contain and control the situation. The other players are slowing losing interest and the entire adventure is about to be waylaid.

If you’ve ever sat at a table where you weren’t the player things were focused on, you know the boredom that soon sets in. The frustration at wanting to move forward, but not being able to due to the indulgence or poor planning of the DM. If you haven’t lived through this eventuality you likely haven’t been playing D&D very long, but don’t worry I’m sure it will happen to you soon enough.

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DM Resources Player Resources

D&D Party of One: Solo Adventuring (Part 2)

Never split the party. The very tagline of 4e D&D implies that adventures should revolve around an entire party and not one lone hero. But that doesn’t mean that an adventure can’t revolve around a party of one.

In this article we continue with our look at how to run a game for just one PC. In D&D Party of One (Part 1) we explored the ups and downs of combat encounters during solo games. Today we’re going to look at skill challenges and the unique role-play opportunities that solo gaming presents. In D&D Party of One (Part 3) we’ll be focusing on the solo game from the PC’s perspective.

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Split the Party

Generally speaking, you shouldn’t split the party. Sure, it might make sense based on the situation the PCs are in, but it’s a nightmare to play it out. What usually ends up happening is that half the people at the table can’t do anything but watch while their companions go left and they go right. It’s extremely difficult to keep the people not in the “active” group focused since PCs not in the scene can’t offer suggestions or actively participate. When I’m the DM, I do everything I can to discourage splitting up.

But an interesting thing happened this weekend during my Sunday night game. We split up and it worked spectacularly. My hat is off to Suddry, that evening’s DM, for taking a usually disastrous situation and making it one of the most memorable nights of D&D we’ve had in a long time. Here’s how it played out and what we learned from it.