Categories
DM Resources

Campaign Design: Fleshing Out Your NPCs

Every campaign world is made of living, breathing NPCs. All of them have stories and a role to play within the campaign setting. From the lowly farmer to the mighty king, every NPC has a function and a purpose. As the campaign designer, your job is to define that role. Is the king a sinister tyrant? Is the peasant forming a rebellion? These are questions that you need to answer in order to bring your world to life.

This part of our series in Campaign Design picks up where the article on Politics and Groups of Influence left off. Now we look at the names and faces that dominate these political structures. Of course, not every NPC requires a fully fleshed out background, but the generalities are required. We’ll handle our look at NPCs in three sections: Common citizens, major players and villains.

Categories
Player Resources Skill Challenges

Skill Focus: Bluff

Everybody lies and you can do it better than most because you’re trained in Bluff. But why limit yourself to just telling a convincing lie? Here are 10 new and creative ways to get more out of Bluff.

Bluff is not only applicable when speaking untruths. Any attempt at a falsehood is covered by this catch-all skill. Whenever you pretend to be someone you’re not, or mislead an opponent in combat, you rely on Bluff.

In many situations a Bluff check can or should be accompanied by another skill in order to make the lie more believable. It’s up to you and the DM to determine which situations warrant secondary checks, the appropriate DCs and what modifiers may apply.

Categories
Class Discussions

Rangers: A Breed Apart

Elf Ranger by Devin HarriganYou are the protector of the wild, guardian of forbidden frontiers and shepherd to the weak. You attack your foe with blade, bow or beast. You provide no warning of your attack, dispatching your opponents quickly and decisively. You are a Ranger, and to you falls the duty and the privilege of fighting to protect the natural world.

In a recent poll held here at Dungeon’s Master we asked which class in the Players Handbook was most deadly. The response favoured the Ranger over all other options. As a result I’ve decided to take a deeper look at the class to explain just why it is such a deadly choice.

Categories
DM Resources

More Than Just Minions

Killing minions feels good. So good in fact players do weird things in order to kill minions. Controllers who normally hide behind the defenders will charge with wild abandon to unleash a close blast spell if they believe they can drop more than one minion on their turn. Likewise, strikers will move into the thick of a group of enemies they don’t consider a threat to get their shots in on some easy minion fodder.

Here are a few fun things you can do to exploit the PC’s perceptions of minions.

Categories
Player Resources Skill Challenges

Skill Focus: Heal

You’re trained in Heal so you can patch wounds and stabilizing dying characters, but it doesn’t have to stop there. Here are 10 new and creative ways to get more out of Heal. Depending on your PC’s background and how you role-play him, Heal can encompass a wide variety of disciplines.

Categories
Player Resources

Reputation (Part 3)

Your deeds define your reputation. Basking in your success is the easy part, but what happens when things don’t go quite as expected? Your reputation is easily tarnished by a few bad outings, and now you’ve got to live with the consequences.

This is the third of three articles examining reputation. Reputation (part 1) appeared on The Core Mechanic a few days ago. It was aimed at the DM and provided him with direction for using reputation as a campaign tool. Reputation (part 2) and Reputation (part 3) are aimed at the players and provides insight on how PCs can shape their own reputation and gain the most benefit from doing so.

Categories
Humour

Funny Feats

You don’t have to be 6-years-old to find something funny, but it helps. In fact some of the best humour comes from those innocent little children. So with child-like sensibility in mind I’ve created Funny Feats as my contribution to this month’s RPG Blog Carnival: Humour and Gaming hosted by A Butterfly Dreaming.

Categories
Player Resources

Reputation (Part 2)

As a PC, your reputation is in your own hands. The choices you make during your adventuring career will have a direct impact on your PC’s reputation. The jobs you accept, the method you employ and even the company you keep all factor in to the bigger picture, which defines your reputation.

This is the second of three articles examining reputation. Reputation (part 1) appeared on The Core Mechanic a few days ago. It was aimed at the DM and provided him with direction for using reputation as a campaign tool. Reputation (part 2) and Reputation (part 3) are aimed at the players and provides insight on how PCs can shape their own reputation and gain the most benefit from doing so.

Categories
Editorial

Taking the Dungeon Out of Dungeons and Dragons

Throughout the life-cycle of Dungeons & Dragons, dungeons have been evolving. Recent discussion around the RPG Bloggers Network has revolved around the Mega-Dungeon. The nostalgia brought up from this discussion is fantastic and brings to mind memories of exploring vast labyrinths. For that matter, it reminds me of playing The Bard’s Tale on my Commodore, but I digress.

Recently, Ameron has written about dungeons. He’s covered the topic through a skill challenge and as a DM aide on pacing the adventure. His articles got me thinking about dungeons and the place they hold in the game. First and foremost I’m not advocating that dungeons be removed from our great game and that we rename it Dragons. I do think there is a case to be made towards handling dungeons in a different manner and the mechanics of 4e lend themselves to it.

Categories
DM Resources Player Resources

Reputation (Part 1)

The Dungeon’s Master team is happy to announce that we’ve guest authored an article on The Core Mechanic today. Our article on Reputation is the first of three posts examining character reputation in D&D.

Reputation (part 1), which appears on The Core Mechanic, is aimed at the DM and provides direction for using reputation to its fullest potential. Reputation (part 2) and Reputation (part 3) will appear here at Dungeon’s Master in the next few days. They are aimed at the players and provide insight on how the PCs can shape their own reputation and gain the most benefit from doing so.

Please check out our contribution to The Core Mechanic and while you’re there spend some time browsing the site. It’s full of great D&D articles that many DMs and players will find useful.


Looking for instant updates? Subscribe to the Dungeon’s Master feed!