Categories
Dark Sun Editorial

D&D Encounters Dark Sun (Week 11)

As Fury of the Wastewalker chapter 3 began the party was captured by savage Halflings. Among the captives were some new faces as players were encouraged to create their own PCs. How will these new adventurers work with the pre-generated characters? Let’s find out.

Our numbers held steady at nine. Not enough players to run two tables but more than enough for a normally balanced encounter. For the second week in a row, our DM agreed to run the encounter with a party of eight.

Categories
Skill Challenges

Skill Challenges Without Skills

Skill challenges carry the narrative of the story forward in a manner that includes the players in the telling. Through participation in skill challenges players can work with the DM to craft the story. While the DM holds the power of the overall direction of the story by creating the challenge, players control the tiny details by how they react to the situation and what skills they use to overcome the obstacles presented. It’s a great collaborative system that ends up being a win-win.

Of course skill challenges have a drawback. Players often pigeonhole themselves into decisions based on what skills are presented on their character sheet. Worse, many players only fully consider those skills that they are trained in. All this leads to some very boring skill challenges where players decide what skill to use to complete the challenge, rather than deciding on an action that creates role playing opportunities.

Categories
Player Resources

Creating A Character Around A Concept

Character concepts come from a myriad of sources. Sometimes we take an idea that is tried, tested and true. On other occasions we branch out and try new builds. Of course loading up Character Builder and looking for the optimal combination of class, race and feats can be a lot of fun and very satisfying.

For many character concepts we draw inspiration for a variety of sources. Whether this is fiction, personality quirks, or mastery of a weapon this single concept can lead to a deep and complex character.

Categories
Editorial Player Resources

The 2010 D&D Open Championship

Last weekend at GenCon a new champion was crowned at the D&D Open Championship. Regretfully it was not us. We didn’t even make it to the finals, which was sorely disappointing. However, we still had a lot of fun playing and a lot of fun preparing for the competition. We like to think of this as a learning experience and want to share our findings with you.

This year’s Championship was an adventure called A Hole in the World. Five level 25 pre-generated PCs, were provided. Each team had to complete five encounters, each encounter with a 45-minute time limit. If you didn’t complete an encounter in 45 minutes you were eliminated. If the party decided to take an extended rest you were eliminated. It was designed to challenge the best and most experienced D&D players and it certainly did just that.

Categories
Editorial

What Makes An Encounter Legendary?

Five hours. One Encounter. A near total party kill. Three characters only one strike away from death. One character dead.

The DM began the encounter by taunting us. “You’re the ninth party I’ve run this adventure for since GenCon started and so far none of them have survived past the first encounter.” He continued his challenge by saying “This is by far the most difficult encounter I have ever seen in any LFR adventure.”

That did it. The players were committed, hook, line and sinker. We were going to complete this encounter even if it killed us. And it almost did.

The events of that night beg the question, what makes an encounter legendary?

Categories
DM Resources

The DM Is The Key

GenCon has come and gone. In its absence is the burning desire to play D&D 24/7. Since that isn’t a reality that is going to come into being any time soon, I want to look at the one element that every D&D session needs in order to progress. The DM is the key essential ingredient that all D&D games need. There may be plenty of players but without the DM they have nothing to do.

With this said, my thanks to all the DMs, not only the ones who ran sessions I attended at GenCon. You made the experience great. This isn’t to say each gaming experience was perfect or that each DM was perfect. For the record I am actively looking for blue lightning as I write this article.

Categories
Dark Sun Editorial

D&D Encounters Dark Sun (Week 10)

GenCon is over and now it’s time to get back to our regularly scheduled D&D game. After a two week absence I was back at D&D Encounters on Wednesday night. With our numbers dwindling week after week I wasn’t sure if we’d need more than one table. While I was on the road to Indianapolis last week only six people managed to make it out for D&D Encounters Dark Sun week 9. I was ready to DM this week, but happy to jump into the role of player if there was only one table.

We waited an extra 15 minutes before starting, but in the end we had only nine people – not quite enough for two tables. The other DM decided to run a super encounter with an expanded party. So we got things in order and prepared to play with eight players. All of the pre-gens were represented as well as Yuka 2 and Phye 2 (which I played).

Categories
Editorial

GenCon: D&D Adventure Builder’s Workshop

Every good DM enjoys dreaming up new campaigns, adventures and encounters. With this in mind I descended upon GenCon with the intent of attending the D&D Adventure Builder’s Workshop. I wanted to hear how the pros built encounters, how they designed their traps and what inspired their campaigns. I must say I wasn’t disappointed and while I didn’t get exactly what I was looking for, what I did get was that much better.

Categories
Player Resources

The Future of D&D Encounters

During GenCon I attended the D&D Encounters seminar. Not only do we have details about season 3, but there’s big news for the rest of season 2. We also have the dates for seasons 4-6 as well as information about upcoming World Wide Game Days through 2010 and 2011.

Categories
Book Reviews Player Resources

Wizards of the Coast: 2010-2011 Preview (Part 2)

Wizards of the Coast shared some highlights of their upcoming release schedule through the next year. We already covered D&D Essentials in our 2010-2011 Preview (Part 1). This installment is for the experienced gamers who want more materials for their existing campaign and characters. We’ll also share the limited details provided about D&D Gamma World. You may want to bookmark these articles and keep coming back throughout the next year to find out what Wizards is releasing next.