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DM Resources Skill Challenges

Skill Challenge: “X” Marks the Spot

The PCs acquire an old treasure map. They are determined to find the lost treasure. However, the map is really old and it’s quit difficult to read.

Setup

Presented below are three possible reasons for the PCs to be engaged in this skill challenge.

  • A retired adventurer, unable to leave home due to age or injury, hires the PCs to recover a buried item depicted on his old treasure map.
  • The PCs find a treasure map and uncover enough information to believe it’s the real deal.
  • The PCs are competing with another group of adventures to locate a lost artifact. The PCs have acquired a treasure map which they believe will lead them to the item first.
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DM Resources Skill Challenges

Skill Challenge: The Waiting Game

The PCs are to rendezvous with an escaped prisoner and get him safely across the boarder.

This Skill Challenge can easily be adapted for any scenario where the PCs need to wait in hostile territory for the delivery of any item, person, hostage, etc.

Setup

The lord’s nephew was arrested on trumped up charges and imprisoned while visiting the neighboring country. He is to be executed as a political statement. The PCs are part of a coordinated escape plan. Their job is to meet the prisoner in a remote location and transport him safely and secretly across the nearby boarder.

The prison break is supposed to happen at sundown. The PCs have been instructed to get back across the boarder undetected by sunrise with or without out the prisoner.

At sundown, the DM should roll 2d4 to determine how many hours the PCs wait before the prisoner shows up. If the result is 8 then the escape attempt was unsuccessful. Do not inform the PCs if this happens. Let them decide what course of action to take at sunrise.

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DM Resources Skill Challenges

Skill Challenge: On the Road

The PCs need to travel cross county as quickly as possible. Time is of the essence.

Setup

Presented below are three possible reasons for the PCs to be engaged in this skill challenge.

  • Escaped criminals have stolen horses and are heading for the boarder. The PCs are commissioned to recapture the criminals before they escape jurisdiction.
  • Framed for a crime they did not commit, the PCs are to be arrested by local authorities. They will not have an opportunity to clear their names if they stick around so they flee… for now.
  • The PCs receive word that they are needed urgently back home. They immediately hit the road.
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DM Resources Skill Challenges

Skill Challenge: I Didn’t Do It

The PCs are at the scene of a crime (robbery, accident involving injury, bar brawl, etc). When the Watch arrives the PCs need to think quick of they may be implicated in the crime.

Setup

Presented below are three possible reasons for the PCs to be engaged in this skill challenge.

  • You’ve just arrived in a new town. You immediately go to the tavern for a refreshing beverage. Before you finish your first pint some of the patrons start a bar brawl. It’s over before you can get involved. The Watch arrives and asks you what’s going on.
  • While enjoying a pint in the local tavern, you do or say something that inadvertently offends someone. A bar brawl breaks out and before you can leave or join in the fight the Watch arrives and asks you what’s going on.
  • You deliberately start a bar brawl. You are uninjured in the melee. Before you can enjoy your next pint the Watch arrives and asks you what’s going on.

For all the above scenarios, should you flee or choose not to cooperate you may be seen as guilty and thrown in prison.

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DM Resources Player Resources Skill Challenges

Skill Challenge: Introduction

D&D has always been a combat-heavy game and adding skill challenges with 4e has brought much needed balance to the game. Players are encouraged to role play and can earn as much XP for a skill challenge as they can for defeating a monster. It’s created a good balance between roll-playing and role-playing. The skill challenge has quickly become an important and integral part of 4e D&D.

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Adventures

Module: The Magistrate’s Daughter

The team at Dungeon’s Master is proud to release their first module, The Magistrate’s Daughter. This module is designed for first level PCs and starts an adventure path that will see the PCs through to level 30.

The module is in zip format, the contents of the zip are the module pdf and 6 maps. The maps are differentiated as DM and non-DM maps. The DM maps show NPC placement. The maps can be re-printed for your use.

We look forward to releasing future modules and would enjoy your feedback.