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Class Discussions Player Resources

Deal The Most Damage

I’ve discovered the best possible combination of race, class and equipment to ensure that your character will deal more damage every round than any other character. These builds are 100% legal and by the book. I’ve followed all the rules and used only core books published by Wizards. I didn’t make the rules, but I’m sure as hell going to exploit them for my benefit. Keep reading to find out how.

Categories
Editorial

Change Is Coming To The DDI

Wizards of the Coast has announced changes to the Dungeons & Dragons Insider starting with an increase to the price of your subscription. The good news is that this price hike is accompanied by improvements to DDI and a slew of new content. I don’t think any of us expected the prices to remain the same forever, and it was really only a matter of time before we were asked to pay more money. But in light of all the materials Wizards is promising over the next year, the price increase seems justified and fair. And hopefully the revenue generated from increasing the price of DDI will be put towards the release of the online tools that WotC has been promising us since day one.

The new pricing will take effect on July 2, so I encourage you to either extend your existing subscription or sign up soon if you’ve been holding off. Doing so now will ensurer you get all the upcoming goodies at the lower price.

Categories
Book Reviews Humour

What Monster Are You?

Monster Manual 2 hits shelves today. Ameron got his copy last week and wrote up a killer early review. So far there seems to be a consensus among the gaming community that the Monster Manual 2 is the latest must-have book. As more blogs post their own reviews we’ll see just how much love for the Monster Manual 2 is out there. We gave it 10 on a d10. So be sure to pick up your own copy of the Monster Manual 2 and give your PCs fair warning. Or just ambush them with new monsters, it’s your call.

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DM Resources Skill Challenges

Skill Challenge: Skinning the Beast

Eliminating mundane, non-magical items from treasure hordes in 4e D&D was a great idea. But that doesn’t mean that the mundane treasures can’t be thrown in from time-to-time to create a more memorable encounter.

The way things were done in previous editions, where everything was stripped from fallen foes and monsters to sell off later may have made sense, but it hurt the game and slowed things down. I don’t know how many adventures I was a part of where an incredible amount of time was wasted gathering up long swords, suits of armor and other non-magical, every-day items from the corpses of the fallen foes and monsters. It often required an enormous amount of record-keeping and consumed valuable game time when we finally sold those items back to a local merchant. It unnecessarily side-tracked the game.

So in 4e if it’s not coins, jewels, art or magical items, the DM doesn’t describe it and the PCs don’t take it. It makes things simpler and, more importantly, faster. But just because we are now ignoring the mundane items doesn’t mean they don’t still exist. In some circumstances drawing attention to these now overlooked items can add some flare to an otherwise traditional encounter.

Categories
Class Discussions

You’re a Striker, He’s a Defender… Big Deal: Looking at Roles

Do you define your character by his class or his role? We continue to look at roles in 4e and their defining characteristics. We’ve already explored the idea of how to make the Fighter a striker and we pondered whether the roles could be redefined. But this is just the tip of the iceberg when it comes to looking at roles. Since this is a new element in 4e perhaps it can be done better. We think there is room to introduce some new house rules around roles, but before we start developing them we thought it prudent to take a deeper look at how the existing presentation of roles affect the game.

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Player Resources Skill Challenges

Skill Focus: Athletics

Here are 10 new and alternative ways to use Athletics. Athletics and Acrobatics are not interchangeable. Too many PCs assume that if they’ve got a high Strength they can use Athletics and if they’ve got a high Dexterity they can use Acrobatics. Well I disagree. If these skills were intended to be interchangeable then they would only be one skill. When I’m the DM, I make a point to set up challenges that can only be overcome with Athletics or Acrobatics.

Categories
Book Reviews

Monster Manual 2: An Early Review

Monster Manual 2

I have the Monster Manual 2.
I know it’s not supposed to be out for another week, but I’ve got one. And I feel it’s my duty to share some of the greatness inside with my fellow gamers. Since many of you will have the book by this time next week, I’ll try to give you just enough to keep you salivating and not enough to ruin all of the surprises.

Categories
DM Resources Skill Challenges

Skill Challenge: Playing With Fire

Fire is fascinating. Dancing flames look almost lifelike. Fire is both beautiful and dangerous. The sound of a voice that cries out “Fire!” instills fear in all who hear it, especially if that cry awakens you from a deep night’s sleep.

One of our loyal readers requested that we build a skill challenge about fire. It’s an interesting concept that can be handled in many different ways. A great skill challenge called City Ablaze is already available from At-will, in which the PCs start from a position of safety and rush to save people and property as they work to put out the fire.

We at Dungeon’s Master decided to approach this scenario from a different perspective. What if the PCs begin the skill challenge inside a building that is already on fire? Do they bolt for the nearest exit? Do they try to search for others trapped in the fire? Do they try to save valuables? What if they can’t get out? Checks for handling all of these scenarios are presented below in our latest skill challenge: Playing With Fire.

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Class Discussions

The Fighter as a Striker

You’ve decided that your next character will be an archer and your primary weapon will be the longbow. But you’re not interested in playing a tree-hugging, one-with-nature Ranger. You want to play a tough as nails Fighter in plate armor who is a longbow master. Interesting character concept, but can you make this character using the 4e mechanics?

Categories
Class Discussions

Redefining Character Roles

The advent of class roles to 4e D&D changed our perception of character classes. All classes now fit into one of four predefined roles within the party: controller, defender, leader and striker. Even though we’ve only had these four roles since the release of 4e last summer, they have become engrained in the discussion of gaming groups.

These four classifications are quickly becoming more than just roles. You could argue that they have become the new default character classes and that the current classes as we know them are just archetypes of the controller, defender, leader and striker. What I’m seeing more often are players deciding to play the striker and select whether they’d like to try the arcane, divine, martial or primal archetype of that class.