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Player Resources Skill Challenges

Skill Focus: History

History is one of those skills that many PCs are trained in but don’t really know how or when to use it. Here are 10 new and creative ways to get more out of History.

The basic assumption is that History can only be used to remember things that happened in the past. Sure it can be used in this way, but this is certainly not the only way to use History.

Eleven of the seventeen core classes can take training in History. Three races have a +2 racial bonus in History. So there is a very strong likelihood that every party will have multiple PCs who count History as one of their best skills. If everyone’s so good in History why isn’t it being used more? Lack of imagination, that’s why.

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Humour

Dice

dice-01aIf you’re like me, you have a variety of dice in all shapes, sizes and colours. Many people, myself included, are very particular about their dice and have many superstitions about them. Let’s look at a few.

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DM Resources Skill Challenges

Skill Challenge: It’s Mine

A retired soldier, down on his luck and in desperate need of cash, recently pawned his dead wife’s wedding band. After coming into a few coins, the result of a lucky wager, he returned to the pawn shop to buy back the ring. Unfortunately the shop was recently burgled and the ring was stolen along with four others.

Setup

  • The PCs are hired by the soldier to recover his wife’s missing ring. He could have a previously existing relationship with the party or maybe he heard of thier heroic deeds.
  • The PCs are hired by the shopkeeper to recover the stolen rings. As a reward, he offers to give them the item they came into his shop looking for in the first place.
  • The PCs overhear the soldiers tale of the missing ring while they have a meal in the local tavern. They take pity on his situation and offer to help.
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Editorial

Worldwide D&D Game Day 2009

gameday2009I spent Worldwide D&D Game Day 2009 at 401 Games, a game store in downtown Toronto meeting new gamers and playing the adventure One Night in Weeping Briar. This was an adventure for five, 11th level characters and was designed to appeal to experienced gamers as well as people trying out D&D for the very first time. Overall, I think it was a great success, but I do have some feedback about Game Day that I’d like to share based on my experience.

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DM Resources Player Resources

Playing Really Smart Characters

So you’re playing a character with a really high Intelligence, a really high Wisdom or both. You, on the other hand, are just an average guy who likes to play D&D. Your real-life Intelligence and Wisdom are probably somewhere between 8 and 11 (I’ll be generous). So how do you make the most of a smart character’s best attribute?

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DM Resources

Split the Party

Generally speaking, you shouldn’t split the party. Sure, it might make sense based on the situation the PCs are in, but it’s a nightmare to play it out. What usually ends up happening is that half the people at the table can’t do anything but watch while their companions go left and they go right. It’s extremely difficult to keep the people not in the “active” group focused since PCs not in the scene can’t offer suggestions or actively participate. When I’m the DM, I do everything I can to discourage splitting up.

But an interesting thing happened this weekend during my Sunday night game. We split up and it worked spectacularly. My hat is off to Suddry, that evening’s DM, for taking a usually disastrous situation and making it one of the most memorable nights of D&D we’ve had in a long time. Here’s how it played out and what we learned from it.

Categories
Editorial

Why Wizards Missed The Boat With The Insider

Over the past few weeks there’s been some debate over what it means to play Dungeons & Dragons, whether you’re an old school player or part of the new school. If you’re interested in these debates you can read more at A Butterfly Dreaming or at Whitehall ParaIndustries. I don’t want to enter into this debate, but the question of “What is D&D?” got me thinking about what I enjoy about the current edition. It also made me think of the aspects of 4e where I feel Wizards of the Coast fell short.

Before I go any further I should explain that I’m a fan of D&D in all its incarnations, but currently 4e has my heart. I enjoy the pacing, tactics and feel of the game. My gaming group debated upgrading as we always do when a new edition is released and as we usually do we tried out the new edition. Our group is happy with the decision to switch, 4e works for us.

Categories
Editorial

How Many Classes Are Too Many?

Player’s Handbook 2 hits shelves today and in it are eight new core classes. Eight more! In my opinion, that’s too many. I don’t have the PHB2 yet – I wasn’t one of the lucky bloggers to get an advance copy. And you know what? I’m not sure if I’m going to buy it since the character builder will be updated with all the new classes, races, feats and powers at the end of the month anyway. But I have read the tidbits already released through the Dungeons & Dragons Insider and the abundance of new classes infuriates me.

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DM Resources Skill Challenges

Skill Challenge: Defend the Camp

The PCs are camping in the wild. Someone, or something, approaches in the middle of the night. In this circumstance, combat should only be considered as a last resort.

Setup

Presented below are three possible reasons for the PCs to be engaged in this skill challenge.

  • The PCs are in the process of setting up a permanent base camp. The location has strategic importance and needs to be secured.
  • There are few defensible locations to make camp in this area. Leaving this one means resting out in the open, exposed to all possible threats.
  • The PCs have setup camp in hostile teritory. The sounds of combat may alert nearby hostile forces.

The exact nature of the threat is left up to the DM. Some of the DC may need to be altered depending on the creature threatening the camp.

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Class Discussions

Necromancer: Epic Tier

necromancerIt’s Friday the 13th and we thought what better way to celebrate than with some Necromancer Epic Tier powers. The Necromancer Epic Tier powers follow up on our previous posts containing Necromancer powers for the Heroic Tier and Paragon Path.

With Wizards of the Coast releasing Arcane Powers later this year it’s only a matter of time before we have the official Necromancer Paragon Path and a slew of powers to support it. In the meantime, if you’re playing a high level Dungeon Delve and would like to play a Necromancer at the Epic Tier we hope that these powers will add some flavour to your game.