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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 6)

against-the-cult-of-chaos-coverLast week the party stormed the Temple of the Lawbringer and faced off against Bullywugs, Wights and Priestess Devi. After the fight the PCs took a short rest and that’s where we picked things up.

This week I ran a table of six. One of our regulars was absent but another player brought a friend. I’ve had a brand new player at my table every week since we started. The fact that they all keep coming back is a good sign. The party included a Drow Wizard, Tiefling Ardent/Battle Mind (hybrid), an Elf Fighter (Slayer), Half-Orc Barbarian, Ryltar the Drow Fighter (Slayer) pre-gen, and Syndrina the Drow Paladin (Cavalier) pre-gen.

As the PCs searched the basement of the temple they found a Drow in one of the cells. Since we already had two Drow in the party we said that they knew her. This made adding the new PC marginally plausible. In the other cells they found evidence that people were held here recently although no one was there now.

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DM Resources Friday Favourites

Friday Favourite: Gaming in Silence

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From December 5, 2011, Dungeon’s Master once again presents: Gaming in Silence.

Playing D&D is a social experience. It’s often as much about getting together with your friends as it is about killing monsters. But I’ve noticed that we spend a lot of time talking about stuff that isn’t even related to the game. This has really become a big problem in public-play games at my FLGS. I’ve noticed that over the past few sessions of D&D Encounters I’ve had to ask people (with alarming frequency) to stop talking when it’s not their turn and pay attention to what the other players are doing, and that got me thinking: what if you weren’t allowed to talk during an encounter or an entire gaming session? How would things change?

To begin this kind of gaming experiment, the DM must make it clear to the players right from the outset that anything they say, anything at all, even if it’s something that their characters obviously wouldn’t say, is going to count as an utterance by their PC. Absolutely everything the player says his character says. No exceptions. Silence is going to be the key to success. Excessive noise will either force the PCs to fight something they know they have no chance of defeating (hence all the sneaking around) or it will lead to a final confrontation that is a lot more difficult because the PCs kept talking. In either scenario, the stakes should be incredibly high.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 5)

against-the-cult-of-chaos-coverWe began this session in the cellar of the Golden Grain Inn. The PCs defeated Bertram, Derek, four goons and two Bullywugs last week. With the festivities still going full force upstairs they didn’t know how long they had before these guys were missed. They took a short rest, cleaned up evidence of the fight and moved the bodies into the secret passage. Hopefully this would buy them some time if anyone got curious and came to check on things.

This week we continued to draw in new players at our FLGS. Two of my friends visiting from out of town joined us as well as three brand new players and the return of a player who was absent for the past few sessions. Had we not had a few regulars absent we wouldn’t have had room to accommodate everyone at the three tables in the store. As it was I ran a table of seven PCs. The party included an Elf Fighter (Slayer), Pixie Wizard (Witch), Tiefling Ardent/Battle Mind (hybrid), Drow Wizard, Svirfneblin Seeker, Ryltar the Drow Fighter (Slayer) pre-gen and once again Fargrim the Dwarf Fighter (Slayer) pre-gen.

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D&D Encounters

Lair Assault: Round-Up and Podcasts

lair-assault-logoThe Lair Assault program provides power gamers with the chance to prove once and for all who’s the best of the best. Wizards designed killer adventures that challenge the most experienced gamer. When the players at my FLGS heard that such a thing existed they demanded that we play these adventures as quickly as possible and as often as possible. Although we’ve suffered a lot of TPKs along the way it’s been a thrilling program that’s met with great success in the Greater Toronto Area gaming community.

Every time we played Lair Assault we recorded the session. Some of the players found it useful to go back and listen to the games to see what they could do differently the next time through to improve their chances of victory. Others just enjoyed listening to the party fumble their way around a killer encounter. Today we’re sharing these podcasts for your listening pleasure.

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DM Resources Friday Favourites

Friday Favourite: How Observation Changes Characters’ Behaviour

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From November 28, 2011, Dungeon’s Master once again presents: How Observation Changes Characters’ Behaviour.

dreams-of-red-wizardHow often has your character done something during the heat of combat that he would never do under normal circumstances? Usually these uncharacteristic actions revolve around killing the enemy. It could be something marginally questionable like attacking an unarmed opponent or it could be a lot more extreme like killing an opponent that has already surrendered.

We don’t often worry too much about the consequences of these actions because the only witnesses are the other members of your party, and let’s face it they’re probably just as guilty of the questionable behaviour as you are. But lately I’ve wondered if players would make different decisions for their characters if they knew that the PCs were being watched. Would PCs still act with impunity if there was a good chance of their actions being seen by others?

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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 4)

against-the-cult-of-chaos-coverLast week the PCs traveled to the Caves of Chaos where they faced wave after wave of monstrous minions. They managed to save Otis, retrieve the Chaos Blade, and escape with their lives. They were too wounded to make the long trip back to Hommel Lane so they camped and took an extended rest.

They questioned Otis who was very forthcoming. He explained that the ghost who helped them was none other than Hafferon Hommel. He told Otis and his adventuring party all about what was really going on including that existence of a chaos mote, an imprisoned deity of evil trying to escape a celestial prison, and three items of power that were needed to seal the rift and stop this god from slipping through. The first item was the Chaos Blade blade which the party now possessed. The second was the Scroll of Final Words which the ghost beleived was in possession of an evil cleric known as “Beautiful.” The third was the Death Circlet which was currently in the possession of great evil near Hommel Lane.

This week I ran a table of five PCs. Elf Fighter (Slayer), Pixie Wizard (Witch), Tiefling Ardent/Battle Mind (hybrid), Drow Wizard, and Ryltar the Drow Fighter (Slayer) pre-gen.

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DM Resources Friday Favourites

Friday Favourite: How Art Inspires Campaigns

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 24, 2011, Dungeon’s Master once again presents: How Art Inspires Campaigns.

As both a DM and a player I draw my inspiration from four different sources: fantasy literature, movies, my daily walk and art. It is amazing how a single phrase, scene, tree or image can inspire a character’s history or indeed an entire campaign. I walk my dog daily and on the path I take through a forest there was a dead tree that was covered in vines. This image inspired the idea for an entire campaign where the natural world was being threatened by rot and corruption. Not the most original idea, I’ll admit, but as the dead tree was surrounded by life I decided to represent this by an antagonist that the party trusted. Over time his duplicitous nature would be revealed. Not bad for an idea inspired by a tree.

I find that simple images and stills can often provide great ideas for campaigns and character concepts. Fantasy art has inspired me in more ways than I can count. The idea of taking an image and providing a history for that image is an enjoyable and rewarding experience.

Art clearly is a popular subject and I’m obviously not the only one inspired by it. Two of our most popular articles here at Dungeon’s Master are The Art of D&D (Part 1 | Part 2). My purpose here isn’t to go back as Ameron did and talk about artists who have shaped our thoughts of Dungeons & Dragons. Instead I want to look at some select images and create things from them. Today’s post is a workshop and I’m interested in the stories we will create.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 3)

against-the-cult-of-chaos-coverLast week the party faced the bandits in the Moat House, this week they ventured to the Caves of Chaos. One of the things that I’m really enjoying about this season of D&D Encounters is that the players decide the order of events.

Despite some inclement weather in the GTA we still had a remarkably good turnout. We ran three solid tables with only two regulars absent. However, we had one new player show up so that was a plus. I think it really speaks to the quality of this season’s adventure that the players aren’t finding excuses to miss weeks. In the past a little bit of snow might have kept 1/3 of our regulars away, but not this season.

My table had four players from last week and one brand new guy. The returning players were running an Elf Fighter (Slayer), Pixie Wizard (Witch) and Tiefling Ardent/Battle Mind (hybrid). The player who was running the Fargrim pre-gen last week brought a Half-Orc Barbarian this week. Our fifth player was brand new to D&D having never played any edition before. He opted for Ryltar, the Drow Fighter (Slayer) pre-gen.

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D&D Encounters DM Resources

Lair Assault and D&D Encoutners Tokens

If you’re like me you use minis instead of tokens. However, when it comes to Lair Assault a sheet of tokens is provided for each adventure. It gives the DMs tokens for all the monsters, special terrain features, mounts and even a few boats. After seven seasons of Lair Assault it’s an extremely versatile collection of tokens which is why (after numerous requests) we’ve finally got around to sharing them with you.

When it comes to D&D Encounters everyone brings their own character so there are no standard tokens. However, with most seasons DMs are provided with one of the generic token sheets. I always assumed they were identical until I looked a bit closer in preparation for this post. It seems that I’ve acquired three sets of generic token sheets over the seasons.

I’ve scanned the token sheets, front and back, for all seasons of Lair Assault as well as the three generic token sheets from D&D Encounters and presented them below for your convenience. Using these scans you can print them and create your own token library.

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D&D Encounters

It’s Here! – Lair Assault: Into the Pit of Madness

lair-assault-7-cover

Into the Pit of Madness is the very last Lair Assault. The program was cancelled. However, before it goes away we have one final offering. A level 10 extravaganza that players are sure to love despite its difficulty.

For the grand finale Wizards of the Coast provided an adventure that is likely to be the most difficult and challenging Lair Assault yet. The challenge is so immense that it requires PCs to be at the very top of the heroic tier – level 10 – to even have a chance of success. The fate of the world hangs in the balance ensuring that the Lair Assault program ends with a bang, one way or another.