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DM Resources Eberron

Secrets of Eberron Revealed (Part 2)

War and political intrigue aren’t the only things brewing in Eberron. With the war over, various different groups are looking to profit during the new found peace. Of course developments over the course of the war have led to new barriers and opportunities in the pursuit of wealth.

In our second segment of Secrets of Eberron Revealed we take a look at a plot hatched by House Orien and a gambling scheme developed by the Wayfinders Foundation. In Secrets of Eberron Revealed (part 1) we featured the House Sivis Repository and the House Tharashk Fields of Blood.

Discover more Secrets of Eberron Revealed in our latest installments of this ongoing series.

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DM Resources Eberron

Secrets of Eberron Revealed (Part 1)

Eberron is a world awash in intrigue and danger. The Last War is over but many of its secrets linger on. Armies continue to skirmish and raid across the borders. Royal Courts are awash with deception. Dragonmarked Houses vie for continued economic and political power.

The Day of Mourning may have brought the open conflict to an end, but the silent cold war continues. As the war waged on discoveries were made and secrets were kept. The House Sivis Repository and the Blood Fields of House Tharashk are two closely guarded secrets that came out of the war.

Discover more Secrets of Eberron Revealed in our latest installments of this ongoing series.

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DM Resources

Your AC Is What?!?

The evenings gaming session is going great. So far you’ve had some great role playing, a unique skill challenge and now you’re entering the first encounter of the evening. The defender charges into combat. The NPC’s turn comes up and you decide to attack the defender by using one of the NPC’s encounter powers. You roll the dice and call out the attack score. This is going to hit you think, only to have the defender calmly announce that you’ve missed his AC by a long shot.

What do you do when session after session you can never hit the defender or when one player min/maxs their character to the point of absurdity?

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DM Resources

Snakes On An Airship

Snakes on an AirshipThe Lyrander airship cleared the Endworld Mountains and cruised above the Blade Desert. The journey from Q’barra was pleasant and the captain expects to arrive at the Boneyard ahead of schedule. A cry from the crow’s nest signals trouble. Riders are seen in the distance. The number of hippogryph’s is astounding. Ridden by Halfling warriors they quickly form up and attack. Three of the hippogryph’s break off from the main force and pass over the deck of the ship. The riders release a crate that smashes on to the deck below, covering it in very angry snakes.

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DM Resources

Has Your Campaign Stalled? (Part 2)

Another week has passed and your players have packed up and left. You sit at the table and realize this session didn’t go any better than last week’s. You tried to change things up, but your players still left looking bored and you’re stressed.

You already tried the tips and suggestions we gave you the last time your campaign stalled and they just didn’t do the trick. You made sure you had tougher challenges and you changed the plot on your players. You even made your super-villain run away so he could live to fight another day. Still you can’t help but think that there was something more that you could have done.

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DM Resources Eberron Skill Challenges

Skill Challenge: Protect The Caravan

Gen Con is here and many loyal gamers flock to Indy on this annual pilgrimage I thought what better way to celebrate than a skill challenge about caravans.

Trade is an integral part of any society. The vital caravans that move goods from one area to another require protection. PCs are often called upon to provide this service. It allows the DM an easy way to move the PCs to a new location or introduce an adventure hook.

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DM Resources

Game Starts In One Hour And You Aren’t Ready

Let’s face it we’re all busy. Real life has the annoying habit of being, well real. We need to deal with it and as a Dungeon Master sometimes that means our prep time for our weekly D&D sessions has to take a back seat. So what do you do when work, school, family, video games or any number of other things distract you from preparing your gaming session?

There are a number of solutions and while I won’t promise to cover anywhere near all of them, here are some options for smashing a game together on short notice.

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Player Resources

Riding Off Into the Sunset: How to Retire a PC

There comes a time in every campaign when a player is ready to retire his character. Whether because of boredom, the release of a new Player’s Handbook or character death sooner or later every character retires.

There are many different ways to retire a PC. The method that works best for you is determined by the campaign you’re playing in and the conversation you have with your DM. In a 3.5e campaign I played, my character was a Fighter who specialized with the Spiked Chain. He was designed to disarm and trip his opponents. As the campaign unfolded I learned that 90% of our opponents had multiple legs and attacked with natural weapons. All my feat selections and expertise was wasted. I retired the character and brought a new one to life that fit the campaign much better.

Let’s take a look at some of the reasons why you might retire your PC.

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Editorial

Be Gentle, It’s My First Time… Being the DM

Dungeons & Dragons 4e has been out for over a year now and I finally pulled my Dungeon’s Master Guide off the shelf and put it to use. As our regular DM was out of town, I stepped up to the plate and ran a Dungeon Delve.

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Editorial

Staff Picks

We’ve added a new feature to Dungeon’s Master, the Staff Pick. These are older posts from our archives that Ameron and I wanted to highlight. Look for our Staff Picks in the left navigation below our five most popular posts. We’ll update our Staff Picks regularly with articles we think new readers might find interesting and that long-time readers may benefit from discovering again.