Categories
DM Resources

Campaign Design: Geography

All the world is a stage and you get to design it. Creating the geography for your gaming world is more than just placing mountains, streams and forest. Every decision you make during this stage of the game will effect future gaming sessions and expansions to your campaign setting. The geographic elements you work into your game world form the natural boundaries that are used to define the kingdoms and territories of your world. It’s important to get it right from the start.

Categories
Book Reviews Eberron

Review: When Night Falls

when-night-falls

When Night Falls
(The Lanternlight Files, Book 2)
Parker Dewolf

An Eberron Novel

Plot Summary

Sharn, City of Towers. The rich and affluent live in the highest peaks and have views of blue sky by day and the stars by night. The poor live in the furthest reaches at the base of the towers and possess little. They live in squalor and struggle for survival. Even hope is a rare commodity in the lower levels of Sharn. The lines between classes are clearly drawn as you look up and down the towers. Few cross these lines freely. Evil does not recognize such arbitrary lines.