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DM Resources Editorial

Greatest Hits 2011: My Love Affair With Minions

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2011. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

I love minions.

It has been almost a year since the original article was published and my love affair with minions has not decreased. If anything the infatuation has only increased. Since this article on minions was published I’ve taken the DM hat off and returned to the other side of the screen. Yet, even as a player I love minions. 

I take great joy in watching how my DM deploy’s his minions, how he frustrates me and other players with their tactical usage. It’s most obscene, but I take a perverse joy when all the minions gang up on the controller. I attack something else for a round just to see what will happen. 

In my mind minions truly are the best tool in the DM tool box that 4e introduced. The ability to add swarms of easy to kill, easy to use enemies is fantastic. Minions can quickly change the dynamic of any combat. Player’s are often left guessing on which monster is the minion during the initial rounds of an encounter. Where minions really stack up is when their synergies mesh with the other monsters in the encounter. 

As a player I feel truly heroic when I dispatch multiple foes with a burst or blast attack. Sure, they only have 1 hit point, but that isn’t the point. The point is what minions truly represent in the game. The fodder. My characters are supposed to be powerful, there are opponents that I am supposed to be able to vanquish with impunity. Minions fill that role. 

I hope you enjoy another read of this article. Since it was first published it has become one of our most searched articles and whether you are a DM or a player I’m sure you’ll find the value, joy and satisfaction that minions inject into combat. As I’ve said, my love affair with minions stands. I don’t see us breaking up anytime soon.

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DM Resources

How To Make Your Players Feel Heroic

I’ve realized of late that I enjoy designing tough encounters. Encounters where perhaps the forces border on overwhelming. Where encounter after encounter my players are being pushed to the brink. It’s almost like a test of endurance, can they take just one more encounter? Will they prevail or will I have finally pushed them too far?

Much of my motivation for designing encounters this way comes from taking too many extended rests with daily powers unused and healing surges remaining. These extended rests haven’t been taken because we though we needed them or could get away with them. No, they came about because we had completed the adventure. In short as a player in 4e there have been few encounters that I feel have truly pushed myself and other players to the edge.

Of course what I have also realized is that making every encounter a slug fest, where at the end of the final encounter the party is completely out of resources is also boring. Furthermore, my players are beginning to wonder if I’m out to kill their characters. When the time for an extended rest rolls up they have a look of relief on their faces. Instead of a feeling of satisfaction or euphoria at completing the encounters, they are just glad it’s over.

I realize that while I’m challenging the players, I’m not creating moments for them to feel truly heroic. As a result I’ve developed a series of guidelines to assist me in my adventure design.

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DM Resources

Using Player Behaviour To Influence Your Encounter Design

Does your archer always shoot an arrow at the enemy furthest away thinking that monster is the leader? Does your defender always attack the first monster he sees? Do your players constantly scan the battle map for hidden pit traps? Have you noticed that your players always use the same powers in the same order during every combat?

If you’ve answered yes to one of these questions or questions just like them then you have an incredible opportunity before you. Your players have presented you with the opportunity to design encounters based on their expectations and behaviour. As a DM you are about to have a great deal of fun designing and executing these encounters.

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DM Resources Editorial

My Love Affair With Minions

It started innocently enough. At first just one and then another. Before I knew it minions had invaded my encounters. It was so easy to just add one more. I’ve considered counselling to help me deal with my problem. The last encounter I ran my players through had 23 minions in it. I’m afraid I’ve gone too far. I’m not sure I can reconcile my love affair with minions.

I worry my players may hold the excess amount of minions they face against me. That they may grow bored with encounters as they realize that they have less and less cause to roll damage dice. Worse, I fear they all may recreate their characters and come back as controllers.