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DM Resources

Terrain to Challenge Epic Characters

a-to-z-letters-tWhen creating encounters many DMs, especially rookie DMs, focus first and foremost on the monsters. There’s certainly nothing wrong with this approach. However, just as many DMs will regrettably spend almost no time creating interesting terrain to flesh out the encounter. They’re so concerned with finding the right balance of monsters that the locale is nothing more than an afterthought.

Good encounters should have interesting terrain features. There should be things that will make the combat more interesting; anything from obstacles to hide behind, to hazardous areas to try and push your enemies into. You character will engage in lots of battles and even though the monsters may change the combat doesn’t really. The right terrain makes any mundane combat encounter more interesting.

At low levels terrain features need be nothing more than a deep pit, a campfire, a few tall trees, or a meandering stream. But by epic level none of these terrain features will be significant. Feel free to add them for flavour, but they certainly won’t challenge the PCs or change the outcome of the battle. Epic terrain needs to be as grandiose and diverse as the PCs. Today we’ll share a few ideas on how to create terrain that challenges epic characters.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today “T” is for terrain as we explore its need to change and evolve as the PCs become more powerful.

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Humour

Master of the Dungeon Webcomic – Epic Combat, Round 1

Today we’re trying something new at Dungeon’s Master – a webcomic that we’re calling “Master of the Dungeon.” One of our players, Matthew Domville, is a talented writer and artist who has been publishing his own webcomic, Cinema Bums, for over a year now. We’ve finally convinced him to branch out and do a D&D comic for us.

Today we present the first of what we hope are many D&D-themed webcomics by Matt based on situations that come out of our weekly D&D game. Help us convince Matt to become a regular contributor at Dungeon’s Master by singing his praises in the comments below.

Be sure to check out Matt’s other webcomic, Cinema Bums, a comic about movies and the folks who love ‘em. If you enjoy his stuff be sure to leave him a comment and like his page.

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DM Resources

Epic Level Encounter Design – Part 2: Developing Challenges Appropriate for Epic Level Characters

At the epic level the PCs are capable of acts that can change the path of history forever. The aim of this article is to help you embrace the capacity of the party and set a stage appropriately large for their abilities. This article is about spectacles that are just as big as PCs who can come back from the dead every day.

Enter: The Renascence Man, Woman or Child

In order to challenge the PC you need to respect their capability. By level 21 the party has a bag of tricks so deep that attempting to anticipate them is a fool’s errand. There are things that the PCs had to tackle at low levels that are, by now, tasks that are beneath them. The PCs at this point should not have to make Diplomacy checks to convince people that their task is important. Epic level characters shouldn’t have to make knowledge checks to recall simple details, their experience and access to information is so vast that such checks are just a waste of time and any attempt to withhold such information won’t add difficulty or strife, but will just annoy. The only time an epic level PC should be forced to make such checks is to demonstrate how far above such tasks they are.

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DM Resources

Epic Level Encounter Design – Part 1: Cut the Fat

Recently I’ve been charged with the task of running the first epic level campaign for the Dungeon’s Master crew. This series of articles will outline my process and some of my ideas for creating that high level campaign you’ve always wanted to run. This first article is about trimming down the game of D&D so that it runs well at the epic tier.

Picking the Right Tools for the Job

The game of D&D is like any other device in that it’s designed with a purpose in mind, and as per the demands of the design it meets some needs and not others. I think of these things along the lines of automobiles, where a station wagon and a race car can both be very effective though not at all compatible. Likewise 4e D&D is very different at level 2 and level 22. Heroic tier D&D is like your mother’s station wagon, if you put another dent in the bumper there’s a good chance that she won’t notice, where epic D&D is like a fine Italian F1 land rocket, which you can destroy in an instant by using the wrong fuel and oil.

Heroic tier D&D has a lot of features that make play interesting at that level that don’t really translate well to later play. We’ll review some of them now and you can decide if you want to cut them or not in favour of a more high performance and race worthy game.

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DM Resources

The End Is The Beginning

One of the great things about role-playing games is that they are a shared story-telling experience. No matter what the DM might have plotted out as a story arc, as soon as the players get their characters into the action things are going to change. This is an expected part of the experience. The outcome is not set (although it’s a pretty good bet that the heroes will be victorious). But what if the players and DM set the end before the game ever begins?

Imagine that five players and a DM get together to begin a new level 1 campaign. Before anyone talks about character concepts or story ideas, the DM begins with the end. He gives a very high-level overview of how he sees that campaign ending at epic level. The players are then encouraged to help shape this final battle. They each get to talk about their character (the ones they’re about to create) and how they see these characters participating.

Before anyone even opens character builder or fills out a character sheet, this final epic battle is described in great detail. The heroes save the world and defeat the evil on the very first night. Now they’re ready to begin.

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Player Resources

Choosing An Epic Destiny Is Harder Than You Think

No matter what level my current character happens to be I’m always looking ahead to the next level. Usually I’m looking even farther ahead that that. Every time Wizards releases a new product – be it the next PHB, one of the Powers book, or an issues of Dragon – I scour through it to look for that next great “something” that will help my character become truly awesome. But as the characters in my regular game approach the epic tier I find that even though I’m still eagerly looking ahead at powers, feats, items and epic destinies, the criteria by which I judge those things is really beginning to change.

Usually when I look ahead I’m trying to discover the things that will help my PC the most – and when I say “help” in this context it’s always a number crunch. The feat that will give me the best attack score modifier, resistance or way out of a jam, or the power that will target the most enemies, deal the most damage or instill the most debilitating effects. It’s always a numbers game.

But as I look ahead at the epic destinies that my PC qualifies for, I find that the number crunching suddenly seems less important. Of all the criteria I’m using to decide upon which epic destiny to take for my PC, the numbers have become significantly less important. My priorities as a player have changed.

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Editorial Player Resources

The 2010 D&D Open Championship

Last weekend at GenCon a new champion was crowned at the D&D Open Championship. Regretfully it was not us. We didn’t even make it to the finals, which was sorely disappointing. However, we still had a lot of fun playing and a lot of fun preparing for the competition. We like to think of this as a learning experience and want to share our findings with you.

This year’s Championship was an adventure called A Hole in the World. Five level 25 pre-generated PCs, were provided. Each team had to complete five encounters, each encounter with a 45-minute time limit. If you didn’t complete an encounter in 45 minutes you were eliminated. If the party decided to take an extended rest you were eliminated. It was designed to challenge the best and most experienced D&D players and it certainly did just that.

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Editorial

What Makes An Encounter Legendary?

Five hours. One Encounter. A near total party kill. Three characters only one strike away from death. One character dead.

The DM began the encounter by taunting us. “You’re the ninth party I’ve run this adventure for since GenCon started and so far none of them have survived past the first encounter.” He continued his challenge by saying “This is by far the most difficult encounter I have ever seen in any LFR adventure.”

That did it. The players were committed, hook, line and sinker. We were going to complete this encounter even if it killed us. And it almost did.

The events of that night beg the question, what makes an encounter legendary?

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Player Resources

Improve Your Defenses With Energy Resistance (Epic)

At heroic tier energy resistance is nice to have. At paragon tier it becomes a little bit more important. And at epic tier energy resistance is a must. If a party wants to have any chance at surviving multiple encounters between extended rests then they need to avoid damage, and energy resistance will help you there.