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Bonus Action Points for the Party

Action points are designed to give every PC a chance to be truly heroic and do something extra when it’s needed most. The very name “action point” brings to mind the potential for something truly remarkable. Unfortunately this has not been the case in my experience.

I’ve found that at my gaming table actions points are generally used in one of the three following ways:

  1. Make another attack after missing with the first one (essentially a re-roll).
  2. Use your second wind.
  3. Take a move action after standing from prone.

Don’t get me wrong, these are all perfectly acceptable actions all well within the rules as written, but honesty, these are all pretty boring ways to spend (waste) and action point. Action points should be used to keep the action going. There should be excitement when a player declares he’s using an action point. These three examples are all sort of blasé.

The problem is that you only get one action point every two encounters. If they were more abundant in the game then using one in the ways I’ve listed above wouldn’t seem so bad. After all, you’re not going to be knocked prone during every encounter. So the question becomes how to let PCs use more action points more often without breaking D&D.