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D&D Encounters Player Resources

It’s Here! – Lair Assault: Spiderkiller

You’ve braved the Forge, retrieved the Talon and slain the Tyrantclaw, now it’s time to stick it to the Drow! On June 1 Rise of the Underdark continues with Lair Assault: Spiderkiller. Season 4 has the PCs facing off against a small but powerful band of Drow that are up to no good in the Undermountain.

Lair Assault is the Top Gun of D&D. It’s for the best of the best. Normally you don’t win at D&D, but Lair Assault changes that. You create the most optimized character possible (within the confines of the challenge parameters) and try your best to accomplish the goal. It’s not easy and Wizard expects 80% of parties to suffer a TPK during their first attempt to complete the challenge. So if you think you’re a D&D Top Gun than Lair Assault is the adventure series for you.

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D&D Encounters Player Resources

Lair Assault: Attack of the Tyrantclaw – Round-up

The third Lair Assault has almost run its course and we finally got a chance to run a few sessions at my FLGS. I’m going to assume by now that anyone who is interested in Lair Assault has already played Attack of the Tyrantclaw. That being the case this article will contain a lot of spoilers so that I can speak to direct problems, issues, and tactics. Hopefully it will help DMs who plan to run this adventure again and it will inspire players who haven’t yet defeated the Orcs on Dinosaurs.

There was plenty of interest in playing this season but we had a lot of trouble arranging a time that worked for all of our regulars. By the time we finally got around to playing it was mid-April and the season was half over. But this actually turned out to be a good thing. As the DM for the first event I was able to search the internet for tips and tricks before I ran the first game and am I ever glad I did. Reading about some of the problems other tables experienced gave me time to review some of the rules and be ready to make the right call if similar situations occurred at my table.

Below are tips, tricks, and advice for players and DMs. We’ve also got recordings of three session of Lair Assault: Attack of the Tyrantclaw below for anyone who was unable to play this season themselves but wants to hear how much fun it was to fight Dinosaurs and try to survive. The first two sessions (which I ran as the DM) resulted in TPKs. The third session (in which I played) we won. Enjoy and good luck!

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D&D Encounters Player Resources

It’s Here! – Lair Assault: Attack of the Tyrantclaw

If you think battling an Orc riding Triceratops or firing a ballista at a Pterodactyl sound like the making of an excellent D&D adventure then you’re going to love the new Lair Assault: Attack of the Tyrantclaw. It’s a good old-fashioned hack and slash encounter designed to challenge the most tactical power-gaming D&D players out there.

For the uninitiated, Lair Assault is a special public-play series that Wizards of the Coast released to challenge the most hard-core D&D players. This is one of the few times when it’s truly the DM vs. the players. Lair Assault adventures are intentionally harder than anything you’ve played before and Wizards expects over 80% of parties to get slaughtered and fail their first time though. With the gauntlet thrown down it’s time for you to decide if you’re willing to pick it up accept the challenge.

The new season of Lair Assault runs from March 1 – May 31. Below I share some of the high-level details, but don’t worry I won’t spoil anything. After all I’m one of those DMs trying to kill the PCs so I don’t want to give any players an unfair advantage.

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Player Resources

SpellStorm 2012 – Toronto’s Gaming Convention Feb 24-26

In just two short weeks gamers from all around the Greater Toronto Area (GTA) will get together to participate in the 4th annual SpellStorm gaming convention.

D&D will be well represented with tables offering Living Forgotten Realms (LFR) and Lair Assault. However, there will also be plenty of tables running a wide assortment of other games including Pathfinder organized play, old school games, board games and collectible card games.

Some of the Friendly Local Gaming Shops (FLGS) in the GTA have generously donated prizes. All attendees will have a chance to win prizes and giveaways throughout the weekend.

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Month in Review

Month in Review: November 2011

November was another great moth at Dungeon’s Master. There was an unintentionally heavy focus on player resources and D&D public play this month, not that there’s anything wrong with the way that worked out. There were still articles for the DM including three articles featuring new adventure hooks.

Our readers really like getting to know the Dungeons’ Master team a little bit better in November when they got to see inside Ameron’s Game room and heard Ameron, Wimwick, Bauxtehude, Suddry and Skallawag take on Lair Assault: Forge of the Dawn Titan. And our newest ongoing series where we ask you to Make the Call and weigh in on the rules was a lot more popular and positive than we expected so watch for another installment in the near future.

We’d like to thank all of our readers for visiting Dungeon’s Master in November. We encourage everyone to leave us comments and let us know what you think about our material, good or bad. If you have ideas for future articles or are interested in writing a guest post for us, please email us or comment at the bottom of this article.

In case you missed any of the great articles we ran in November, this is your chance to get caught up. If your one of those loyal readers who visits every day it might be worth checking out some of the articles again to see what other people said in the comments.

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D&D Encounters Player Resources

Lair Assault: Forge of the Dawn Titan – Round-Up

There are only two weeks left before Forge of the Dawn Titan is replaced with Talon of Umberlee. I assume that most players who are interested in trying Lair Assault have done so at least once by now. I’ve had the pleasure of running it five times and playing it twice and I think that every time was more fun than the last.

Anyone looking for tips or hints on how to make their Lair Assault experience better should have no trouble finding plenty of articles online. In fact we’ve got plenty of useful links at the end of this article that you may find useful. But what you might find even more useful are the actual play experiences of those who have gone before you. So today I’m sharing seven podcasts of my experience with Forge of the Dawn Titan.

I’d like to draw special attention to session 6 which features the Dungeon’s Master creative team. This is your chance to hear us play D&D and get a sense of the camaraderie between this tight-knit group of friends.

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Editorial

Lair Assault – The New Gold Standard for D&D Adventures

During the past week I had the pleasure of experiencing Lair Assault: Forge of the Dawn Titan as both a player and DM. Not only did this adventure live up to the incredibly high expectations I created in my mind, but it exceeded them completely. In my opinion this is one of the best, most entertaining D&D adventures I’ve ever had the pleasure of playing or running. This is the standard by which I’m going to compare all future adventures from Wizards of the Coast. They’ve almost done themselves a disservice by setting the bar so incredibly high. Topping this is going to be tough.

Before continuing I want to assure those of you who haven’t yet played Lair Assault that there won’t be any spoilers herein. I don’t think the details and observations I present will shock anyone or ruin their experience the first time thorough. My intent is not to provide a play-by-play of what happened. If you’re interested in that, check out the actual play podcast below. (Warning, this podcast reveals a lot of Lair Assault’s secrets). Today I’m going to share my overall thoughts on the adventure now that I’ve actually had a chance to play it.

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Month in Review

Month in Review: August 2011

August was a great moth for gamers and for us here at Dungeon’s Master. The month began with another fantastic GenCon. Following the Con we shared some of the things we saw (good and bad) including previews of D&D Encounters, Lair Assault and the D&D Open Championship. We also received a shout out from Bart Carroll on the Wizard of the Coast website in his August 17 article A Look Back at Gen Con.

In August we continued narrowing the list of best feats in 4e (voting is still open), we looked at playing in a party where everyone is the same race, and we shared more of the antics from D&D camp. Our critique of 4e D&D and our speculation of what might be in store for 5e D&D also generated a lot of excellent discussion. August we saw the conclusion of D&D Encounters: Dark Legacy of Evard and the beginning of D&D Encounters: Lost Crown of Neverwinter.

If you missed any of the great articles from August, this is your change to get caught up. We want to thank everyone who visited Dungeon’s master in August and hope that you continue to visit our website everyday in September. We always welcome your comments and feedback so don’t be shy.

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Player Resources

It’s Here! – Lair Assault: Forge of the Dawn Titan

If you’d asked me yesterday what my favourite D&D product was I would have really struggled to give you an answer. Today I can answer you immediately – Lair Assault: Forge of the Dawn Titan. This adventure is awesome! I’m even going to go so far as to say that it’s one of the best 4e D&D products released so far. Yes, I believe it’s that good.

I don’t want to ruin anyone’s first time though the adventure so I’m not going to reveal any spoilers. Instead I’m going to share things that the players will learn as soon as they sit down at the gaming table, as well as my thoughts on some of the more interesting aspects of the adventure.

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D&D Encounters Player Resources

Sneak Preview – Lair Assault: Forge of the Dawn Titan and D&D Encounters: Beyond the Crystal Cave

While at GenCon this past weekend I attended the seminar on Playing D&D in Public hosted by Greg Bilsland and Chris Tulach from Wizards of the Coast. It began with a general discussion about public play and then they provided us with a lot of great details about the next season of D&D Encounters and the upcoming Lair Assault.

Playing D&D in Public

During the general discussion there was a lot of back and forth with the audience. Everyone agreed that there was tremendous benefit to playing in public, most notably that it gives you a chance to meet new people. Together we can all learn from each other about the game. Everyone who participates in public play grows and develops as a player or DM. By playing in public we have an opportunity to portray D&D in a positive light and allow experienced gamers to act as positive role models to younger gamers.