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Editorial

D&D Encounters: March of the Phantom Brigade (Week 8.)

Surrounded by 20 Phantom Brigade soldiers, the party of seven decided to attack Salazar Vladistone and fight their way out of the burning town of Inverness. What looked like the making of a TPK ended up being one of the most exciting weeks of D&D Encounters I’ve played so far.

When running last week’s encounter I decided to give the players a compelling motivate to fight the Phantom Brigade soldiers rather than avoid them or flee. The PCs found Faldyra passed out in her home choking on smoke and about to be consumed by fire. They rescued her, but that meant that this week’s encounter needed some tweaking.

As written, last week’s encounter was supposed to be nothing more than a hack and slash battle with some ghosts. Faldyra wasn’t supposed to be rescued until this week. Since they already rescued her I had to make a few adjustments.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 7)

Inverness was burning! After Brother Splintershield’s unfortunate death last week, the ritual that protected the town disappeared. As soon as that happened a coordinated attack immediately struck the town. The heroes could see signs of the blazing town, most notably the smoke clouds, off in the distance. If the heroes had any hope of helping their friends and saving the town from whatever plight it now faced they had to act quickly.

Unwilling to leave Splintershield’s body unburied, the PCs quickly made a crude sled with which they could easily bring his remains along with them. A few Nature checks later and they were off. After an hour of swift travel through the brush they arrived at the forest edge and got their first look at the devastation happening in the town.

Ghost soldiers were ransacking and bringing Inverness. Most buildings were ablaze already. Ghostly archers shot flaming arrows at all structures. It was clear that their purpose was destruction. Salazar Vladistone was true to his word. He returned with the Phantom Brigade and they were reclaiming Inverness as their own.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 6)

When the encounter’s called “The Death of Aldus Splintershield” it’s a safe bet that the party is in for one hell of a fight. After defeating the infected foresters last week, Brother Splintershield allowed for only a short rest before the party continued deeper into the woods to discover the source of the strange plague infecting the men and animals.

A good DM learns from his mistakes. I’ve certainly made plenty of mistakes as a DM. This week I had the opportunity to learn from one I made just a few weeks ago at D&D Encounters. During Week 3the party explored the ruins of Castle Inverness. Unfortunately the only 1-inch scale battle map provided was for the corner of the keep where the monsters were hiding. As soon as the players saw this, they knew that nothing “important” was likely to happen anywhere else.

Last week I tried to emphasize that just because there’s a map doesn’t mean that there’s certainly going to be combat or that there’s even any threats present. The result of my craftiness regrettably ended with Belgos the Dragonborn murdering Steve… poor guy.

This week I tried to learn from my Week 3 mistake. I didn’t produce the 1-inch scale battle map until it was actually time for combat. I found a copy of the Harken Forest online in the Wizards forums. I printed a colour copy on an 11 x 17 page and presented this to the players. Without a clear indication of where the battle would take place, they were extremely cautious when exploring.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 5)

The town in the ruins of Castle Inverness grew over the past six months. The PCs went on with their regular lives as productive members of the growing community during that time. The ghostly tower that appeared on the first night the settlers arrived still stood in the centre of town. All attempts to gain access failed.

Chapter 2 of The March of the Phantom Brigade began on a cold winter’s night like any other. Having met up after their daily responsibilities were completed, the PCs headed to the local tavern for some food, drink, company and entertainment. While there they join Faldyra for supper and engaged in conversation with some of Malgram’s scouts.

The scouts explained that they’d recently discovered a number of animals infected with some kind of unknown illness. The creatures were unusually aggressive (if still alive when encountered). The infection was a red-gold crystalline growth that surfaced from beneath the skin. No one, including the heroes, had an idea what it was or what was causing it.

Brother Splintershield stormed into the tavern seeking Faldyra’s aid. Some of the foresters just returned from their logging camp and the situation was not good. He beckoned for the PCs to come along as well.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 4)

After scouting the ruins of Castle Inverness during the previous encounter, the party returned to the caravan and reported that everything was all clear. Brother Splintershield directed the caravan to proceed to the ruins and once there everyone began unloading the wagons and getting settled in. Splintershield and his acolytes began preparations for their cleansing ritual, a blessing to keep the ruins of the castle safe and free of any evil encroachment.

This week the party consisted of Belgos (the Dragonborn), Jarren, Keira, Valenae, a Battlemind and another Rogue. Because of a scheduling conflict, I couldn’t DM this week so we actually completed two encounters last week. Regrettably we were forced to end the second one (the week 4 encounter) rather abruptly as we ran out of time. The result was a somewhat rushed ending, but the build up was very exciting as you’ll find out.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 3)

The morning began with a difficult river crossing followed by an unexpected goblin ambush in the woods. With any luck the heroes might actually reach the ruins of Castle Inverness without any other mishaps or violence. This week’s encounter began at dusk, just as the caravan spotted the ruins of Castle Inverness in the distance.

Brother Splintershield, the leader of the new community, called the caravan to a halt. He beckoned the adventurers to come forth along with Malgram and his scouts. Splintershield and his acolytes are planning to perform a ritual on the site of the castle ruins. This will consecrate the ground, protecting it from evil. But before he can begin, he wants to make sure things are safe.

Malgram and his Rangers agree to search the perimeter. Splintershield asks the PCs to check the actual ruins. They look abandoned from here, but better safe than sorry. The party, this week consisting of Belgos (the Dragonborn), Jarren, Keira, Valenae, a Battlemind and another Rogue, agreed to check it out.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 2)

Last week’s eventful river crossing gave the party a chance to work together for the first time. Overall they worked well as a team. No one died (except the stirges) and the only wounds the party received were inconsequential scrapes and bruises. The party’s success was noted by Malgram, the Ranger in charge of leading Brother Splintershield and the settlers to the ruins of Castle Inverness.

A few hours after the river crossing, Malgram and an as yet unknown female Elf approached the PCs. Malgram introduces the PCs to Faldyra. She is an historian who plans to chronicle the efforts of the settlers as they rebuild on the castle’s ruins. She’s also got a green thumb and wishes to collect various plants, herbs, and roots in the surrounding area.

Malgram asks the PCs if they will accompany Faldyra into the nearby forest and keep an eye on her while she gathers the various plants she seeks. He was impressed by the party’s combat abilities and is sure that they could handle any potential dangers that lurk in the woods (not that he believes there is anything to worry about).

Faldyra, already heading off on her own, waves to the party as she get farther away from the caravan. It’s pretty clear that she’s going whether she’s got chaperones of not. The party quickly catches up to her and agrees to watch out for her well-being.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 1)

This week we began D&D Encounters season 4, March of the Phantom Brigade. At my FLGS we saw a swelling in our overall number as we had enough players to run two full tables of six this week. The last time we had enough players to run two tables was during chapter one of D&D Encounters Dar Sun. I think the idea of a 20-week commitment for season three scared a lot of players away. In any case we began this week with a full house.

My table had four brand new players, none of whom had ever played 4e D&D before. We ended up using five of the six pre-generated characters. The party consisted of Belgos the Drow Ranger, Brandis the Human Cavalier, Fargrim the Dwarf Slayer, Jarren the Human Wizard, Valenae the Eladrin Cleric and a Battlemind. As it turned out this was a perfect balance.

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Player Resources

D&D Encounters: D&D Fortune Cards

Included in the D&D Encounters season 4: March of the Phantom Brigade DMs kit was information about the new D&D Fortune Cards. Here’s what Wizards of the Coast provided along with instructions on how to distribute the free cards earned when players accumulate enough Renown Points.

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Player Resources

D&D Encounters: March of the Phantom Brigade – Pre-Generated Characters

D&D Encounters Season 4: March of the Phantom Brigade begins on February 9. Today we’re sharing copies of the pre-generated characters. When comparing these characters with the ones provided over the past three season I have to say that these are by far the best yet.

Not only are the characters built better, but the character sheet layout is fantastic. Finally we’ve got all of the skills actually listed on the character sheet. I was also impressed by the fact that on each character sheet some tactics are provided. This will be a tremendous help for newer players and should speed things up considerably.

Each character also has a difficulty rating from 1-3 stars indicating how much experience is required to easily run each PC. Again, I think this is a fantastic improvement.

One thing that is missing is alignment. I guess Wizards figured that it’s up to the player to determine their own alignment and run the character accordingly.