While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2013. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.
One use for notes at the gaming table that I hadn’t really considered when I wrote this article was to use them as a storytelling aids. This was raised by a reader in the comments of the original article. The idea is quite simple; the DM passes a note to a player that briefly explains what that PC sees, hears, smells, etc. Then it’s up to that player to flesh out the details and describe it to the rest of the party.
I love this idea. Too often we forget that D&D is a shared storytelling experience. But in most games the DM does the majority of the descriptions and exposition. Passing a note to a player that has only the essential points and then getting that player to use their imagination to fill in the blanks is genius. It allows the players really feel like they’re part of the story. It also gives them a chance to develop their character by putting that character’s interpretation and opinion on things.
For example, the PCs meet a new NPC for the first time and the DM has a note that says something like: Male Elf, dark hair, well dressed, well spoken, no weapons visible. Depending on who gets this note we’ll get a different take on this NPC.
- The Half-Elf Paladin might say “The Elf before us is dressed in his Sunday best. He speaks with a tone that reveals his education and privileged upbringing. He seems harmless enough and I believe we can trust him.”
- The Eladrin Wizard might say “The Elf before us is likely a spellcaster. His fine clothing, lack of weapons, and confident swagger betray his power. Tread lightly and don’t say anything that will anger him.”
- The Dwarven Fighter might say “The Elf is soft and dim witted. He flaunts his wealth and doesn’t even have the good sense to carry a weapon so he can defend himself if he gets into trouble. That tells me he’s used to having body guards and servants. I already don’t like this lazy, privileged Fey.”
All of these examples have validity but are coloured by each player and the character he’s running. I encourage DMs to try this note passing exercise a few times and see what happens. The players setting the stage may add a detail that you can then use to make the story more interesting. Just be sure to act like that was the plan all along.
From January 21, 2013, Dungeon’s Master once again presents: Passing Notes at the Gaming Table.