The way DMs determine what’s in a treasure horde has vastly improved since the advent of 4e D&D. In previous editions the DM would open up a random treasure table, roll some dice and the PCs would get a mish-mash of random loot. The power level of the items in question weren’t taken into consideration – nothing was. It was totally random. Without a good DM to apply some common sense and adjust random treasure accordingly, things often got out of control in a hurry.
Enter 4e D&D. The DM no longer assigns magic treasure randomly. Random treasure is dead. In its place are treasure bundles. A balanced system in which the party loot is doled out in carefully divided portions. The power level of each item determines whether or not it’s suitable treasure for these PCs at this particular level. No more rolling dice and no more unexpected elements. The inventory of every treasure horde is now chosen by the DM one item at a time. But is this a good thing?