If your character is only good at killing monsters you likely dread when the adventure leads the PCs to a library so they can perform research. That’s something best left for the smart PCs. After all, what can you possibly contribute to this situation except mayhem and grief? A creative DM can find plenty of ways to get the whole party excited the next time they find themselves dealing with books instead of monsters, and today we’ve got 10 adventure hooks to make the job even easier.
I’m actually surprised how often my own adventuring party has found themselves wading through books looking for some lost kernel of wisdom. Many DMs prefer to rely on an interesting social interaction with a wise sage or local expect to convey the information the PCs need, but leaving the heroes alone with a whole lot of books can be more fun than you might think.