Categories
Editorial

How Many Classes Are Too Many?

Player’s Handbook 2 hits shelves today and in it are eight new core classes. Eight more! In my opinion, that’s too many. I don’t have the PHB2 yet – I wasn’t one of the lucky bloggers to get an advance copy. And you know what? I’m not sure if I’m going to buy it since the character builder will be updated with all the new classes, races, feats and powers at the end of the month anyway. But I have read the tidbits already released through the Dungeons & Dragons Insider and the abundance of new classes infuriates me.

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DM Resources Skill Challenges

Skill Challenge: Defend the Camp

The PCs are camping in the wild. Someone, or something, approaches in the middle of the night. In this circumstance, combat should only be considered as a last resort.

Setup

Presented below are three possible reasons for the PCs to be engaged in this skill challenge.

  • The PCs are in the process of setting up a permanent base camp. The location has strategic importance and needs to be secured.
  • There are few defensible locations to make camp in this area. Leaving this one means resting out in the open, exposed to all possible threats.
  • The PCs have setup camp in hostile teritory. The sounds of combat may alert nearby hostile forces.

The exact nature of the threat is left up to the DM. Some of the DC may need to be altered depending on the creature threatening the camp.

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Class Discussions

Necromancer: Epic Tier

necromancerIt’s Friday the 13th and we thought what better way to celebrate than with some Necromancer Epic Tier powers. The Necromancer Epic Tier powers follow up on our previous posts containing Necromancer powers for the Heroic Tier and Paragon Path.

With Wizards of the Coast releasing Arcane Powers later this year it’s only a matter of time before we have the official Necromancer Paragon Path and a slew of powers to support it. In the meantime, if you’re playing a high level Dungeon Delve and would like to play a Necromancer at the Epic Tier we hope that these powers will add some flavour to your game.

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Class Discussions

What Class Are You? – Wimwick

Wizards of the Coast wants to know what class you are.  It’s to help determine the classes that will be released in PHB3. Ok, maybe not but it’s a fun little quiz.

Me I’m a Rogue, but that’s no suprise. I knew I was a Rogue when I introduced myself to you, so I can’t say I’m shocked at the outcome..

The quiz is fun, but it isn’t rocket science to figure out what class you’ll end up with. Check it out.


D&D Home PageWhat Class Are You?Build A CharacterD&D Compendium

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Player Resources Skill Challenges

Skill Focus: Endurance

Do you think your really high Endurance is only good for holding your breath? You couldn’t be more wrong. Here are 10 new and creative ways to get more out of Endurance. So, for all those Fighters who have training in Endurance and don’t know what to do with it, read on.

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Humour Top 10

Overplayed Characters (Part 1)

It’s time to banish certain character builds from D&D forever. They have earned their place in gaming history and are now so overplayed that they’ve become cliché. With so many interesting combinations of race, class, weapon selection and demeanor you shouldn’t have to fall back on these character types. If you’re not sure what I’m talking about then read on.

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DM Resources Skill Challenges

Skill Challenge: Temple Treasure

A recent earthquake has uncovered a temple from a long-forgotten age. Rogues from a nearby town immediately tried to loot the temple, but were injured or killed by magical traps still active within. The head of the local church believes that if magic preserved the traps, perhaps it also preserved books, tomes, or other magical artifacts. He has been trying to put together a party to explore the temple, but the local folk are too afraid to do it.

Setup

  • The party’s Cleric or Paladin is requested by his order to help his fellow worshiper and recover any books in the temple.
  • The head of the church hires the PCs to recover any books that might be preserved in the temple.
  • The PCs fear that powerful undead may dwell inside the ancient temple. If they don’t act quickly to destroy the evil, it will threaten the welfare of the nearby town.
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Class Discussions Player Resources

Familiars Have Arrived

Yesterday, Ameron congratulated Wizards of the Coast for removing familiars from 4e D&D. While many of you may agree that familiars were an unnecessary game mechanic that added little value, others may miss the little critters. We’ve since learned that Wizards is bringing back familiars later this year in Arcane Power. But for those of you who don’t want to wait that long, we present our take on familiars.

Why would someone miss familiars you might ask? Let’s take a look why this might be the case. Familiars are cool. That’s right, having a hawk circling the battlefield or a snake wrapped around your staff is just a cool statement about your Wizard. It adds to your PC’s personality and can provide for some interesting role playing. Is that a Ferret in your pocket or…?

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Class Discussions Player Resources

Where Are The Familiars?

During my weekly game the person playing the Wizard made an interesting observation. D&D 4e is the first edition of the game not to offer the Wizard class the option of taking a familiar. I have yet to play a Wizard in 4e and even if I had I don’t know if I would have even noticed this omission. I’ve never liked familiars. They always felt like an afterthought to the spell casting classes. In my opinion we can say good riddance to bad rubbish. Good call, Wizards of the Coast!

Categories
DM Resources Skill Challenges

Skill Challenge: Travelling Underground

The PCs travel through a particularity hazardous section of underground passages.

Setup

  • The PCs are searching for a long lost treasure or artifact. Their search has led them deep underground.
  • Miners from a nearby community discover a preexisting passage that leads deep underground. The PCs are hired to explore the cavern and see where it leads.
  • An escaped criminal flees through a cavernous mountain passage. The PCs are hired to capture him.

This skill challenge is broken into five encounters. In order to overcome the skill challenge the PCs must complete all five encounters. The DM can present the encounters in any order he sees fit. Each encounter will indicate the maximum number of successes that can be earned during that encounter. Failures are cumulative and carry forward through the entire skill challenge.