It’s been 10 days since the heroes defeated the spellplauge-infected White Dragon along side the Lost Heir of Neverwinter. Since then the PCs have each pursued their own sources of information and tried to learn more about this mysterious stranger. Tonight they agreed to meet at the Beached Leviathan, a local tavern, to share what they’d learned and to possibly find out more about the rapidly shifting politics in Neverwinter.
During the first week of this season I ran my table through encounters 1 and 2 back-to-back. Rather than take week 2 off and let the other players catch up the guys at my table decided that they wanted to push forward another week and stay ahead of the crowd. However, as game time approached two players who did the double session didn’t show. The remaining three guys had to decide if they wanted to proceed short handed, play the week 2 encounter again or head home. They all decided to push on.
Fortunately a player who missed week 1 decided that he’d rather start at the beginning of a new chapter than join the other group in fighting the Dragon. So the party rounded out with four PCs and we pushed on and played the week 3 encounter last week. The party composition ended up being the Human Fighter, Human Cleric (War Priest) and Eladrin Avenger from the previous two weeks. The new party member decided to play the Valenae, the pre-generated Eladrin Cleric.
Support for the Lost Heir grew considerably over the past week. There were more and more attacks by plague-changed creatures within the Protector’s Enclave, a supposedly safe area, and each time the Lost Heir arrived on the scene to defeat the creatures. The Sons of Alagondar, a group of rebels who oppose Nevermember, have thrown their support behind the Lost Heir. Residents and shop owners are being forced to choose sides. Those who remain loyal to the Nevermember, the Lord Protector, have become the victims of ridicule, harassment and vandalism.