Do you think your really high Endurance is only good for holding your breath? You couldn’t be more wrong. Here are 10 new and creative ways to get more out of Endurance. So, for all those Fighters who have training in Endurance and don’t know what to do with it, read on.
The DC for these checks will vary depending on the circumstances. I leave it up to the DM to assign a suitable DC. Hopefully these suggestions will give players some ideas for how to get more out of Endurance during the next skill challenge.
10 New Ways to Use Endurance
Balance the load
Hold your liquor
Reduce your armor penalty
Eliminate your armor’s speed penalty
Sleep in your armor
Help a drowning ally
When reduced to 0 or fewer hit points, make an Endurance check as an immediate action to remain conscious.
Success: You remain conscious but are dazed. If you are still at 0 or fewer hit points at the end of your next turn you fall unconscious and must make a death save.
Failure: You are unable to remain conscious and suffer a -2 penalty to your first death save.
You check everyone’s equipment to ensure that their gear is packed in the best possible way. You look for ways to balance their load and eliminate undue stress from carrying an uneven pack.
Success: You provide your allies with a +2 bonus on their first physical check relating to extended travel.
Failure: You allies suffer -2 to their first physical check relating to extended travel.
Sometimes it’s just easier to have one guy stand guard while everyone else gets a good nights rest. You opt to forego sleep during the next extended rest.
Success: You manage to remain awake and alert for the entire night. You shrug off any adverse affects of being tired. You still gain the full benefits of taking an extended rest.
Failure: You manage to stay up all night, but suffer penalties for being tired. You do not gain any of the benefits associated with taking an extended rest.
You know how to survive the elements but the rest of your party is clueless. You can make an Endurance check (at +10 DC) on their behalf to stave off the ill effects of harsh environmental conditions of travel such as extreme heat, arctic cold, thinning air at high altitudes, etc.
Success: You provide adequate assistance and your allies don’t have to make Endurance checks themselves.
Failure: You didn’t do as good a job as you thought and your allies pay the price. Each PC you helped loses 1 healing surge.
Prove that you can consume more alcohol than anyone else.
Note: Any drinking games should require multiple checks. Each failure results in a cumulative penalty making subsequent checks more difficult. The specific details are up to the DM.
Success: You’re not drunk yet.
Failure: You’re getting drunk
As a minor action you make an Endurance check in an attempt to reduce your armor penalty.
Success: You reduce your armor penalty by 1 until the end of your next turn.
Failure: Your armor penalty remains unchanged and you lose 1 healing surge.
As a minor action you make an Endurance check in an attempt to eliminate your armor’s speed penalty.
Success: You eliminate your armor’s speed penalty until the end of your next turn.
Failure: Your speed remains unchanged and you lose 1 healing surge.
Fearing an ambush in the middle of the night, you decide to sleep in your armor.
Success: You get a full night’s rest and don’t suffer any ill effects from sleeping in your armor.
Failure: You wake up stiff and sore. Sleeping in your armor may not have been such a good idea in retrospect. You lose two healing surges.
Aid an ally who fails an Athletics check (swimming) or an Endurance check (holding their breath).
Success: Your assistance prevents your ally from drowning. You manage to keep their head above water while staying afloat yourself.
Failure: Your assistance prevents your ally from drowning. You manage to keep their head above water, but while keeping yourself afloat you take in some huge gulps of water and loose one healing surge.
You taste someone’s food in order to test it for poison.
Success: If the food is poisoned you avoid any ill effects.
Failure: If the food is poisoned you suffer the ill effects.
Let us know what you think of these suggested uses of Endurance. If you’ve come up with new and creative ways to use Endurance, please share them.
If you enjoyed this article, be sure to check out all of our Skill Aides, including other entries in the Skill Focus series.