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Editorial Player Resources

In Anticipation of GenCon: 7 Appalling Things I Witnessed at the Gaming Table

So far the articles we’ve published in anticipation of GenCon were tips to make your gaming experience better; plenty of “dos” that we think are helpful and important. Today we provide a list of “don’ts.”

Although we always try to see the positive side of things here at Dungeon’s Master, every now and then we have to acknowledge that there are some negative aspects of gaming and gaming culture. After last year’s GenCon I felt it was my responsibility to highlight a few of the worst things I saw at the gaming table and shine a big spotlight right on it. Many of the offenders guilty of the things presented in the article below don’t even realize that what they’re doing is considered uncool or rude. My hope is that by actually listing these things here today gamers will realize how off-putting or annoying these things are and avoid doing any of them at this year’s GenCon (or any game table for that matter).

We ran this as part of our Great Hits 2011 at which time I wrote a new intro for it. I think that the new intro is just as important as the original article so I’ve decided to include it with today’s re-post.

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Editorial

Dungeon’s Master Joins Twitter, Follow @ameron_dm

Today Dungeon’s Master takes a bold step forward into the world of social media. That’s right I’ve finally joined Twitter (@ameron_dm). Buried way at the bottom of Friday’s article in which I shared my GenCon schedule I discretely announced that I’ve joined the Twitterverse. Today I’m shouting it from the virtual rooftops: Ameron is on Twitter! That’s right, I’ve given into peer pressure and realized that if I’m going to be part of the social media world that I need to be doing more than just blogging.

To follow me on Twitter just click on the “Follow @ameron_dm” button in the right nav. The same button will now be included at the bottom of every article along with the subscribe link.

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Editorial

Ameron’s 2012 GenCon Schedule

GenCon 2012, the best four days in gaming begins on August 16. That’s only 19 days from today. This year I’ll be making the 9 hour road trip from Toronto to Indianapolis with Marc Talbot (aka Alton from 20ft Radius). This will be my fifth consecutive year at GenCon but it’s his first. I’m expecting this year to be my best GenCon yet and I’ve got a wide variety of events scheduled. Of course some of the best parts of any con are the things that aren’t scheduled ahead of time so I’ve made sure to leave plenty of gaps in my itinerary.

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Editorial Player Resources

Never Leave a Man Behind

Pop quiz: Your ally just took massive damage and fell unconscious, what do you do? If you’re the leader this is an easy one; use one of your healing powers and revive your fallen comrade. If you’re any other role your answer had better not be leave him for the leader. When a PC falls during combat it’s everyone’s responsibility to bring him back into the fight – not just the leader. Admittedly the leader is usually the one that can revive unconscious PCs easiest and fastest, but you’re part of a party, a team, and everyone should look out for one another. Don’t shrug your obligation to your teammates and let a dying ally make death save after death save while you keep fighting.

Now I know there will be times when it might make more sense for the striker to keep attacking or for the defender to just keep the bad guy locked down, especially if either of them has an incredibly low Heal check, but these should be the exceptions. Regardless of circumstance unconscious PCs should not be forgotten or ignored. Dismissing your dying ally is the same as leaving him behind.

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Editorial Player Resources

Don’t Be a Dick – 4 Tips for Following Wheaton’s Law

I’ve been gaming a long time and for the most part I’ve had very positive experiences. This is especially true when it comes to public-play gaming. The people who come out to my FLGS to play D&D Encounters, Lair Assault, LFR, D&D Game Day, Free RPG Day, or just a pick-up game are for the most part really good people. I’ve found this to be true when I’ve gone to conventions as well. Gamers in generally are pretty good people who enjoy the hobby and want to have fun.

However, every now and then you get a player that is the exception. In some cases they’re genuinely trying to be extra helpful and come off as the Gaming Jerk, and in other cases their inexperience and lack of gaming protocol leads them to step over the line. At the end of the day it’s important to follow Wheaton’s Law: Don’t be a dick! Obviously, no one comes to the gaming table planning to break Wheaton’s Law but it happens. Regrettably I’m seeing it happen more often so I felt it was time to help the newer players by sharing a few words of wisdom and providing four tips on how to avoid breaking Wheaton’s Law.

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DM Resources Editorial

The Things We Do Not Talk About in D&D

Warning: This article discusses topics that are for mature readers. The ideas presented herein are intended to encourage a frank and mature discussion about adding darker, seedier topics to games with mature players. These ideas are being presented in the context of an imaginary, fantasy, role-playing game and are in no way intended to encourage, promote or glamourize them.

Sex, Drugs, Alcohol, Slavery. These are not the kind of things you generally think about including in a typical D&D game. After all, in a fantasy world why not preserve the fantasy and keep things idyllic? The only Evil (with a capital “E”) in most D&D campaigns are the monsters and NPCs bent on ruling or destroying the world. These are things the heroes can deal with, often at the end of a sword. Throwing more complicated Evils into a campaign setting, problems like substances abuse and slavery, for example, are not generally the kinds of things that can a) be handled by the PCs alone, or b) resolved in a single adventure. These are “big picture” problems that would just muddy the waters of most D&D campaign settings. Yet they are problems and issues that would certainly be present in most campaign settings. After all, these are problems that almost every society on Earth has faced and still does face in one way or another. So why not add them to your role-playing games and give the players a chance to try to do something about it?

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Editorial

Ameron’s D&D Bucket List

Last week John Arcadian over at Gnome Stew posted the article Bucket Lists For Players and Characters. The article encourages players to create a bucket lists for their character in order to help define their motivation. This in turn can help the DM come up with cool and interesting adventures that will really excite the players around the gaming table. He also suggests that players themselves should have gaming-related bucket lists as well for pretty much the same reason. This is a fantastic idea and one that I’m jealous I didn’t think of myself.

Although I didn’t think of this idea I’m still going to run with it (after giving credit where credit is due). Today I’m going to share my bucket list. These are all the things that I’ve always wanted to do as a player under the D&D umbrella. My list doesn’t have anything specific to one character or another (because that would be boring for readers who don’t know my specific characters). Instead these are general things that could be accomplished by just about any character.

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Editorial Player Resources

When the Plus (+) No Longer Matters

When an adventurer begins his career he’s always looking for magical treasure. Even in a magic-rich setting a +1 sword is a coveted item. As the character advances he will seek more items with even higher plusses. After all why stick with a +1 sword when you can have a +2 sword? But eventually the plus no longer matters. Believe it or not there comes a time when the player realizes that the plus isn’t the most important part of a magic item. Eventually an item’s power or ability is deemed more integral to the character than one more plus.

Our home campaign recently moved into the epic tier. During a recent adventure the heroes completed a major story arc and were rewarded with treasure suitable to their level as well as a level 30, +6 bow. Although two characters in the party use bows and both currently have +4 bows neither player was interested in the item. They were content to keep their level 17 and 18 weapons respectively than trade up for a level 30 magic item. These are players that are among the greediest I’ve ever played with (and I mean that as a compliment) yet they both felt that it severed their character better to keep their current +4 bows than trade up for a +6 replacement. In both cases it was because of the importance of the power their current weapons gave them.

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D&D Encounters Editorial

D&D Encounters: The Elder Elemental Eye – Report Card

We’ve completed another season of D&D Encounters. That’s 8 for those keeping track. Before we jump into season 9 and do battle with the Drow let’s take a look back at the season that was and discus what worked and what didn’t, what we’d like to have seen and what we might have done differently.

Good Introduction to D&D

I think that many of the D&D Encounters regulars forget that the program is designed as an introduction to D&D. It’s intent is to entice new players to try the game, one encounter at a time, and see if they like it enough to buy the materials and play it at home with their friends. From that perspective I think this season did a fantastic job.

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DM Resources Editorial Skill Challenges

Intimidate is Not the Torture Skill

How often does a player at your table want to do something – in character – that is morally apprehensible and blatantly evil? It doesn’t happen often in my games, but it does seem to come up every once in a while. When it does and the action is questioned by the DM or the other players, the player whose character is taking the action usually says something like, “I would never do this, but my character has no issue with it.” I realize that fantasy RPGs provide an escape from reality and you can play any kind of character you want, but I think it’s important to know where to draw the line.

Over the years I’ve come to realize that there are some things that are deemed acceptable in the context of D&D even thought most players would never condone or support such actions in real life. For example, slavery in the context of D&D isn’t usually seen as a big issue. Killing is also given tremendous latitude if the creature or person on the other end of the sword is evil. Theft is perfectly acceptable and is essentially what the majority of adventurers do to earn their loot. I guess it really comes down to the context of the situation and the justification for these actions. If killing an entire tribe of Orcs will make the nearby city safer for “civilized people” then the act of genocide is seen as acceptable and even heroic.