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DM Resources Editorial

The Things We Do Not Talk About in D&D

Warning: This article discusses topics that are for mature readers. The ideas presented herein are intended to encourage a frank and mature discussion about adding darker, seedier topics to games with mature players. These ideas are being presented in the context of an imaginary, fantasy, role-playing game and are in no way intended to encourage, promote or glamourize them.

Sex, Drugs, Alcohol, Slavery. These are not the kind of things you generally think about including in a typical D&D game. After all, in a fantasy world why not preserve the fantasy and keep things idyllic? The only Evil (with a capital “E”) in most D&D campaigns are the monsters and NPCs bent on ruling or destroying the world. These are things the heroes can deal with, often at the end of a sword. Throwing more complicated Evils into a campaign setting, problems like substances abuse and slavery, for example, are not generally the kinds of things that can a) be handled by the PCs alone, or b) resolved in a single adventure. These are “big picture” problems that would just muddy the waters of most D&D campaign settings. Yet they are problems and issues that would certainly be present in most campaign settings. After all, these are problems that almost every society on Earth has faced and still does face in one way or another. So why not add them to your role-playing games and give the players a chance to try to do something about it?