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100 Great Things About Dungeons and Dragons

To celebrate out 100th post, the team at Dungeon’s Master has put together a list of 100 great things about D&D. Enjoy.

  1. Finding a secret passage
  2. Ale is a dietary staple
  3. Minions
  4. Dragons
  5. Watching the DM get frustrated after rolling another 1
  6. Not always being the good guy
  7. Deck of many things
  8. Drawing maps
  9. Stumping the DM
  10. A 10 x 10 room with a chest
  11. The brutal property
  12. Developing a character over months and years so that they almost seem real
  13. Kobolds
  14. Divine intervention
  15. Blue lightning (DM intervention)
  16. No need to tip at an inn or a bar
  17. Discovering that not all lawyers work in the courtroom
  18. The dice
  19. A night away from the wife and kids
  20. 20-20-hit = instant death
  21. Mariliths
  22. Being there when a party member dies and the player rips up the character sheet into 1,000,000 pieces
  23. Being in the car of the player who ripped up his character sheet and fearing for your life in the back seat as he swerves through traffic at 70 miles per hour
  24. Toilets and bowel movements don’t seem to exist
  25. Realizing that most of our gaming sessions have more intricate and sophisticated plot lines than the majority of Hollywood movies
  26. House rules
  27. Residuum – Is not a drug
  28. Making character back-stories
  29. Having those back-stories actually affect the campaign
  30. Secretly playing an evil character and planning the demise of the rest of the party
  31. Taking “trophies” from monster kills
  32. Skill challenges
  33. Doing the opposite of what the DM expects
  34. Playing a Pirate campaign, Arrgghhh!
  35. Being able to name every PC you’ve ever played, but forgetting the names of your co-workers and closest friends
  36. Scoring a crit
  37. A shameless excuse to eat junk food with your buddies
  38. Knowing that the D&D movies pale in comparison to the cartoon
  39. The excitement of new editions and rules.
  40. Knowing that not all dragons breathe fire
  41. Kicking down the door and killing the orc that is guarding the treasure chest deep in the dungeon even though there is no logical reason for either the orc or the treasure chest to be there
  42. The RPGbloggers network
  43. Tiamat
  44. Being able to seduce men when playing a male character
  45. Being able to seduce men when playing a female character
  46. Being able to seduce women when playing a female character
  47. Being able to seduce anyone when your Charisma’s that low
  48. Vorpal weapons
  49. Minis
  50. Count Strahd von Zarovich
  51. Getting together with friends whom understand your geek interests
  52. Drunken Dwarves
  53. A natural 1
  54. A natural 20
  55. Playing like your character actually would
  56. Did we mention kobolds?
  57. Stealing from other party members
  58. Retiring a favourite character and coming up with their epilogue
  59. Kill-stealing
  60. Slaying a dragon
  61. Slaying a dragon by yourself
  62. Looting a dragon’s horde
  63. Dwarf/Elf animosity
  64. Drizzt Do’Urden
  65. Asking if you’re drunk yet
  66. Developing the mathematical equation to determine if you’re drunk yet
  67. Rolling percentile on the equation above to see if you’re drunk yet
  68. The character builder
  69. Moral and ethical decisions within RPGs
  70. The excitement just before starting a session after waiting all week
  71. Eberron
  72. Munchkinism
  73. Introducing your children to D&D despite your wife’s best efforts
  74. Pillaging
  75. Blogging about the game
  76. Creating weird creatures as player characters
  77. Interacting with NPC with the above character and not having them react differently at all
  78. Attacking the darkness
  79. GenCon
  80. Sneak dice
  81. Killing a monster with one blow
  82. Watching our wives eyes roll as we talk about D&D at the dinner table
  83. Order of the Stick
  84. Stereotypes, you know what I mean Paladins
  85. Watching another player roll several 1s
  86. Monster’s have feelings too
  87. The smell of new rule books
  88. Splitting the party to annoy the DM
  89. Killing the PCs for splitting the party
  90. Min-Maxing
  91. Talking about past characters as if they were real
  92. Rolling more than one handful of dice (20d6 anyone?)
  93. Bag of holding, because who really tracks encumbrance?
  94. Watching the player playing a paladin try to figure out how to do something selfish and stay in character
  95. Being there when the party accomplishes a major milestone
  96. The power to raise the dead
  97. Minotaurs
  98. Dungeon Magazine & Dragon Magazine
  99. Having something in common with other gamers worldwide
  100. This, the 100th blog post at Dungeon’s Master

And there you have it. When we hit our 200th post we’ll compile another 100 great things about D&D. Until then, please feel free to leave any additions to the list in the comments below.

12 replies on “100 Great Things About Dungeons and Dragons”

No.58 Retiring a favourite character and coming up with their epilogue
No. 27 Residuum – Is not a drug
My favorite is No. 58. Awesome 100 things! 🙂

@Dungeon, Mike, Questing GM
Thanks, guys. Without the readers (you) we’d never have made 100 posts. Lets see if we can have just as much fun getting to 200.

there are a few good ones there, but these are my favorites:
22. Being there when a party member dies and the player rips up the character sheet into 1,000,000 pieces
23. Being in the car of the player who ripped up his character sheet and fearing for your life in the back seat as he swerves through traffic at 70 miles per hour

grats on 100+ posts!

@BlackSkyy
Thanks for the comment.
#22 and 23 were inspired by true events. Fortunately, I elected not to car pool that night and wasn’t in the back seat of the other car.

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