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Heroes of Neverwinter: Adventure Bundle Giveaway

Heroes of Neverwinter continues to enjoy success on Facebook. As part of the ongoing promotion of the game Dungeon’s Master is pleased to offer 25 Adventure Bundle codes to our readers.

If you’d like to receive one of these codes all you have to do is leave a comment below telling us which Dungeon’s Master article you’ve most enjoyed and why. With over 800 articles in our archives there are plenty to choose from.

Dungeons & Dragons: Heroes of Neverwinter Adventure Bundle includes the following:

  • Ointment of Defense x 1: Just a small dollop of this milky ointment is enough to coat one’s armor and impart its enchanted defensive properties. Its effect last for the entirety of the Adventure during which it is consumed.
  • Spider Egg Souffle x 1: A rare gastronomical indulgence of the moonstone mask inn.
  • Kobold Incense x 1: Produces a pungent smoke that only Kobolds could enjoy.
  • Healing Kit x 1: This healing kit allows the user to aid wounded allies.

One Adventure Bundle is available per comment, double and duplicate comments will be ignored.

D&D: Heroes of Neverwinter is developed by Atari and is available to play on Facebook.

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13 replies on “Heroes of Neverwinter: Adventure Bundle Giveaway”

Long time lurker first time poster…

I started reading Dungeon’s Master because I like to see how D&D
Encounters sessions play out at other locations.

Keep up the good work!

See D&D Encounters Archive.

I like the Naked Combat article.

As a DM I think I’d like to try putting the PCs in a situation where wearing armour and carrying weapons was not an option and have the PC’s use improvised weapons to add some flavour.

Like say a PC was having relations with an NPC… would they really have all of their equipment on while fornicating as the NPC pulled out a dagger to stab the PC in the back?

See Naked Combat.

I like a bunch of the DM Resource posts, but I think the one post that has most affected me was the one about letting players roll more dice. I’ve implemented it at the table I run and it’s definitely changed the dynamics of play for us. Thanks.

See Let the Players Roll More Dice.

My favorite is probably the article where you described turning an extended rest into a Skill Challenge. Not only was it an eye-opener, but it gave me a devilish idea on how to adapt it to the Beyond the Crystal Cave adventure. Since the Feywild is supposed to be the fairy-tale fantasy world, who says any particular grove or campsite isn’t infested with thieving sprites, sentient trees that talk, and watering holes that turn your horse into a frog? I’ve been going through my copy of Bullfinch and Grimm, with an eye to specific fairy-tale tropes I’ll be able to borrow.

My players are going to despise me. And I owe it all to you guys!

See The 5-Minute Rest as a Skill Challenge.

I’d have to say that I enjoyed the Bonus Action Points for the Party article because it gave me a few ways of making it easier/harder for my PC’s to get/use the Action Points that they don’t really seem to want to use.

I also remember an article about rolling dice more often, but I forgot the name of it. I’ve been trying to use it the best I can to moderate success.

See Bonus Action Points for the Party.

There are so many articles that have helped to inspire me. I have really appreciated the articles related to Skill Challenges, but if I had to pick a favorite, I’d say it was the article on 2-hit minions. That idea has done more to improve my games than anything else.

See Two-Hit Minions.

I’ve been enjoying the D&D Encounters articles. I know that’s not “one” article, but it’s what brings me to this site. Encounters was my entry point into D&D and I find the weekly analysis informative.

See D&D Encounters Archive.

I read almost every article you publish, and after a few years worth of posts, they all blend together in my mind. I spent 20 minutes looking for one specific article, and gave up.

All I want for Christmas– is a search widget on your website. 😛

That said, I went into my vast stockpile of DnD related bookmarks, and there were six Dungeon’s Master articles that I shared with my players (all new to DnD, and tabletop gaming in general) before the start of our current campaign.

See Make Your Character More Than Just Numbers.

“Gaming in Silence” is my favorite article that I have read of late. This is because I have had a number of problems with talking with my group, either that they fight to talk over each other or don’t listen to a normally silent party member. Aside from this because my friends and I work together or have worked with one another in the past it is easy for a discussion to get off topic and totally derail the session. Gaming in silence would perhaps show them a new way to play.

See Gaming in Silence.

The article concerning character resurection in game, both the mechanics and the “theory” on how it should work was very enlightening. Although, there are dozens of articles that have really given me pause to think. The 2 hit minions was another, one which I have used often in my game and which continues to confound my players… Do we use that big daily or try and pinpoint and kill one or 2 a round until they are dealing with a more manageable number of monsters. Thanks again for all the great articles and keep them coming!

See Death and Resurrection.

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