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Editorial

D&D Encounters: Keep on the Borderlands (Week 14)

Do you want to know more about the upcoming D&D Encounters Season 4? Following this week’s recap, we’ve got new information for you from Wizards of the Coast. This week’s encounter was all business. No small talk, just fighting.

We had a larger than normal party as our numbers swelled to seven. Berrian, Hagen and Sola were accompanied by some familiar companions including the Dragonborn Sorcerer, the crossbow-firing Human Rogue and the Human Wizard. They were also joined by one new party member, a Human Cavalier.

Categories
Editorial

Greatest Hits 2010: Who Owned Your Magic Sword Before You Did?

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2010. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

Magic item availability has changed in D&D since we first published this article eight months ago. D&D Essentials brought with it a new classifications of magic items based on availability. This change, a significant one in most magic-plentiful D&D campaigns, makes the discussion of ownership and an item’s origins even more important. With more items falling into the uncommon and rare categories questions of ownership should be on the forefront of all adventurer’s minds when the discover treasure hoards.

Players content with common magic items at lower levels will look to upgrade as the gain levels. Now that the really good stuff isn’t as readily available at Ye Old Magic Shoppe, adventurers really have to work to locate that special something. Before D&D Essentials players knew that as soon as they found enough gold they could easily purchase whatever item they wanted, now they have to either remain content with the common goods (unlikely) or figure out how to find those really rare treasures.

When we first ran this article most of the people who left comments agreed with my recommendation that investigation into magic item ownership was an interesting role-playing exercise that might be done once and a while, but not something they would likely do regularly. Thanks to D&D Essentials and the new item classification this scenario is likely to become a much more important and much more regular part of D&D campaigns.

Where I don’t see anything changing is the PCs willingness to give up their newly gotten riches. If magic items have become that much more uncommon then PCs are probably even less likely to “do the right thing” and return an item that clearly belongs to someone else (or more likely their heirs).

On the flip side, heroes with such valuable and distinct magic items will likely have their own admirers who will keep tabs on their adventures. Should these heroes not return from some quest, you know that these admirers will go looking for their fallen friend (or hire someone else to do it) for no other reason than to recover the rare magic items he possessed.

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DM Resources Editorial

Greatest Hits 2010: 5 Errors I’ve Made as DM

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2010. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

Nothing helps you overcome a problem like talking about it. After I wrote this article I made a point of referring back to it a lot the next time I took over the DM’s chair. I found that seeing these errors in print served as a good reminder not to repeat any of them. In some cases the learning I’d taken away from analyzing these errors actually let me make the right call the next time thereby making the whole experience better for everyone.

As a bonus, I’ve add a 6th Error I’ve Made as DM to the list below. I hope you continue finding these errors educational and that everyone can learn from my mistakes.

Categories
Editorial

Greatest Hits 2010

With 2010 nearing completion the Dungeon’s Master team is taking another look at some of our favourite articles from the past year. With over 250 articles posted over the past 12 months there are bound to be a few that you missed somewhere along the way. If you’ve only found Dungeon’s Master recently, this is a good way to discover some of our best work. For those readers who have been with us since the beginning, we think you’ll enjoy revisiting these articles again.

Over the next two weeks we’ll dig up those hidden gems that generated a lot of discussion among the gaming community or that we think best represent what we’re all about.

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Player Resources

Tomb of Horrors: Actual Play Podcasts (Part 4)

This is it. The final chapters in our adventure into the Tomb of Horrors. Who lives, who dies? You’ll have to listen to find out. Follow the adventures of six experienced gamers as they delve into the Tomb of Horrors for the very first time.

Before diving into these podcasts, be sure to check out the DM’s introduction as well as the earlier podcasts and an assortment of photos in Tomb of Horrors: Actual Play Podcasts (Part 1Part 2 |Part 3).

You can find all episodes of our Tomb of Horrors actual play podcasts in iTunes. Search for “The Shattered Sea” in the iTunes store’s podcast section. The artist is Liam Gallagher (Bauxtehude’s name in real life). You can also subscribe to The Shattered Sea with any feed-reader of pod-catcher by visiting The Shattered Sea and clicking on “Subscribe in a Reader.”

Categories
Editorial

D&D Encounters: Keep on the Borderlands (Week 13)

Never underestimate the how quickly you’ll get an audience with the Lord of the keep when you announce that dragons are going to attack. Of course, having a solid reputation for heroism and a couple of witnesses to corroborate your claims doesn’t hurt things either.

We began right where we left off last week. We’d just defeated Benwick’s men, killing Gorn and subduing the others. Upon learning the details of Benwick’s plan from his cronies, we marched our prisoners directly to the inner court where we demanded an immediate audience with Lord Drysdale. His guards were somewhat reluctant and even suspicious of us initially, but mention of two black dragons en route to level the castle had a way of getting them to grant us the audience we requested.

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Humour

Dungeon’s Master Presents: Christmas with the Gamer

Today Dungeon’s Master presents a D&D, holiday-themed tale based in part on real events that happened in Ameron’s household over the holidays. Merry Christmas.

I’d rather be playing D&D. But it’s Christmas and my family is coming over for a big holiday dinner. So I’m forced to settle for the banality known as real life for the next few hours.

I lumber downstairs from my bedroom, making no effort to be stealthy. Anyone in the living room or kitchen with a half-way decent passive perception knows I’m on my way. As a triggered action when I reach the bottom of the staircase my mother, the controller, starts giving me orders. I have to clean the basement, playfully called the dungeon, before company arrives.

As I pass by the living room I notice my father watching football. My dad is the epitome of the Warlord class. He’s a generous leader who constantly gives up his actions to let other act in his place. Whether that action is taking out the trash, cleaning the basement, or mowing the lawn, he’s always been very generous and giving. He’s just that kind of guy. Even when my mother asks him to do something he takes advantage of his class features to give up his action and let someone else do twice as much on their turn.

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DM Resources Player Resources

Prove Your D&D Superiority

When I play games, I play to win. I want to be the best and I want everyone else to know that I’m the best. For most table-top games there is a clearly defined way to identify the winner. In fact many games – including Monopoly, Scrabble and Chess – all have tournaments or championships to crown the best of the best.

When it comes to D&D it’s just not that easy. How do you prove to the guys at your table, and more importantly other gamers, that you are the best at D&D? I’ve given it a lot of thought and I’ve got suggestions for determining the best of the best once and for all.

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Player Resources

Tomb of Horrors: Actual Play Podcasts (Part 3)

The actual play podcasts of our trip to the Tomb of Horrors continues with five new episodes. Follow the adventures of six experienced gamers as they delve into the Tomb of Horrors for the very first time.

Before diving into these podcasts, be sure to check out the DM’s introduction as well as the earlier podcasts and an assortment of photos in Tomb of Horrors: Actual Play Podcasts (Part 1 | Part 2).

You can find all episodes of our Tomb of Horrors actual play podcasts in iTunes. Search for “The Shattered Sea” in the iTunes store’s podcast section. The artist is Liam Gallagher (Bauxtehude’s name in real life). You can also subscribe to The Shattered Sea with any feed-reader of pod-catcher by visiting The Shattered Sea and clicking on “Subscribe in a Reader.”

Categories
Editorial

D&D Encounters: Keep on the Borderlands (Week 12)

Betrayal! Our suspicions of Benwick were well founded as the party was betrayed. After risking our lives for Gorn and Benwick we were repaid with violence. But this group of adventurers wasn’t about to fall victim to such an underhanded and evil act. We were ready to fight and expose this wrong doing.

This week our party consisted of seven players: Berrian, Eldeth, Hagen, Merric, Sola, an Assassin and a Wizard. The encounter began with the party retracing their steps through the three previous rooms. When we arrived in the room with the statue in the middle, there was Benwick, Gorn, Sal and Gordi waiting for us. Benwick explained that they were worried and wanted to see if we’d met with success or failure.

We quickly recapped all that had happened. Gorn seemed disappointed that there were no Dwarven relics, but was quite happy to hear about how much gold was collected. After much debate the party decided to give Benwick and Gorn their fair share.