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Technology

Heroes Of Neverwinter D&D Facebook Game Beta Code Giveaway

Dungeon’s Master has 100 beta codes to giveaway for the Heroes of Neverwinter D&D Facebook game.

Getting a code couldn’t be easier, simply comment on this article telling us in 2 or 3 sentences what makes 4e Dungeons & Dragons a great game. Please keep your response to 2 or 3 sentences.

Only the first 100 responses will receive a code. Only one (1) code will be provided per person, please don’t waste my time by commenting twice. Instructions on how to activate the code will be included in the Email you receive with your code.

Beta codes will be Emailed between Sunday and Monday, so please be patient.

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Categories
DM Resources

Giving Character Backgrounds And Themes Teeth

Da Vinci - Man in CircleCharacter backgrounds and themes are a great way to flesh out your character. They provide players with additional motivation to create a compelling back story for their character. This motivation appears in the form of additional class skills, bonuses to those skills and in the case of themes, encounter powers. From a meta-game perspective there isn’t a good reason not to take advantage of these optional elements that are presented during character creation.

By opting in you give your character an edge, simply put you have a more powerful character at your disposal. Beyond the mechanics your character background and theme gives you a role-playing edge. Your choice at character creation reinforces the vision you have for your character. The choice of background and theme gives your back story additional credibility.

In fact you can use the background and theme to either assist you in creating your back story. Playing a Rogue who you envision is down on his luck and from the lower class? The Guttersnipe theme might fit in with your concept and provide you with some additional ideas on how to play your character. Of course backgrounds and themes can assist in supporting a back story you have already created. A character I created a few years ago was inspired by the Beijing Olympics. I was up late at night with my newborn and was watching a lot of gymnastics. I decided I would make a Rogue who aspired not to being an adventurer, but an athlete. In this case the Athlete background is a perfect fit for my character concept.

Categories
Editorial

The Future of Dungeons & Dragons – Part 2

Yesterday I wrote about what The Future of Dungeons & Dragons might look like by considering what the present edition of Dungeons & Dragons offers us as players in order to get a sense of what might lie ahead for the game. The ongoing Legends & Lore series by Mike Mearls provides some insight into what the designers are thinking about and they are clearly looking to the player base for feedback. Why else would Mike be writing his column? In short, the fine folks at Wizards of the Coast want to create a gaming experience that we, the players, want to play. Pretty simple really.

But in fact it’s not going to be simple at all. The reality is that everyone wants something slightly different from the game. We all play it a little differently. Go from one group to the next and you’ll encounter a new house rule or certain source books that are off limits. So designing a game we will all enjoy is a tougher prospect than it might originally seem.

Categories
Editorial

The Future of Dungeons & Dragons

It happens every year, right after GenCon. I don’t know if it’s the hangover of a great week of gaming, which I missed this year, or if it’s the plethora of new information that GenCon brings us, but this time of year always makes me ask the question: what next? Where do we go from here? Normally we get a very clear picture of what’s forthcoming over the next 12 months at the D&D Preview Seminar. However, this year we only got highlights for the next few months. The primary reason for this is that Mike Mearls only just took over as the guy in charge and things are in flux. Or is there something more than that going on? Conspiracy theorists, think what you will.

If you want to know if there is something more going on in the background all you need to do is read Mike Mearls’ Legends & Lore column on the D&D website. If you’ve been following Mike’s column for the past little while you’ve gained some insight into what he’s thinking, the questions he’s asking the community and what it means for the future of D&D. I’m sure that 5e is being discussed behind closed doors, but I have no idea when it will be released. Actually I don’t care because I’m having a lot of fun playing 4e right now.

However, I am interested in where WotC is going with D&D and what the next incarnation will look like. In my mind the best way to figure out where you’re going is to look at what you’ve done in the past. I have no doubt that Mike and his team are doing this. But just to fulfill my ego, here are my thoughts on the subject.

Categories
Humour

7 Reasons Why I’d Rather Be At GenCon

If you’re like me you were left behind. Unable to attend the experience that is GenCon. Sadly I had to give the pilgrimage to Indy a pass this year. So to all my fellow gamers who were also left behind I present a list of 7 reasons why I’d rather be at GenCon. This should serve as motivation to ensure we all make the trip next year.

Until then read on…

Categories
DM Resources Skill Challenges

Skill Challenge Next

I was done with skill challenges.

I don’t know how I got to this point. Perhaps it was my approach to them, trying to account for multiple options or not having a clear objective. Maybe I wasn’t introducing the skill challenge correctly, confusing my players. It’s possible that what I perceived as a skill challenge was better off handled with a few skill checks. It might even have been that I enjoy the tactical nature of 4e combat that I was willing to sacrifice one aspect of the game for the other. Finally, maybe it wasn’t me. Maybe it was my players who either found my challenges boring, lacking in direction, or they themselves desired more combat, less talk.

I’m not going to pretend to know the answers to my skill challenge troubles. What I do know is that this past week everything clicked.

Categories
DM Resources

Eenie, Meennie, Mini

I wasn’t a fan of minis until 4e came along. The introduction of very tactical combat made the conversion easy. I enjoy the different perspective that a large mini represents on the battlefield, how lines of sight might be affected and how the battle in general unfolds. Of course it has also led to several members of the Dungeon’s Master team to develop rather large collections of minis. Which is all to my benefit as a player and DM.

One of the questions I’m constantly debating is whether to use a mini that matches the monster they player’s are fighting. Now let me clear up that last statement. If the players are fighting a dragon, a beholder or a giant I use the appropriate mini. The dragon might not be the right colour, thought that’s usually not a problem, but the mini at least represents the monster.

Where I’m less specific is with humanoid combatants. My half-orc’s might look like humans, and my minotaurs might look like elves. As long as I have a mini on the table I’m usually satisfied.

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DM Resources

How Do You Like Your Dungeon Maps?

Map by Dyson Logos


The Dungeon’s Master home group currently uses a rotating DM system. Each of us takes a turn and as we approach the end of our segment we cue who ever is on deck to get ready to take over in a week or two.

The rational for this is that none of us has the time to truly run a long term campaign and it allows each of us to take a turn being the DM. As players we experience different styles in encounter creation, story telling and pacing.

The aspect I’m enjoying is seeing what everyone does with their maps when their shot as the DM comes around.

Categories
Editorial

Deities! A D&D Love Story

One of the joys about writing a D&D blog is that from time to time interesting projects come to our attention. Take Deities! An Album About Love and Dungeons & Dragons. Sounds bizarre and off the wall doesn’t it? Yet, Chris Littler is working to bring this project to life. I have to say I am more than a little bit intrigued.

Categories
Editorial

D&D Core Rules: Role Playing

This past week Wizards of the Coast ran an article about the core rules of Dungeons & Dragons. The current staffed were poled as to their thoughts on the rules and what rules had carried through the different editions of the game. The most constant point present was the power of the d20 to represent most actions. I have to agree, the d20 is what I associate with D&D more than any other die and this goes long beyond when the coined the d20 System.

What I noticed about the list was that no one listed role playing. My initial thoughts were, how bizarre or perhaps telling that role playing is not included in this list. Then I took a step back and I looked at the list and the initial request again. They were looking for rules, for mechanics. Role playing is neither of these things, it is a mindset.