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D&D Encounters

Lair Assault: Round-Up and Podcasts

lair-assault-logoThe Lair Assault program provides power gamers with the chance to prove once and for all who’s the best of the best. Wizards designed killer adventures that challenge the most experienced gamer. When the players at my FLGS heard that such a thing existed they demanded that we play these adventures as quickly as possible and as often as possible. Although we’ve suffered a lot of TPKs along the way it’s been a thrilling program that’s met with great success in the Greater Toronto Area gaming community.

Every time we played Lair Assault we recorded the session. Some of the players found it useful to go back and listen to the games to see what they could do differently the next time through to improve their chances of victory. Others just enjoyed listening to the party fumble their way around a killer encounter. Today we’re sharing these podcasts for your listening pleasure.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 4)

against-the-cult-of-chaos-coverLast week the PCs traveled to the Caves of Chaos where they faced wave after wave of monstrous minions. They managed to save Otis, retrieve the Chaos Blade, and escape with their lives. They were too wounded to make the long trip back to Hommel Lane so they camped and took an extended rest.

They questioned Otis who was very forthcoming. He explained that the ghost who helped them was none other than Hafferon Hommel. He told Otis and his adventuring party all about what was really going on including that existence of a chaos mote, an imprisoned deity of evil trying to escape a celestial prison, and three items of power that were needed to seal the rift and stop this god from slipping through. The first item was the Chaos Blade blade which the party now possessed. The second was the Scroll of Final Words which the ghost beleived was in possession of an evil cleric known as “Beautiful.” The third was the Death Circlet which was currently in the possession of great evil near Hommel Lane.

This week I ran a table of five PCs. Elf Fighter (Slayer), Pixie Wizard (Witch), Tiefling Ardent/Battle Mind (hybrid), Drow Wizard, and Ryltar the Drow Fighter (Slayer) pre-gen.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 3)

against-the-cult-of-chaos-coverLast week the party faced the bandits in the Moat House, this week they ventured to the Caves of Chaos. One of the things that I’m really enjoying about this season of D&D Encounters is that the players decide the order of events.

Despite some inclement weather in the GTA we still had a remarkably good turnout. We ran three solid tables with only two regulars absent. However, we had one new player show up so that was a plus. I think it really speaks to the quality of this season’s adventure that the players aren’t finding excuses to miss weeks. In the past a little bit of snow might have kept 1/3 of our regulars away, but not this season.

My table had four players from last week and one brand new guy. The returning players were running an Elf Fighter (Slayer), Pixie Wizard (Witch) and Tiefling Ardent/Battle Mind (hybrid). The player who was running the Fargrim pre-gen last week brought a Half-Orc Barbarian this week. Our fifth player was brand new to D&D having never played any edition before. He opted for Ryltar, the Drow Fighter (Slayer) pre-gen.

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D&D Encounters DM Resources

Lair Assault and D&D Encoutners Tokens

If you’re like me you use minis instead of tokens. However, when it comes to Lair Assault a sheet of tokens is provided for each adventure. It gives the DMs tokens for all the monsters, special terrain features, mounts and even a few boats. After seven seasons of Lair Assault it’s an extremely versatile collection of tokens which is why (after numerous requests) we’ve finally got around to sharing them with you.

When it comes to D&D Encounters everyone brings their own character so there are no standard tokens. However, with most seasons DMs are provided with one of the generic token sheets. I always assumed they were identical until I looked a bit closer in preparation for this post. It seems that I’ve acquired three sets of generic token sheets over the seasons.

I’ve scanned the token sheets, front and back, for all seasons of Lair Assault as well as the three generic token sheets from D&D Encounters and presented them below for your convenience. Using these scans you can print them and create your own token library.

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D&D Encounters

It’s Here! – Lair Assault: Into the Pit of Madness

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Into the Pit of Madness is the very last Lair Assault. The program was cancelled. However, before it goes away we have one final offering. A level 10 extravaganza that players are sure to love despite its difficulty.

For the grand finale Wizards of the Coast provided an adventure that is likely to be the most difficult and challenging Lair Assault yet. The challenge is so immense that it requires PCs to be at the very top of the heroic tier – level 10 – to even have a chance of success. The fate of the world hangs in the balance ensuring that the Lair Assault program ends with a bang, one way or another.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 2)

against-the-cult-of-chaos-coverBeginning this week every party participating in this season’s adventure will have the option of following one of three adventure paths. So there is a strong likelihood that the path my group took this week will not match the path your group took this week. It’s going to be tough to describe what happened without giving away some spoilers. Please be mindful of this as you continue reading.

Players who don’t want to know what’s still to come may want to delay reading this recap until they’ve had an opportunity to complete this part of the adventure. DMs who have not yet run this adventure path can hopefully learn from my ups and downs to make their DMing experience better when the time comes.

This week we had a great turn out as our numbers continued to grow. We had three tables with five players each. We haven’t seen this kind of turnout since the Dark Sun adventure back in season 2. My table had five players: two new players (one brand new last week, one brand new this week) along with three seasoned veterans (one a DM at another FLGS). The party consisted of an Elf Slayer, Pixie Wizard (Witch), Drow Wizard, Tiefling Ardent/Battle Mind (hybrid), and Fargrim the Dwarf Fighter (Slayer) pre-gen.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 1)

against-the-cult-of-chaos-coverD&D Encounters Season 12, Against the Cult of Chaos, is finally underway. After a long break, Wednesday night D&D returned to FLGS across the country and around the world. This season returns to the more traditional D&D Encounters mold with one normal encounter each week. For an overview of what’s on tap this season I encourage you to check out our D&D Encounters: Against the Cult of Chaos – Preview.

One significant change this time around is that DMs have a choice of running the adventure using the 4e D&D mechanics provided in the adventure or downloading the play test kit and running it using the D&D Next rules. At both FLGS where I play we polled our regulars to gauge their interest. We had one or two at both locations say they were interested in trying D&D Next but they wouldn’t be terribly disappointed if we stuck with 4e. As none of the DMs have been involved in recent D&D Next play testing we opted to just stick with the 4e rules we already know.

At our FLGS we had 15 people, just enough to split into three tables. Despite losing a few of our regulars after the long break, we did have three brand new players join the fun. I got a good mix of experience and anticipation at my table. The party consisted of a Drow Wizard, Tiefling Ardent/Battle Mind (hybrid), Pixie Wizard (Witch), and Elf Fighter (Slayer). The player running the Ardent is the DM this season at another FLGS and the player running the Slayer was playing D&D for the very first time in any edition.

SPOILER WARNING: This season the party is given a lot of freedom to explore the town of Hommel Lane in whatever order they see fit. There are three threats to the village that can be uncovered and tackled in any order. If you have problems separating player knowledge from character knowledge then you may want to skip these weekly recaps until after you’ve completed week 7.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos – Preview

against-the-cult-of-chaos-coverAfter a short break in January the D&D Encounters public-play program returns with season 12, Against the Cult of Chaos on February 6.

This season the format returns to the familiar one encounter each week. All character begin at level 1 and by the time they’ve completed the adventure they will reach level 3. Characters get a short rest at the end of each week and an extended rest at set times throughout the adventure. It’s a regular 4e adventure, there aren’t any strange modifications to the rules. However, Wizards of the Coast is offering the opportunity to convert this 4e adventure into a D&D Next play test.

During the week 0 character creation session, everyone involved with D&D Encounters at your FLGS (players and DMs) should discus whether they want to return to regular 4e rules this season or if they’d prefer to try out the new D&D Next rules. Groups that decide to play test need to sign the NDA. It is possible to run some tables as 4e and some as D&D Next but once you pick one or the other you’re expected to stick with it for the season.

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D&D Encounters

D&D Encounters: War of Everlasting Darkness – Report Card

war-of-everlasting-darkness-coverLast week we completed season 11 of D&D Encounters: War of Everlasting Darkness. It was a short season running only 8 weeks (9 if you count the week 0), but it was jam packed full of stuff. In my opinion this was one of the best seasons so far, but that’s not to say it didn’t have some challenges. Today I provide the good folks at Wizards of the Coast with my report card for season 11. I share what I liked about this season and what I didn’t like. I try to be honest and provide constructive criticism.

I’ve provided report cards for many of the previous seasons and they usually follow a certain format: I start with the good, move on to the bad, and finish with the ugly. This season I decided to change things up a bit. I realized that for most of the things I wanted to talk about there was a good and bad side to it depending on your perspective. So with that in mind I’ve hit on a variety of topics and shared what I felt was the good and bad for each. After you’ve read through my assessment of War of Everlasting Darkness I encourage you to share your feedback in the comments section below.

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D&D Encounters

D&D Encounters: War of Everlasting Darkness (Week 8.)

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Over the past seven sessions we got used to weekly self-contained mini-adventures with a few small pockets of combat. This week we returned to the old format with one massive battle – and what a battle it was! The heroes found themselves in the right place at the right time to stop Lolth from completing her Demon Weave and usurping the mantle of goddess of magic. If she succeeded the Darkening would likely become permanent and there would be nothing to stop the Underdark denizens from claiming the surface as their own. This was the culmination of the Rise of the Underdark.

This week we had 2 DMs and 9 players at my FLGS for the grand finale. I ended up with the smaller table. We had an Eladrin Cleric (Valenae pre-gen), Shade Warlock (Binder), Half-Orc Barbarian, and Revenant (Pixie) Vampire.

This week’s encounter was tough, intentionally so. Even though it was a lot of combat it was more than just monsters on one side of the map, heroes on the other, and the two sides pounding on each other until they ran out of hit points. There was so much more going on. It was a fantastic conclusion to a very story-heavy season of D&D Encounters.