Categories
Editorial

The 4th Action: Standard, Move, Minor… Role-Playing

Combat in 4e D&D allows players to take three actions  on their turn: standard, move and minor. Different combinations of these actions are possible, but using these three actions are the basis for a round of combat.

Since the release of 4e many people have complained that combat is far too slow. The amount of options available and interupt powers just slow things down too much.

In a recent article Gamefiend from At-Will noted that “the speed of 4e is not a bug, rather it’s a feature.” I commend the full article to your attention (The Speed of Choice: the Real Reason your 4e Fights are so Damn Slow) as Gamefiend has hit on some very interesting points. Of course the speed of combat isn’t the true complaint that many have with 4e D&D. If this were the case the countless articles on speeding up combat that exist would be all that any gaming group would require.

However, the speed of combat isn’t the true issue with 4e D&D. Rather it is the cause of the issue which is a lack of time remaining to develop key role-playing opportunities. This is perhaps most prevalent in organized play where players only have four hours to finish an adventure, but it is also an issue for those playing with their home groups. If it takes approximately 10 encounters to gain a level and the average four hour session only has two or three combat encounters the pace of levelling and the game is very slow. If there is no room for role-playing in between combat encounters, D&D becomes more of a roll-playing game.

This is where the 4th action comes into play.

Categories
Editorial

State Of The Dungeon – Year 2

I’m not sure if we’re Paragon level yet, but with another year under our belt Ameron and I are pleased with The State of the Dungeon. It’s been a busy year as we’ve maintained our five day a week publishing schedule, seeking to bring you our thoughts and opinions on the great game that is Dungeons & Dragons.

We’ve sought to bring forward our thoughts on the game whether it’s changes to the DDI, character builder or LFR. Along the way we’ve developed a weekly coloumn that features D&D Encounters. While we may have eased off on the amount of skill challenges written, our archives still hold a vast treasure trove of challenges that a DM can easily drop into their game.

Looking forward we hope to renew our focus on Skill Challenges and Eberron. Two things that are vital to the home game of the Dungeon’s Master team. We also plan to make some cosmetic changes to the site, namely our banner which has made one death save too many. Of course the key component for us is engagement of you our readers. Without you this would just be a lonely corner of cyberspace. We’re thankful for our daily readers and all of our commentators. Together we all make D&D a better game to play.

Categories
Editorial

D&D Encounters: Keep on the Borderlands (Week 19)

The Keep continued to be overrun by Liazrdfolk. As the PCs ran towards the Inner Keep to fortify their defensive position they caught glimpses of the Black Dragon, Yulbraxis breathing acid on Lord Drysdale’s men in the square. They immediately rushed to aid these brave men. These heroes had already slain one Black Dragon, it was time to kill another one.

For the first time in weeks our party was down to only six players and what a difference it made. I’m not suggesting that anyone get turned away from a D&D game, especially D&D Encounters, but with the numbers back to normal the game ran a lot smoother and a lot faster. I think it’s fair to say that this was also at least in part because after 19 weeks most of us have come to know our characters so well we could run them with our eyes closed.

For week 19 our party consisted of Berrian, Quinn, Sola, a Cavalier, a Rogue and a Runepriest. No new players and no new characters this week. Just six PCs that we’d come to know and love.

Categories
Editorial

Dealing With Conflict At The Gaming Table

Mr. Pink: Hey, why am I Mr. Pink?
Joe: Because…
Mr. Pink: Why can’t we pick our own colors?
Joe: No way, no way. Tried it once, doesn’t work. You got four guys all fighting over who’s gonna be Mr. Black, but they don’t know each other, so nobody wants to back down. No way. I pick. You’re Mr. Pink. Be thankful you’re not Mr. Yellow.
Mr. Pink: Mr. Pink sounds kinda wimpy. How ’bout if I’m Mr. Purple? That sounds good to me. I’ll be Mr. Purple.
Joe: You’re not Mr. Purple. Some guy on some other job is Mr. Purple. Your Mr. PINK.
Mr. White: Who cares what your name is?
Mr. Pink: Yeah, that’s easy for your to say, you’re Mr. White. You have a cool-sounding name. Alright look, if it’s no big deal to be Mr. Pink, you wanna trade?
Joe:Hey! NOBODY’S trading with ANYBODY. This ain’t a city council meeting, you know. Now listen up, Mr. Pink. There’s two ways you can go on this job: my way or the highway. Now what’s it gonna be, Mr. Pink?

Mr. Pink: Alright, I’m Mr. Pink. Let’s move on.
Joe:I’ll move on when I feel like it… All you guys got the message?… I’m so mad, hollering at you guys I can hardly talk. Pssh. Let’s go to work.

Reservoir Dogs

Ever have one of those nights? Two of your players keep butting heads, constantly arguing about what the party should do. Perhaps one of your players is trying to play someone else’s character, constantly telling them what to do. The player thinks they are being helpful, but really the player has become The Gaming Jerk. You can see the writing on the wall and things aren’t going to end well. What do you do?

Maybe you have another problem. A player constantly disagrees with your rulings. Sometimes they are right, sometimes wrong but you’re trying to keep the game moving. You’re following the Eight Rules That Will Make You A Better DM, but you aren’t having any luck with this particular player. It seems they are taking more delight in slowing down and ruining the gaming experience for everyone at the table than just moving on. How do you handle them?

Categories
Editorial

Retreat Is Always An Option, At Least It Should Be

A common belief among many D&D players is that if the party is balanced and the DM is doing his job properly, every encounter is beatable. This kind of thinking among players instills within them with a sense of invulnerability – an invulnerability that they do not in fact possess. However, with the way that the 4e D&D mechanics work, more often than not players should have a pretty reasonable chance of overcoming a balanced encounter. Thus players continue believing that they’re capable of defeating everything they face. It never even occurs to them that in some instances they’ll face an opponent they can’t beat.

Sometime, however, you’re fortunate enough to play with a group that doesn’t mistakenly believe that they can overcome every encounter put before them. When this kind of party senses that they’re in over their head they will consider retreat as a viable option. It’s not something that will come up very often, but when it does it can have a really dramatic effect on the game.

Twice in the past week I’ve had parties toy with the idea of retreat; once during a level 1 game and the other during a level 16 game. I have to admit that I was very surprised at how differently the two groups rationalized the situation and made their choices.

Categories
Editorial

D&D Encounters: Keep on the Borderlands (Week 18.)

The siege on Restwell Keep continued. The PCs managed to stop the lizardman army from breaching the front gates long enough for reinforcements to arrive and shore up the defenses. Now the heroes moved through the inner courtyard towards Fountain Square to meet up with Lord Drysdale. When they arrive at Fountain Square they see a dozen lizardfolk overwhelming Drysdale’s soldiers. “They’re coming from Benwick’s house,” cries one of the solders. “They must have a tunnel.”

This week we were a party of eight: Berrian, Hagen, Quinn, Sola, a Cavalier, a Rogue, a Runepriest and a Sorcerer. Just like last week’s encounter, the players each got to command one of the soldiers in addition to their own PC on their turn. The soldiers were minions who could attack using their swords or crossbows.

Categories
DM Resources Editorial

Putting More “Action” in Action Points

As D&D has evolved over the years many rules and mechanics have been tweaked and changed in order to make the game better. I think one of the greatest improvements was when actions points were introduced with the Eberron Campaign Setting back in 3e D&D. They began as bonus to your d20 roll. Expending an action point meant a good attack became a great attack. With 4e D&D the action point was changed and this good idea became a great idea. Now you actually got another action when you used an action point. Awesome!

Recently I’ve been thinking back to how Wizards of the Coast described the original action point mechanic. One of the reasons it was introduced was to add an extra level of excitement to encounters. This was your chance to have your character do something truly remarkable. You suddenly gave greater consideration to trying new things that were over the top and spectacular.

Categories
Editorial

D&D Encounters: Keep on the Borderlands (Week 17)

This week we began the final chapter of the adventure. Over the next four weeks the PCs will help Lord Drysdale and his men defend Restwell Keep from the besieging lizardfolk army lead by Benwick and the Black Dragon. The heroes will defend the Keep or die trying.

All along I was looking hoping for a thrilling conclusion to this 20-week adventure and it looks like that’s exactly what Wizards has in store for us. The PCs are in a situation where things are happening at a rapid pace. They’ll be lucky to get short rests between the fighting. Everything they’ve done until now has some impact on what’s to come during the final weeks. I only hope that the adventure and the execution at my FLGS lives up to my own expectations.

Categories
DM Resources Editorial

Undead Make the Scariest Villains

Would you rather fight a beholder or a zombie? This is a much more complicated question than you might realize. Look at this through the eyes of your character and not through the eyes of a meta-gamer. In-character what is the scariest monster you can imagine? For me it’s undead more than any other.

Most monsters are, well, monstrous. They are clearly different than you and they must be destroyed. The beholder is an abomination. It’s scary, and a big party of what makes it scary is that it doesn’t conform to a physical shape you’re comfortable with. It’s a giant floating ball with eyestalks swirling about. Even if you’d never seen a beholder before and knew nothing about it, your initial instinct as an adventurer would be to attack and destroy something so awful.

Categories
Editorial

D&D Encounters: Keep on the Borderlands (Week 16)

The creatures guarding the entrance to the dragon’s lair were defeated, now it’s time to face the dragon herself. The party briefly debated how to proceed. The sneaky PCs could try to use Stealth to get the lay of the land undetected. The tanks could charge in and run full steam ahead towards any opponents that might be present. Or we could try Diplomacy and see if we could talk the dragon into not attacking the Keep.

Eventually the dim-witted Eldeth got restless and decided that a frontal assault was the way to proceed. Before anyone could change her mind she was already going down the ladder and into the hole, ready to fight the dragon or die trying. The rest of the party reluctantly followed. Fortunately level heads prevailed and we convinced Eldeth to hold her killer instinct in check until while we tried to parley.