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Friday Favourites

Friday Favourite: Zombies – Breathing Life into an Overused Undead

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From April 30, 2013, Dungeon’s Master once again presents: Zombies – Breathing Life into an Overused Undead.

First it was Vampires. Then it was werewolves. Now the popular media seems obsessed with zombies. Where the Vampires and Werewolves got the Twilight treatment and were essentially emasculated by removing the fear factor, zombies for the most part have stayed true to their traditional monstrous selves that everyone’s come to know and expect.

Zombies are everywhere. AMC’s Walking Dead is one of the most popular shows on TV, and the comic that it’s based on is still going strong after 100 issues. It seems that there are more and more zombie novels on the shelves these days than ever before, and there have never been as many big-budget Hollywood movies featuring the undead menace as there are this year.

We’ve practically reached a point where zombies have become a cliché. They’re overused and dare I say it, are starting to bore us. After all, how many different ways can you tell a story that involves a zombie apocalypse? Well, that depends on how imaginative you are. The key to telling an interesting zombie story, or in the case of gamers, running an interesting zombie-themed camping, is to use an angle that we haven’t seen before or at least hasn’t been used to death.

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Friday Favourites

Friday Favourite: 5 Ways to Make Mindless Undead More Interesting

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From October 23, 2012, Dungeon’s Master once again presents: 5 Ways to Make Mindless Undead More Interesting.

A lot of DMs have a love/hate relationship with undead; I know I do. Whenever I need a monster to round out an encounter I know that some kind of undead will always fill the gap. With so many different kinds of undead to choose from they can easily become the go-to monsters. However, as the party gets tougher I find that I’m less likely to use undead staples like skeletons and zombies. Sure I can adjust their scores to make them level-appropriate for tougher parties but these undead are really one-trick ponies. By the time the party reaches upper heroic tier they know the trick and they’re no longer impressed.

This is why I try to limit how often I use undead creatures in my campaign. Some of the most common undead, at least the ones you’re most likely to encounter in great numbers (skeletons and zombies) tend to be mindless. They rely on their overwhelming numbers rather than any advanced tactics. After all, how can a creature with no brain, or a rotten decaying brain, think at all? This lack of reason makes them boring and predictable.

But undead have their place in D&D and we shouldn’t just cast any of them aside, regardless of the PCs’ level. So in order to make mindless undead more interesting I’ve come up with 5 tips that the players won’t see coming and the PCs will never forget.

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Friday Favourites

Friday Favourite: Undead Make the Scariest Villains

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 12, 2011, Dungeon’s Master once again presents: Undead Make the Scariest Villains.

Would you rather fight a beholder or a zombie? This is a much more complicated question than you might realize. Look at this through the eyes of your character and not through the eyes of a meta-gamer. In-character what is the scariest monster you can imagine? For me it’s undead more than any other.

Most monsters are, well, monstrous. They are clearly different than you and they must be destroyed. The beholder is an abomination. It’s scary, and a big party of what makes it scary is that it doesn’t conform to a physical shape you’re comfortable with. It’s a giant floating ball with eyestalks swirling about. Even if you’d never seen a beholder before and knew nothing about it, your initial instinct as an adventurer would be to attack and destroy something so awful.

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DM Resources

Greatest Hits 2012: Undead of Different Races

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2012. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

Many years ago my home group played an extended campaign in the Ravenloft setting. In this setting each country (or Domain as they’re called in Ravenloft) is ruled by a Lord. The overwhelming majority of these Lords are undead and exceptionally evil. Any campaign that takes place in Ravenloft is going to be filled with every kind of undead imaginable. Most Lords have undead armies at their disposal so Skeletons, Zombies and Vampire Spawn are the typical foot soldiers that PCs will engage, at least initially.

As much as we loved playing in Ravenloft we eventually just got sick of fighting undead. So when we finally escaped from the horrific setting and returned to the Forgotten Realms we decided as a group that none of the DMs would use undead for a long time to come. For years following our Ravenloft expedition our party never ran into a single undead opponent – which we were ok with.

Looking back on our decision to ban undead from the game I realize that it wasn’t so much undead that we were sick of but the plainness of the undead we fought most often. The only variation between the Skeletons was the weapon in their hand. Even though each new Monster Manual presented us with plenty of new undead creatures, none were really that different than what we’d seen before.

I suspect there are other DMs and gaming groups that have gone through undead fatigue much like my group did, and I’ll bet that in many cases it was the lack of variation that led to the problem. Before taking an extreme measure like we did all those years ago, take steps to make your undead more interesting. You don’t necessarily have to give them new powers (although that is certainly an option); you just have to make them interesting. By describing a detail as simple as their original race you can add life back into your undead, so to speak. And if you feel that giving them access to their racial power that’s certainly a way to make even the most boring and predictable undead foe something to fear again.

From October 15, 2012, Dungeon’s Master once again presents: Undead of Different Races.

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Month in Review

Month in Review: October 2012

Two articles we wrote in October made a big splash with our readers: one about treasure maps and one about a player who did something very unexpected. Thanks in large part to Twitter and Reddit these two articles generated a lot of traffic and a lot of discussion. Although these were our most read articles last month they weren’t the only things we talked about in October. Undead also featured prominently at Dungeon’s Master as we posted three new articles on the subject.

If you missed any of the great articles we ran in October than this is your chance to get caught up and join in the discussion. Below we provide links to everything we ran last month.

We’d like to thank everyone who visited our site in October. We’d also like to thank everyone who took the time to leave us a comment. Your feedback is the best gauge we’ve got to determining if we’re on the right track and if our articles are helping you and your D&D games.

If there’s something you’d like to see on Dungeon’s Master or there’s a topic you like us to cover, let us know in the comments or contact us by email or Twitter.

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DM Resources

5 Reasons Intelligent Undead Became Undead

Becoming undead isn’t something that many PCs aspire to; in fact I don’t think it’s an aspiration anybody aspires to. Death may be terrible and even unexpected, but why would anyone want to become undead? I guess it really depends on what kind of undead we’re talking about and why the individual wants to extend their natural lifespan.

In most cases the transformation isn’t by choice. An unsuspecting victim becomes undead because they were killed by some un-living creature. The most likely possibilities are that you were bitten or scratched by a Zombie, Ghoul, or Vampire before you died. If this happens to a PC it’s game over for that character and time for the player to roll up a new one. The character’s undeath is treated the same way as the character’s death.

For players who really want to play undead characters they have to make that decision during character creation. They can play the Revenant or Vryloka races or they can choose the Vampire class. But if these options don’t appeal to players, a willing DM might allow a few other options. After all there are intelligent creatures that deliberately and often willingly become undead, take the Lich and Mummy, for example.

It’s assumed that a lot of the intelligent undead creatures took deliberate steps while they were alive to ensure that they could live on in undead form. Although D&D usually depicts powerful, intelligent undead as evil monsters, there is a good chance that before this villain became the undead entity the party is desperately trying to defeat he was a mortal being with a solid plan and a good reason for becoming undead.

By identifying the reason behind the transformation DMs can make intelligent undead more than a stat block. After all, the being likely lived for decades or even centuries before the PCs came along. Knowing what drove the monster to become undead will give him a personality and make him a more interesting opponent. It’s even possible that the undead creature doesn’t see himself as evil at all, and if the PCs ever discover his back-story they too may come to that realization.

With that in mind I’ve come up with 5 reasons intelligent undead became undead. I see these examples serving two different proposes. The first is to enrich the undead villain’s background. The second is to act as adventure hooks. Are the PCs trying to help or stop the would-be Lich from becoming undead or willing to take steps to ensure it happens?

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DM Resources

5 Ways to Make Mindless Undead More Interesting

A lot of DMs have a love/hate relationship with undead; I know I do. Whenever I need a monster to round out an encounter I know that some kind of undead will always fill the gap. With so many different kinds of undead to choose from they can easily become the go-to monsters. However, as the party gets tougher I find that I’m less likely to use undead staples like skeletons and zombies. Sure I can adjust their scores to make them level-appropriate for tougher parties but these undead are really one-trick ponies. By the time the party reaches upper heroic tier they know the trick and they’re no longer impressed.

This is why I try to limit how often I use undead creatures in my campaign. Some of the most common undead, at least the ones you’re most likely to encounter in great numbers (skeletons and zombies) tend to be mindless. They rely on their overwhelming numbers rather than any advanced tactics. After all, how can a creature with no brain, or a rotten decaying brain, think at all? This lack of reason makes them boring and predictable.

But undead have their place in D&D and we shouldn’t just cast any of them aside, regardless of the PCs’ level. So in order to make mindless undead more interesting I’ve come up with 5 tips that the players won’t see coming and the PCs will never forget.

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DM Resources

Undead of Different Races

When the DM describes zombies, skeletons or any other undead that attacks the party, how often does he mention what race the creature was in life? How often do you even think to ask?

As a player when I hear “skeleton” I always assume it’s a Human skeleton. I never ask if it was originally any other race. The same goes for zombies, mummies, and ghouls. I always just assume that it was human and now it’s undead. Even the description in the Monster Manual and online compendium just classifies these monsters as medium undead. But in a fantasy setting there’s no reason to assume that every undead you face was once Human. With so many other races represented in the world why wouldn’t some undead creatures have once been a race other than Human?

This might seem like a really small detail, but it can really change the way an encounter plays out. Not to mention it can drastically change the mood of the encounter. Think about it, how much more terrifying would a skeletal army be if they were once Minotaurs? What about a zombie horde full of animated Dragonborn corpses? What about Halfling mummies? Or Pixie ghouls? It only takes the DM a few minutes to identify what race the creature was before it became undead yet it can drastically alter how the players perceive the encounter. Where they might rush haphazardly into a group of “normal” skeletons, they may now rethink their tactic once they realize that these undead are special.

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DM Resources Player Resources

7 Halloween-Themed Articles

"Zombies Playing D&D" by Mandi Tremblay
"Zombies Playing D&D" by Mandi Tremblay

Every year around this time DMs are inspired by Halloween and PCs find themselves facing off against skeletons, zombies, vampires and werewolves. Campaigns become darker as the DM taps into the fear associated with Halloween. But creating something original can be more challenging than many DMs realize. In order to help, we’ve combed through our archives and found 7 articles that we think will help DMs add that Halloween flavour to their campaign without just rehashing the same things you’ve done year in and year out.

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DM Resources

More Monster Variety – Put Undead to Rest

When the heroes finish clearing away the rubble they find the entrance to a long forgotten dungeon. As they enter, the stale musty smell clearly indicates that nothing has come in or out of this labyrinth for a very long time.

“Divine characters up front, everyone else get your radiant powers and glow stones ready. It won’t be long before we encounter our fist undead opponents.”

More often then not, when an adventure involves exploitation into a sealed environment, like a dungeon or tomb, the PCs expect to fight undead. And you know what; in almost every example of this scenario they’re right.