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Friday Favourite: Confessions of a Gamer

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From March 7, 2009, Dungeon’s Master once again presents: Confessions of a Gamer.

Are you proud to be a gamer? Or do you hide the fact that once a week you play Dungeons & Dragons? I’m 34 years old, I’m a gamer and I’m proud to admit it.

I’ve been playing RPGs since I was 10, so 24 years now. And during that time I’ve met many different types of gamers. Most, like me, are proud to be gamers. Others are what I like to call “in the closet gamers.” They loved to play D&D, but would die a slow and painful social death if anyone outside of our immediate gaming group learned this terrible secret.

I’m sure this will not come as a shock to anyone reading this blog, but when I was in high school I was a huge nerd. In fact, I’m still a pretty big nerd. As a teenager, I was not part of the popular crowd and I wasn’t invited to parties. But I had a solid group of friends and one of the hobbies we shared was D&D. Every weekend, while the “cool kids” were getting drunk and partying, we were enjoying a night of role-playing games. And as lame as that sounds, I’m not ashamed to admit it.

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Friday Favourites Humour

Friday Favourite: Holiday Shopping Skill Challenge

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From December 11, 2009, Dungeon’s Master once again presents: Holiday Shopping Skill Challenge.

‘Tis the season for giving and receiving gifts. Regardless of your personal or religious reasons for celebrating during the holiday season, everyone likes getting gifts. This is no secret to retail merchants. They know that you’ll be shopping for everyone on your list at this time of year and they want you to spend, spend, spend.

Shopping for Christmas presents can be a lot of hard, grueling work. It’s the part of the holidays that I like the least. So I decided to look at a challenging, real life situation through my D&D coloured glasses (as I so often do). A few months ago we put together a skill challenge called Battle for the Remote. It’s in that same vein that I present a holiday themed, real life skill challenge called Holiday Shopping.

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Friday Favourite: Should Monsters Employ Smart Tactics?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 17, 2011, Dungeon’s Master once again presents: Should Monsters Employ Smart Tactics?

As the DM it’s my job to control all of the monsters during a fight. Each player runs his own character but everyone else involved in the battle is my responsibility. In some cases the Monster Manual provides tactics (albeit very basic tactics), but in the vast majority of situations it’s completely up to me to decide which monster attacks which PC and what power they use.

As the DM I have to decide if the monsters are going to do what’s most tacitly sound (basically, what’s best for the monsters), or are they going to do what seems most fair to the players at my gaming table? For a long time I’ve been doing what’s fair and paid little attention to tactics. But the more I’ve been thinking about this approach the more I think that it’s hurting my game.

D&D isn’t (or shouldn’t be) the DM vs. the players. It’s a cooperative, story-telling experience with a lot of thrilling combat thrown in. Although we often joke about winning D&D when the PCs defeat all the monsters during an encounter, this is obviously not the case. Yet if a PC dies during combat the player certainly feels like he’s lost the game. For this reason I generally try not to pick on one PC and have the monsters gang up on him. After all, no one like it when their PC dies. But am I really doing the players any favours by not having the monsters employ sound tactics?

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Friday Favourite: Tavern Trappings

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From May 14, 2010, Dungeon’s Master once again presents: Tavern Trappings.

old world tavernLast week we provided a list of 118 Tavern Names. In the article, Wimwick provided some good positioning around making a tavern more than just a typical, average, run-of-the-mill establishment. Giving it a name is an excellent start. But why stop there?

Considering how often PCs find themselves in taverns, it’s important that you take some time to make each one unique and memorable. You don’t have to spend hours on it; a few minutes will do the trick. Adding those little details brings the setting to life. Without these details your tavern is just a forgettable background. So before the PCs head to the next watering hole for a quick drink, take a minute to flesh it out a little bit. Using our list to find an appropriate tavern name is a great start, but don’t forget to describe the staff, the patrons and the décor.

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Friday Favourite: Eenie, Meennie, Mini – Using Minis that Match the Monster

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 20, 2011, Dungeon’s Master once again presents: Eenie, Meennie, Mini.

beholderI wasn’t a fan of minis until 4e came along. The introduction of very tactical combat made the conversion easy. I enjoy the different perspective that a large mini represents on the battlefield, how lines of sight might be affected and how the battle in general unfolds. Of course it has also led to several members of the Dungeon’s Master team to develop rather large collections of minis. Which is all to my benefit as a player and DM.

One of the questions I’m constantly debating is whether to use a mini that matches the monster they player’s are fighting. Now let me clear up that last statement. If the players are fighting a dragon, a beholder or a giant I use the appropriate mini. The dragon might not be the right colour, thought that’s usually not a problem, but the mini at least represents the monster.

Where I’m less specific is with humanoid combatants. My half-orc’s might look like humans, and my minotaurs might look like elves. As long as I have a mini on the table I’m usually satisfied.

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Friday Favourites

Friday Favourite: Zombies – Breathing Life into an Overused Undead

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From April 30, 2013, Dungeon’s Master once again presents: Zombies – Breathing Life into an Overused Undead.

First it was Vampires. Then it was werewolves. Now the popular media seems obsessed with zombies. Where the Vampires and Werewolves got the Twilight treatment and were essentially emasculated by removing the fear factor, zombies for the most part have stayed true to their traditional monstrous selves that everyone’s come to know and expect.

Zombies are everywhere. AMC’s Walking Dead is one of the most popular shows on TV, and the comic that it’s based on is still going strong after 100 issues. It seems that there are more and more zombie novels on the shelves these days than ever before, and there have never been as many big-budget Hollywood movies featuring the undead menace as there are this year.

We’ve practically reached a point where zombies have become a cliché. They’re overused and dare I say it, are starting to bore us. After all, how many different ways can you tell a story that involves a zombie apocalypse? Well, that depends on how imaginative you are. The key to telling an interesting zombie story, or in the case of gamers, running an interesting zombie-themed camping, is to use an angle that we haven’t seen before or at least hasn’t been used to death.

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Friday Favourites

Friday Favourite: What Music Is Playing During Your Battle?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From May 21, 2010, Dungeon’s Master once again presents: What Music Is Playing During Your Battle?

In grade 5 my teacher asked the class if we could only have one song playing as our theme song, what would it be?

For the life of me I don’t recall what song I selected. However, John Arcadian’s post at Gnome Stew got me thinking about this again. John highlights the tool Pandora. Now, because I live in Canada I don’t have access to this nice tool. I do however have access to my ipod and all the CDs I still haven’t copied over to a digital format.

John’s article brought me back to that question my grade 5 teacher asked, only this time it was what songs would compose my D&D soundtrack?

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Friday Favourite: Playing Yourself as a D&D Character

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 8, 2011, Dungeon’s Master once again presents: Playing Yourself as a D&D Character.

Last week fantasy author Joel Rosenberg died. Rosenberg’s Guardians of the Flame series was my introduction to fantasy fiction. In book one, real world college students become the characters they created when they are transported into their fantasy role playing game. Once inside the game world they realize that in addition to possessing all of the powers and skills of their characters, they still also know everything they did in real life. These characters apply their modern beliefs and values along with rudimentary technology into the game world and become a powerful force striving to make an imperfect world better. As an avid gamer I thought this was the most brilliant premise I’d ever heard the first time I read these books.

The series capped at 10 books, but for many fans the essence of what made this series great ended with book five. Books six through 10 saw the real world character retire (or die) and their children become the focus of the adventures. I’ve read those first five books many times. And even though I’ve read hundreds of other fantasy novels since then I still think that the initial premise of the series holds up. I mean, really, who among us hasn’t imagined themselves as their character at one time or another?

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Friday Favourite: The Gaming Jerk

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From August 7, 2009, Dungeon’s Master once again presents: The Gaming Jerk.

During a recent D&D game at my Friendly Local Gaming Store (FLGS) I got stuck next to a gaming jerk for four hours. Being the nice guy that I am I didn’t say anything at the time, but the more I thought about it afterwards the more I realized that gaming jerks need to be singled out and reprimanded for the good of the game.

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Friday Favourite: Traps – Challenge the Players and the Characters

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From September 27, 2011, Dungeon’s Master once again presents: Traps – Challenge the Players and the Characters.

Sometimes it’s difficult to separate what the player knows from what the character knows. The reverse can also be true, in a manner of speaking. There are going to be times when the character would have certain knowledge or information that the player would never ever know themselves. This is just part of how the game works. You have to accept it if you’re going to play RPGs.

When it comes to combat there’s rarely any concern between the separation of player and character knowledge. Combat has clearly defined mechanics that involve a lot of dice. It doesn’t matter that I’m not proficient with a great sword, if my PC has the appropriate proficiency then the mechanics account for that and I keep on rolling my dice.

Where this becomes more troublesome is outside of combat. During the non-combat parts of role-playing games players have to be more mindful of separating what they can do from what their character can do. This situation can be troublesome when playing characters with exceptionally high ability scores or playing characters with exceptionally low ability scores.