Categories
Player Resources

Hurry Up and Wait – A Look a Delaying and Readying Actions

Pay attention players, your spot in the initiative order is not set in stone. Players get so excited when it’s their turn all they want to do is attack. Many players forget, or don’t even know, that they can wait and hold their action whenever they want to. There’s nothing in the rules that says you must go when your turn in the initiative comes up. If more players took this to heart, combat encounters could be a lot more exciting and in some cases a lot faster.

Once combat is in full swing players should talk to each other in-character (assuming that PCs can actually hear one and other and don’t care if they’re overheard). As the battle unfolds situations will arise where some PCs will see an opportunity to shine. It might be a chance to inflict a lot of damage, it might be a chance to push an opponent off a cliff or it might be a chance for the defender to mark everyone with a close burst attack. As soon as you see this golden opportunity let everyone know. By announcing what you want to do the other players can act accordingly and delay as necessary. Remember that the party is a team, not a bunch of individuals all trying to steal the spotlight. By defeating the monsters quickly and efficiently the battle ends faster which is a win for everyone.

Categories
DM Resources Player Resources

Let the Players Roll More Dice

Players love to roll dice. This is one of the reasons that strikers are so popular in 4e D&D. Strikers attack more often and always seem to roll more damage dice than classes in the other roles. I must admit that I fall squarely in the “love to roll dice” camp. It’s part of what I find appealing about D&D or any board game for that matter. Quite simply, it’s fun. But for some players rolling dice is where their interest stops.

I’ve had a lot of issues lately with players who don’t pay attention to what’s going on when it’s not their turn. I’ve tried a lot of different things to keep them engaged from rewards to punishment but many simply zone out. I see this a lot during public play like D&D Encounters and LFR. I’d pretty much given up and come to accept that some players are simply there to roll dice and don’t care about what else is going on if it doesn’t directly affect their character. And then I finally came up with a way to solve this problem and the solution involved rolling more dice.

Categories
Player Resources

Use Teamwork, Aid Another

Most players assume, incorrectly, that the only way to aid another is when they’re trying to make a skill check, most often during a skill challenge. They don’t know or don’t remember that there are other options when it comes to aiding another PC. In Monte Cook’s October 11th Legends & Lore article, Live Together, Die Alone, he talks about the importance of teamwork in D&D. This seemed like the perfect opportunity to highlight some of the benefits of using aid another for players and DMs.

For some readers this article will serve as a refresher. Although I’ll provide some creative ideas and situations in which aiding another can be useful, for the most part I’ll be highlighting a lot of the rules that are already out there. However, for many others I know that a lot of what I’m about to cover will be new to them.

Aid another is one of the most underused and under appreciated elements of 4e D&D. Few players are willing to give up a standard action to do anything that isn’t an attack or a second move. But in many cases there are better options and if you’re willing to work together as a team and not feel the absolute need to be the star of the show then aiding another can sometimes be the action that makes the biggest difference during combat.

Categories
Player Resources

Playing Someone Else’s Character

In my experience there are two things that gamers like to talk about more than anything else: their own character and ways to improve everyone else’s character. Everyone always thinks that they have the very best character and most gamers want to tell you all about it. Yet no matter how awesome someone else believes their character is, someone always thinks they have a way to improve it.

As a DM I often ask the players to provide me with copies of their character sheets before I start a new campaign. By looking over their defenses, feats, powers, and items I can get a better idea of their power level relative to the other PCs and relative to my monsters. It also gives me a chance to suggest improvements and changes to their characters. In some cases the players will be grateful for pointing out better options (especially when they have two feats that don’t stack), but most times the player gracefully accepts the feedback and does nothing. After all they know that their character is already awesome so what business do I have telling them to make changes?

I realized that people become very attached to their characters. They see the PC as an extension of themselves and take great pride knowing that they’ve built this PC exactly the way they want to. Unfortunately this often blinds some players to the fact that their PC really isn’t as awesome as they think. If only there was a way to show those players just how much better their PC would be if they tweaked a few little details? And then it hit me – there is a way.

Categories
DM Resources Player Resources

Make Magical Item Identification Harder

In its attempt to simplify things and keep the game and the players focused on the important details, identifying magical items in 4e is something any PC can do during a short rest. I think it’s time for this to change. This is something that they had right in previous editions of D&D.

In this week’s Legends & Lore column Magic and Mystery, Monte Cook talked about the wonder of magical items. He focused mainly on the idea of magic being too commonplace in most campaigns, but he also brushed on the idea that some magical items should have hidden properties that are only revealed when certain conditions are met. This really got me thinking about the whole mechanic of magic item identification.

Based on the current rules all a PC has to do to identity an item is spend time handling and examine it during a short rest. After the five minutes are up they know that the sword is a +2 Frost Weapon or that the boots are Goblin Stompers. They know the exact nature and properties of the item. I realize that this makes things simpler but it also makes things boring.

Categories
Player Resources

Say What? – Languages in D&D

What languages does your character know? How about the other PCs in your party, any idea what languages they know? More importantly do you even care? During character creation everyone always pays close attention to class, race, ability scores, feats and powers. Little thought is usually put into choosing languages. By dismissing language as an insignificant part of the character creation process you may be overlooking a little detail that could provide you and the party with advantages you hadn’t considered.

In order to make things simple it’s assumed that all PCs are fluent in Common (the human language). Other non-human races are usually fluent in the language associated with their exotic heritage. Depending on the race, class and background you choose for your PC you might even be trained in a few additional languages right from level 1. However, few players that I’ve gamed with give much thought to this important choice.

So what should you consider when choosing your PC’s languages? I know from my own experience I usually select the language spoken by the monsters I suspect we’ll encounter or I take the language associated with the races that make up the rest of the party. This way relies more on mechanics and less on character development. For that angle I suppose you should carefully consider the languages that make the most sense with the character’s back story. Regardless of how you make your decision once you’ve selected your PC’s languages it’s time to look at how to put that knowledge to its best use during the game.

Categories
DM Resources Player Resources

The Honor System

What do mafia hit men, Wild West gunslingers, Japanese samurai and the Knights of the Round Table have in common? They all work under a code of honor. Despite the danger, brutality and violent nature of their jobs, each of these examples has a strict code that helps them define what actions they are willing (and not willing) to do to get the job done.

Aside from alignment, most PCs don’t have any strict code that dictates their actions; although in previous editions of D&D the Paladin did have this restriction. Now it comes down to the player running the character. The only honor your character has is that which you instil in him. Honor, however, is certainly subjective. Two players who play their PC with an honor code are likely to have some differing opinions on what is allowed and what is not.

A common aspect in the code of honor is that women, children and innocent bystanders are usually exempt from any part of an ongoing conflict. If you’ve got a beef with a local merchant you won’t kidnap or harm his family as leverage. His business might be fair game, but his son or grandfather is not to be harmed. Assassins generally have a similar code; remember Leon’s motto in the movie the Professional: “No women, no kids.”

Categories
DM Resources Player Resources

What are the Best Feats? The Results Are In!

Two months ago we began this rollercoaster ride by asking the simple question “What are the best feats in 4e D&D?”. Today we end the speculation and share the results that you helped us collect. We are ready to announce the findings and provide our commentary on the results.

The poll is now closed. We had 353 people cast 1151 votes. Although this is clearly just a small sampling of gamers, I think we can safely say that the trending we saw was indicative of many, if not most gamers.

Let’s begin with the results. For the past month our active poll asked our readers to choose the top four feats from a list of 10 provided. Here are the results.

Categories
Player Resources

It’s Here! – Lair Assault: Forge of the Dawn Titan

If you’d asked me yesterday what my favourite D&D product was I would have really struggled to give you an answer. Today I can answer you immediately – Lair Assault: Forge of the Dawn Titan. This adventure is awesome! I’m even going to go so far as to say that it’s one of the best 4e D&D products released so far. Yes, I believe it’s that good.

I don’t want to ruin anyone’s first time though the adventure so I’m not going to reveal any spoilers. Instead I’m going to share things that the players will learn as soon as they sit down at the gaming table, as well as my thoughts on some of the more interesting aspects of the adventure.

Categories
Class Discussions Player Resources

Band of Brothers: Adventuring Parties of the Same Race

In the upcoming Lair Assault public play adventure series Wizards is introducing “Glory,” a new achievement system where players earn points for accomplishing different goals. However, not all Glory is earned for defeating the monsters. In order to encourage repeat play they’re awarding Glory for trying things you might not normally consider trying – one such scenario is playing a party where everyone is the same race.

Have you ever played in a party where everyone was the same race? Normally, when you’re creating a character you can choose from any race or class that interests you; the sky’s the limit. What this usually means is that the party ends up with five PCs each representing different races and classes, and that’s ok. In fact it’s practically expected. A party where everyone’s the same race is an anomaly in D&D. But after hearing that Wizards would reward players with special Glory for trying this unusual party make-up I started considering just what such a party might look like. The more I thought about it the more excited I got about where this might lead.