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Player Resources

Use Teamwork, Aid Another

Most players assume, incorrectly, that the only way to aid another is when they’re trying to make a skill check, most often during a skill challenge. They don’t know or don’t remember that there are other options when it comes to aiding another PC. In Monte Cook’s October 11th Legends & Lore article, Live Together, Die Alone, he talks about the importance of teamwork in D&D. This seemed like the perfect opportunity to highlight some of the benefits of using aid another for players and DMs.

For some readers this article will serve as a refresher. Although I’ll provide some creative ideas and situations in which aiding another can be useful, for the most part I’ll be highlighting a lot of the rules that are already out there. However, for many others I know that a lot of what I’m about to cover will be new to them.

Aid another is one of the most underused and under appreciated elements of 4e D&D. Few players are willing to give up a standard action to do anything that isn’t an attack or a second move. But in many cases there are better options and if you’re willing to work together as a team and not feel the absolute need to be the star of the show then aiding another can sometimes be the action that makes the biggest difference during combat.

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DM Resources Player Resources Skill Challenges

Skill Focus: Assisting (Part 2)

Assisting with skill checks needs to be something more than just a quick roll or an afterthought. I like the concept of assisting and I think there’s a lot of room to build on this mechanic. In Skill Focus: Assisting (Part 1) I was complained about what I think is a broken mechanic and shared my ideas on how to improve it. This time I’m only going to focus on the positives. I’m going to explore what actions constitute assists and expand on them.

Categories
DM Resources Player Resources Skill Challenges

Skill Focus: Assisting (Part 1)

As I’ve said numerous times before, the addition of skill challenges to 4e D&D was a stroke of genius. It has provided us with the means to develop our characters in ways beyond excellence with a sword. We finally have a mechanism for using Acrobatics, Diplomacy and Thievery in a meaningful way that will yield XP.

Not all characters are strong in a variety of skills (Fighters, we’re looking at you), but thanks to the assist even the most unskilled PC can participate in a meaningful way during the skill challenge. My concern is that the assist mechanism is broken. So I’m going to share with you my ideas on how to fix it.