Categories
Friday Favourites Player Resources

Friday Favourite: Playing a Recognizable Archetype

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From November 30, 2009, Dungeon’s Master once again presents: Playing a Recognizable Archetype.

“What would the crew of the U.S.S. Enterprise look like if they were D&D characters?” I’ve asked myself this question numerous times over the last few weeks as I’ve watched old episodes of Start Trek: The Next Generation. It’s an interesting exercise, and it got me thinking about what it would take to play these archetypes in an ongoing camping.

Over the years I have participated in games that borrowed famous characters from familiar stories. It was an interesting way to create new characters and the games were a lot of fun.

Categories
Player Resources

Greatest Hits 2013: Your Character’s Psychological Profile

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2013. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

Some would argue that personality is not something you can stat out on a character sheet; each character’s personality derives from the player running that character. I’d agree, but I’d also add that if you can quantify certain elements of a character personality that may help some players develop a unique personality for each character they play.

In D&D the only real measuring stick for personality seems to be alignment. Yet so few players and DM care about playing to a PCs alignment that it becomes an irrelevant statistic and is often left blank (in my experience).

In the article I talk about how most of my characters end up having a personality that’s an awful lot like mine. It’s easy to make new characters, but it’s a lot more difficult to create new personalities with each. If you participate in public play you might have a whole stable of character by the end of just one year. When 4e first came out I had at last a dozen LFR character and three or four PCs for my various home campaigns. Mechanically each was a different race and class, but as I played them the majority of these PCs behaved, acted and spoke just like me.

Creating a psychological profile for a character can give players that quantifiable measure they need to “get into character.” Knowing how cruel or loyal or selfish your PC is compared to other PCs can really help you develop a frame of reference by which to play your character.

From February 6, 2013, Dungeon’s Master once again presents: Your Character’s Psychological Profile.

Categories
Editorial Player Resources

Greatest Hits 2013: Stereotypical Gamers – Debunking the Myths

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2013. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

Not too long ago I read the fantastic book Of Dice and Men by David M. Ewalt. It’s the story of Dungeons & Dragons and the people who play it. Ewalt explores D&D from the game’s origins through its rise to cultural prominence, and its ripple effect on popular culture today. This book is great for gamers and non-gamers who are curious about D&D and RPGs.

Originally I was going to dedicate an entire post to reviewing this book, but I realized that singing its praises in the new intro to the Stereotypes article was a better way to go. In the book Ewalt gets back into gaming after a lengthy hiatus. He has a lot of preconceptions about the gaming community and holds many of the stereotypes we discus in the article below to be true. The book does a great job of providing a fair look at gamers and role-playing games as a whole and by the end Ewalt has debunked many of the myths.

As a hardcore gamer I found this book especially enlightening. I had no idea of how D&D came into being nor did I realize how influential it was in the creation of just about every other RPG that followed it. I easily identified with Ewalt as he explored D&D through the ages, seeing myself in many of his experiences. If you haven’t read Of Dice and Men, do yourself a favour and pick up a copy. No serious gamers should be without their own copy. In my opinion this book is as vital to your RPG shelf as the PHB and DMG.

Order Of Dice and Men on Amazon.com.

From April 22, 2013, Dungeon’s Master once again presents: Stereotypical Gamers – Debunking the Myths.

Categories
Player Resources

Greatest Hits 2013: Back to School Tips for Gamers

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2013. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

When I wrote this article I put a back to school spin on it. But rereading it I realize that the advice contained within is applicable pretty much year round. If you’re a gaming nerd or just a gaming enthusiast you should do your part to share your love of games with others.

The challenge I’ve found when trying to get new people into gaming is where to start. Most people hear “board games” and think of Monopoly or Scrabble. This is a reasonable response based on their limited gaming frame of reference, and it presents you with a great opportunity to show them just how far board games have come in the years since those classics were invented.

When I talk games with the uninitiated I usually begin by asking them what kind of games they enjoy. If they say they don’t know I present them with some of the gateway games that I love. Games like Ticket to Ride, Settlers of Catan and Forbidden Island. These games are relatively simple and easy to learn. But even explaining what these games are like can scare away a new gamer. I’ve found that to really get someone hooked you need to sit them down and play with them.

When bringing new gamers into the fold simplicity is key. Cooperative games are also very helpful as they encourage cooperation rather than an adversarial approach. Games like Catan and Forbidden Island don’t use a traditional game board which often blows people away as you begin setting things up. Today’s board games are sophisticated, inventive, and usually a lot of fun. These aren’t your parents’ games, but your parents may still enjoy them.

Just remember that your enthusiasm will be encouraging and contagious when you teach games to new people. However, keep the first few games light hearted and simple. Don’t necessarily introduce all the optional advance rules. Purposely make a bad move or two if they’ll demonstrate an important mechanic. Don’t throw the game, but make sure the new players are getting it, having fun, and have a chance of success.

If you got new games for Christmas and you’re going back to school next week, become a gaming ambassador this semester. Find new people with whom you can share the great hobby of board games. And if they’re really keen, then start to talk to them about RPGs and things a little bit more advanced than Monopoly.

From September 3, 2013, Dungeon’s Master once again presents: Back to School Tips for Gamers.

Categories
Player Resources

Greatest Hits 2013: 6 Ws of Character Creation

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2013. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

It was a welcome treat to have Wimwick contribute a few articles in April when we were doing the A to Z Blogging Challenge. This article for the letter “W” really came at the right time. As more and more people participated in the D&D Next play testing we saw a lot of new characters during public play. If we were lucky, players took 2 or 3 of the Ws into account when making characters. But it was rare that they ever took all 6 into account.

Regardless of what edition you’re playing or even what RPG you’re playing, this article provides players with great points for developing a really interesting a well rounded character. By defining your PC as more than a race & class you’re bound to have even more fun playing him.

Wimwick’s suggestion to add the extra W for weapon was an especially good point. A Lot of players pick the weapon that does the most damage and don’t take “coolness” into account. They forget that the kind of weapon you wield says as much about your character as the other 5 Ws.

After you answer the 6 Ws, be sure to incorporate those details into the game as you play. These are the things that make your character unique so be sure to share those details. Make the character memorable for the entire table and not just for you. Encourage other players to put the same kind of thought into their own PCs, and if they need help getting started you can point them back to this article.

From April 26, 2013, Dungeon’s Master once again presents: 6 Ws of Character Creation.

Categories
Player Resources

Back to School Tips for Gamers

Going to college was an opportunity for me, as a gaming and comic book nerd, to try and reinvent myself. I could be one of the cool kids if I wanted to be; after all no one knew me so I could try to pass myself off as anything I wanted. Good in theory, but I quickly realized that I’m a gamer and that I couldn’t change or hide that fact. Instead I took my first steps as a gaming ambassador. I shared my love of games – board games, card games and role-playing games – with all of the new people I met while I was away at school. The key was to ease people into it gaming and let them discover for themselves just how much fun gaming can be.

Categories
Player Resources

In Anticipation of GenCon: 7 Reasons Why I’d Rather Be At GenCon

gencon-logo-01For those of you not lucky enough to be at GenCon 2013, I think you’ll find that Wimwick very accurately summed up his feelings of jealousy and longing in this post from our archives.

Originally published on August 5, 20011, Dungeon’s Master once again presents 7 Reasons Why I’d Rather Be At GenCon.

Categories
Player Resources

In Anticipation of GenCon: 10 Things I Learned at Worldwide D&D Game Day

gencon-logo-01Many people try role-playing games for the first time at their FLGS or at a gaming convention. Events like D&D Encounters and D&D Game Day present great opportunities for curious observers to sit at the table and join in the fun.

This weekend at GenCon and at FLGS in the U.S.A. and Canada, the Murder in Baldur’s Gate launch weekend event provides the perfect opportunity for new people to try D&D for the first time. As experienced gamers it’s up to us to act as ambassadors for the gaming community and welcome these new members into the fold.

A someone who knows what it’s like to wear the gaming ambassador hat on a regular basis I’d like to offer some suggestions on how we can all work together to ensure that new gamers have a good time. These tips are valid for any public play game including D&D Encounters, Game Day, or GenCon.

Originally published on May 25, 2009, Dungeon’s Master once again presents 10 Things I Learned at Worldwide D&D Game Day.

Categories
Player Resources

In Anticipation of GenCon: 7 Appalling Things I Witnessed at the Gaming Table

gencon-logo-01Many gamers assume that people who share their hobby also share their sensibility regarding what’s considered socially acceptable at the gaming table. Regrettably this is not always the case. From time to time during public play games (such as those run at conventions) players will be clueless about what’s expected of them when it comes to the social contract. I’m not even talking about matters of personal hygiene, although that’s an issue too. I’m talking about what most consider to be acceptable behaviour and the line that’s cross all too often.

This article was written following my personal experiences at GenCon a few years ago. I have rerun it every year since as a reminder that a little bit of courtesy and common sense go a long way at the gaming table. As you read this article make note of the offenses you think you might be guilty of this year at GenCon and do your best to avoid committing any of these violations.

We ran this as part of our Great Hits 2011 at which time I wrote a new intro for it. I think that the new intro is just as important as the original article so I’ve decided to include it with today’s re-post.

Originally published on August 12, 2011, and then again on December 19, 2011, Dungeon’s Master once again presents:

Categories
Player Resources

In Anticipation of GenCon: Don’t Be a Dick – 4 Tips for Following Wheaton’s Law

gencon-logo-01

With only a few days until GenCon, many of the gaming blogs will be sharing their list of dos and don’ts for making your GenCon experience great. Today and tomorrow Dungeon’s Master offers some tips on what you can do to help make everyone else’s GenCon experience great.

While you’re busy trying to enjoy the best four days in gaming make sure that you’re not ruining someone else’s. Although most gamers I’ve met are pretty well behaved, there are some who are completely oblivious and don’t realize that their poor behaviour will have a negative impact on those around them. So be mindful of others when you’re at GenCon (or at your local FLGS for that matter) and give this article from the archives another once over.

Originally published on July 16, 2012, Dungeon’s Master once again presents Don’t Be a Dick – 4 Tips for Following Wheaton’s Law.