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Greatest Hits 2013: Your Character’s Psychological Profile

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2013. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

Some would argue that personality is not something you can stat out on a character sheet; each character’s personality derives from the player running that character. I’d agree, but I’d also add that if you can quantify certain elements of a character personality that may help some players develop a unique personality for each character they play.

In D&D the only real measuring stick for personality seems to be alignment. Yet so few players and DM care about playing to a PCs alignment that it becomes an irrelevant statistic and is often left blank (in my experience).

In the article I talk about how most of my characters end up having a personality that’s an awful lot like mine. It’s easy to make new characters, but it’s a lot more difficult to create new personalities with each. If you participate in public play you might have a whole stable of character by the end of just one year. When 4e first came out I had at last a dozen LFR character and three or four PCs for my various home campaigns. Mechanically each was a different race and class, but as I played them the majority of these PCs behaved, acted and spoke just like me.

Creating a psychological profile for a character can give players that quantifiable measure they need to “get into character.” Knowing how cruel or loyal or selfish your PC is compared to other PCs can really help you develop a frame of reference by which to play your character.

From February 6, 2013, Dungeon’s Master once again presents: Your Character’s Psychological Profile.

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Your Character’s Psychological Profile

The character creation process, be it for D&D or any other role-playing game, usually starts with filling in all the boxes and fields on the character sheet. In D&D the areas that usually get the most attention are the class, race, ability scores, skills and weapons. Once these are filled in you’re well on your way. For many this is where the creative process ends. They have all the hard facts they need to begin play. From a mechanics point-of-view they’re ready to explore dungeons and slay monsters.

For the number crunchers and power gamers this is all they’re interested in. They’ve filled in all the blanks on their character sheet so they must be done, right? I suppose, but what about the character’s personality? After all, this is a living being. Shouldn’t you spend at least a few minutes figuring out this character’s personality? It may not factor into their attack scores or skill checks, but it can help guide your role-playing and give you (and the rest of the players at your table) a better idea of who the character is and not just what kind of sword he wields.

Unfortunately the only area of the character sheet that even comes close to defining the character’s personality is alignment. However, in my experience alignment is one of the most overlooked or outright ignored parts of the character sheet. Even when it is completed it rarely carries any weight in how the PC is run. In previous editions of D&D there were nine alignments, in 4e we’re down to five. As new players come to D&D, alignment seems to be less important and plays a much smaller role in the character development.