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Adventure Hooks Class Discussions DM Resources

Adventure Hooks for Divine Characters (Part 2)

Last week we gave you 10 Adventure Hooks for Divine Characters. Today we add to that list by providing 10 more. As we mentioned in last week’s article, adventure hooks featuring divine characters can be a lot more complex than typical hooks.

The faith of the divine PCs will often dictate which side of the conflict presented in the adventure hooks they land on. It’s up to the DM to decide which side of the conflict will make for the most interesting encounter. Just remember that divine PCs may choose to act in the best interest of their faith even if it’s not in the best interest of their party.

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D&D Encounters

D&D Encounters: Dark Legacy of Evard (Week 3)

After securing the armory, Captain Grimbold and the rest of the volunteer militia arrived and equipped themselves. Now the townsfolk were armed and capable of defending Duponde from the shadow creatures that were running rampant throughout the city. Grimbold asked the PCs if they would assist the militia and take to the streets, helping the locals and destroying or chasing off any threats that may be lurking in the shadows. The PCs eagerly agreed.

At our local FLGS we again had enough players to run three tables. At my table we had five PCs: Jarren, a Dragonborn Paladin, a Human Warlock, a Human Vampire and a Githzerai Swordmage. This is the first time in about 20 sessions that there wasn’t a leader at my table.

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Class Discussions

Exploiting Racial and Class Powers: Warforged Resolve

Warforged are an unstoppable race. They wade into battle and keep fighting long past the normal limits of other their flesh and blood companions. Their durability bolstered by their racial power, lets them call on their deepest reserves to heal damage, gain temporary hit points and make saves to shrug off ongoing damage. Few other races are as all around tough as Warforged.

Warforged Resolve is a great racial power because it allows your PC to gain temporary hit points as a minor action. If you wait to use the power when you’re bloodied it also provides a way to get healing without expending a healing surge. The fact that it scales as your level increases. makes this power even more versatile. This alone may at first make Warforged Resolve seem like a poor cousin to Dwarven Resilience (which lets you use your second wind as a minor action and thereby spend a healing surge to regain a lot of hit points), but thre’s more. On top of the real and temporary hit points, you get to make a save against ongoing damage when you use Warforged Resolve.

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DM Resources

Mandatory DM Rehearsal

All performers rehearse. You’d never expect an actor to perform Shakespeare after a single reading of the script. Nor would you expect a musician to get up on stage and perform flawlessly just because you know that they can read the music that’s in front of them. If you’re trying to get the best performance from an artist then you need to ensure that they’ve had ample time to rehearse.

DMs may not be artists in the same sense or category as actors or musicians (and I’m not going to insult anyone who falls into one of those two categories by suggesting otherwise) but we can look to these disciplines and borrow their best practices. DMs certainly do their fare share of prep work when they build encounters. They choose monsters, draw maps and compose skill challenges, as well as develop the entire campaign arc. But prep isn’t the same as rehearsal.

Over the past couple of months I’ve been the DM for two different groups playing D&D Encounters. Every week I run the exact same encounter twice. None of the players or characters are the same, but everything else is identical. What I’ve found is that I’m a lot more comfortable when I run that second group and I’ve come to realize that’s it because of the familiarity I gained by running it twice. The first group provides me, as the DM, with a chance to rehearse the encounter.

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Adventure Hooks Class Discussions DM Resources

Adventure Hooks for Divine Characters (Part 1)

Adventure hooks are usually pretty simple. One or two sentences serve as inspiration, helping the DM create his next encounter or even a whole arc of the camping. However, adventure hooks designed to include divine characters have the potential to be a lot more complicated.

Right from level 1, divine characters have the support and resources of their church behind them. The PC may not be important or powerful enough within the hierarchy to request a magic item or demand an audience with the high priest, but this relationship exists. Even in circumstances where a divine character has left or been expelled from his order, he still has his faith. Should this character require aid he only needs to find others with similar beliefs and he’ll likely get it.

In most cases, PCs are in good standing with their church. They will often aid followers of the same faith and other members of the church if they need it. Likewise there is a good chance that these same people will assist the PC if the situation is reversed. This makes adventure hooks that feature divine characters a lot more complicated.

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D&D Encounters

D&D Encounters: Dark Legacy of Evard (Week 2)

Trapped in the Shadowfell, the adventures looked for answers. How did the entire town of Duponde end up here? More importantly how will they return home? And what happened to the Wizard and his Halfling companion? Could they have anything to do with this or were they dragged out of the Old Owl Inn while the heroes fought the Gargoyles last week?

My FLGS ran two super tables last week with eight players at each. We even had to turn players away after we began. Anticipating another strong showing we were prepared to run three tables in stead of just two. As it turned out we ended up with three DMs and 13 players. So we ran two tables with four players at each and a third table (mine) with five players.

The party at my table was made up of Jarren 1, Jarren 2, a Dragonborn Barbarian, Eladrin Warlock and Half-elf Druid. I’d say that the players ranged from moderate to almost no experience. Realizing that the group lacked any hard-core veterans I decided to take it easy on the party when it came time for combat. As it turned out they still had a lot of trouble, but well get to that shortly.

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Class Discussions

Exploiting Racial and Class Powers: Bloodhunt

Hellfire and damnation. Illegitimate spawn of infernal powers, the coupling of wicked desires. These are the calling cards of the Tiefling, perhaps the least understood and least trusted of all races. To call them friend is to place oneself under suspicion.

The Tiefling draws upon this mistrust, and gains power from their upbringing. The very fires of hell run through their blood and when given the opportunity the Tiefling lets any and all who stand in their path know that no mere mortal stands before them.

Fear and fury are the two primary weapons of any Tiefling. By exploiting these aspects of their makeup a Tiefling transforms from a common enemy to one who simply cannot be ignored on the battlefield.

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DM Resources

Divine Organizations (Part One)

Divine characters provide some of the best built in role playing motivations. Much of this can be attributed to the various divine organizations that the character might be associated with. At the very least this is the local church where the character was trained or came to understand their faith.

Faiths are more than just a collection of churches. Behind the public facade the church is highly organized. There are various splinter groups or sects that exist within the faith. These groups often provide great role playing motivation, whether they are being portrayed as the heroes or the villains in your story.

Presented here are two divine organizations that you can drop easily into your game. They are campaign neutral and no mention of a particular deity is contained in the entries, allowing you as the DM to simply use them as you wish.

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DM Resources

Curses as Skill Challenges

One of the differences between 4e D&D and other editions is the elimination of penalties. Everything is expressed as a positive. Rather than suffer a -2 penalty to your AC when you’re prone your opponents receives a +2 bonus to attacks made against you because you’re granting combat advantage. Sure it’s the same thing, but there’s a lot to be said for keeping things positive. With all modifiers expressed as positives, it’s up to the attacker to keep track of them and add them when appropriate. This makes things a lot easier for everyone since you know that none of your defenses will ever get lower. Your AC of 15 remains an AC of 15, even if you’re prone.

By eliminating penalties and negatives from D&D, curses – especially cursed items – have disappeared from the game. We no longer have cursed items in the traditional sense because they’ve always imposed negative penalties. Where a normal magical +1 sword provides a positive modifier, a cursed weapon (or a -1 sword) imposes a -1 penalty in much the same way. But since 4e D&D doesn’t have negative modifiers this kind of item doesn’t really work in the way that it did in previous editions.

Just because the mechanics don’t easily support permanent penalties, curses and cursed items shouldn’t be eliminated from D&D. There are still a lot of good ways to introduce curses and use them in you game. However, instead of imposing a mechanical penalty like -1 to attacks made by the poor PC unfortunate enough to grasp the cursed weapon, think bigger and apply the “penalty” in a more abstract way.

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Top 10

Top Fantasy Movies From the 80s

Unless you have been living under a rock you know that Conan is back! That’s right later this summer everyone’s favourite barbarian will once again be on the silver screen, in 3D no less. The news and trailers of this release got me thinking back to the original release of Conan back in the 80’s. From there it wasn’t hard to begin thinking about all the other great and not so great fantasy movies from that era.

The movies on the list aren’t ranked and there is no rating. They are all worth seeing for one reason or another. Some have begun cult favourites in their own right and continue to endure as popular movies to this day. In each case I’ve provided my memories or brief thoughts about each film. I’ve also included a plot hook inspired by each movie. In some cases these plot hooks aren’t spectacular, but the movies listed below do represent the most basic of fantasy films.