This article is the first in a series of four on designing monsters from scratch, getting the most out of your homemade monsters and understanding the mechanics of monsters so that you can use and build them creatively in your game.
- Part 1 deals mostly with the larger ideas behind monster design so that you’ll be able to build the monster that fits the bill.
- Part 2 is about the stat block, what it means and the relevant in-game and out-of-game factors that can change your understanding of the stat block.
- Part 3 is about designing statistics for your monster and how various interpretations of the statistics can change the way your monsters will function as part of a narrative.
- Part 4 is about implementing your designs and the process of review. Now let’s begin.