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DM Resources Player Resources

Intelligent Magic Items

Having a magic sword is one thing but having an intelligent magic sword is a whole new level of coolness. So far there are no mechanics in 4e Dungeons & Dragons for creating intelligent magic items. However a creative DM can always introduce one as he sees fit.

Continuing our look at magic items that began in yesterday’s article What’s a +1 Sword?, today I’m going to share some of the pros and cons I’ve experienced by introducing an intelligent magic item to my campaign. Over the years I’ve have many games that included intelligent items. It’s not something I would recommend for everyone, especially new gamers, but it can add a new and unpredictable element to your game.

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Player Resources

What’s a +1 Sword?

“That’s a beautiful blade,” noted the barkeep as he served the adventurers their ale. “Is it magical?”
“It sure is,” replied Delian the Paladin. “I found this in the ogre’s lair. It’s a +1 sword.”
“What’s a +1 sword?”

How often do you refer to your PC’s gear only in gaming terms? Sure the people sitting at your dining room table playing D&D know what a +1 sword is, but how would you describe the same weapon in character to an NPC? You’d sound pretty stupid if you called it a +1 sword. Not to mention that no one would understand what you mean when you call it a +1 sword.

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Editorial

Psionics Suck!

This week Wizards of the Coast released their first complete preview class from the forthcoming PHB3 through DDI and the Character Builder – The Psion. This is the first of many new classes relying on the new psionic power source, a useless and altogether unnecessary addition to 4e D&D. To put it bluntly: psionics suck.

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Editorial Player Resources

A Call for Heroes – Ultimate Dungeon Delve

If you want to survive any D&D adventure you need to plan ahead. The better your advanced planning the more likely your chances of survival, and in the case of the Ultimate Dungeon Delve, the better your chance of victory. At this year’s GenCon they are running the next Ultimate Dungeon Delve: Fall of the Tower at Windrock. I’m signed up to play and I’m looking for an adventuring company.

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Adventure Hooks DM Resources Humour

The Hangover: The Movie That Begs to Be a D&D Adventure

As a DM, I often draw inspiration for my D&D games from the most unexpected places. This weekend I saw the movie The Hangover and afterwards I realized that the way the story is structured would work beautifully as a D&D game. For those readers who haven’t seen the movie, I won’t present anything in this article that will ruin it for you. The high points that I’m going to cover are all revealed in the trailer.

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DM Resources Eberron Skill Challenges

Skill Challenge: Negotiations

The Eberron campaign setting comes with all the intrigue of a post war setting and all the mistrust of a setting still stuck in a cold war. During such difficult times the PCs may find themselves involved in tense negotiations where a poor resolution could result in renewed hostilities.

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Editorial

Poll Results

Ever since we launched Dungeon’s Master we’ve included a poll question on the right side of the page. (If you haven’t answered this week’s question, now would be a good time!) The number of respondents for each poll continues to grow along with the number of readers who visit our site regularly. Now that we’re a few months in and we’ve had the opportunity to ask a variety of questions of our readers, we decided to take a look at the results of a few polls.

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Editorial

Have Battlerager Fighters Been Fixed?

Power gamers worldwide wept after reading the latest updates from Wizards of the Coast. The Battlerager Fighter is severely weakened and the followers of Tempus have had their legs cut out from under them. Generally I don’t like to just rehash an article posted by Wizards, but I think this one requires some attention and discussion.

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DM Resources Eberron

Lost in Eberron: Profiling Jack, Sawyer and Locke

A Lyrander airship travelling from Stormreach to Sharn is blown off course and crashes on an uncharted island in the Thunder Sea. The ship is damaged beyond repair and her captain is killed in the crash. The passengers, all strangers, must work together to survive. It dosen’t take long for the surviving passengers to learn two important things: 1) the island itself seems to be alive, teeming with magic; and 2) they are not alone.

Imagine that the popular ABC television show Lost takes place in the Dungeons & Dragons world of Eberron. How might the established canon of the show remain intact while adapting it for 4e D&D? Below is the D&D re-imagining of three of the main characters from the show.

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Editorial

From Where Do You Hail?

Today is Canada Day. While the Dungeon’s Master team is enjoying our nation’s birthday we wonder, where are you from?