Categories
DM Resources Skill Challenges

Skill Challenge: Border Crossing

Hostility between two neighbouring countries is still fresh in everyone’s mind despite the conflict’s recent resolution. The border guards often take out their pent up frustration on foreigners with legitimate reasons for crossing the border.

Setup

The PCs need to move through the check-point without delay and without arousing any unwarranted attention. Each PC needs to identify himself to the border guard, show appropriate travel papers, and state his reason for crossing.

Categories
DM Resources

Campaign Design: Resources

Ethan the rogue worked patiently on the lock. Never before had he experienced a lock of this complexity. Adjusting his thieves tools slightly he disabled one of the magical wards. With sweat dripped from his brow he was aware of Braddoc standing over his shoulder ready to break the door down with brute force. “Back off Braddoc” the rogue said, “if this wizard has half the treasure we’ve been told of we can’t risk you setting off an explosion!” With that said Ethan made a few final adjustments and click. Turning the door handle Ethan opened the door of the chamber. Inside stacked on shelves were the wizard’s tomes, countless millennia of knowledge.

Before you begin the quest of designing your own campaign world it would be wise to equip yourself with the appropriate resources. Just as your Fighter wouldn’t go into battle without his armour and trusty sword, neither should you wade into the task of campaign design without an arsenal of tools to assist you.

Categories
Book Reviews

Review: Adventurer’s Vault

Adventurer's VaultThe Adventurer’s Vault has been out for some time now. However, that isn’t going to stop me from giving it a solid review.

The first thing you need to realize about the Adventurer’s Vault is that it is a much needed addition. By including magic items into the PHB, Wizards of the Coast handicapped themselves with the amount of space they could dedicate to each subject. A few area’s got the short end of the stick, one of them was the amount of magic items available for players to drool about.

Categories
Humour Player Resources Top 10

Avoiding Death (Part 1)

I think it’s fair to say that everyone who plays D&D has experienced character death at some point. Hopefully your character has gone down swinging or sacrificed himself in such a way that people will be telling and retelling the story for years to come. But in reality I think we all know that more often than not character death is the result of someone (often the character himself) doing something stupid.

Categories
DM Resources Player Resources

Speeding Up Your Game

My gaming group meets once a week for four hours. Due to the longer and longer distances people have to travel, the game has to end promptly to allow people to get home at a reasonable time. Playing longer than our four hour allotment just isn’t an option. So we have to make the best use of the time we have. Here are some of the tips and tricks that we’ve come up with that have really made a big difference.

Categories
DM Resources Skill Challenges

Skill Challenge: “X” Marks the Spot

The PCs acquire an old treasure map. They are determined to find the lost treasure. However, the map is really old and it’s quit difficult to read.

Setup

Presented below are three possible reasons for the PCs to be engaged in this skill challenge.

  • A retired adventurer, unable to leave home due to age or injury, hires the PCs to recover a buried item depicted on his old treasure map.
  • The PCs find a treasure map and uncover enough information to believe it’s the real deal.
  • The PCs are competing with another group of adventures to locate a lost artifact. The PCs have acquired a treasure map which they believe will lead them to the item first.
Categories
DM Resources Skill Challenges

Skill Challenge: The Waiting Game

The PCs are to rendezvous with an escaped prisoner and get him safely across the boarder.

This Skill Challenge can easily be adapted for any scenario where the PCs need to wait in hostile territory for the delivery of any item, person, hostage, etc.

Setup

The lord’s nephew was arrested on trumped up charges and imprisoned while visiting the neighboring country. He is to be executed as a political statement. The PCs are part of a coordinated escape plan. Their job is to meet the prisoner in a remote location and transport him safely and secretly across the nearby boarder.

The prison break is supposed to happen at sundown. The PCs have been instructed to get back across the boarder undetected by sunrise with or without out the prisoner.

At sundown, the DM should roll 2d4 to determine how many hours the PCs wait before the prisoner shows up. If the result is 8 then the escape attempt was unsuccessful. Do not inform the PCs if this happens. Let them decide what course of action to take at sunrise.

Categories
DM Resources

Campaign Design: An Introduction

Welcome to the Dungeon’s Master series on Campaign Design. This series will be available on a weekly basis to help new and experienced Dungeon Masters to design their own Campaign Settings. Throughout this series we’ll look at the various challenges and complexities associated with creating your campaign world.

Categories
DM Resources Skill Challenges

Skill Challenge: On the Road

The PCs need to travel cross county as quickly as possible. Time is of the essence.

Setup

Presented below are three possible reasons for the PCs to be engaged in this skill challenge.

  • Escaped criminals have stolen horses and are heading for the boarder. The PCs are commissioned to recapture the criminals before they escape jurisdiction.
  • Framed for a crime they did not commit, the PCs are to be arrested by local authorities. They will not have an opportunity to clear their names if they stick around so they flee… for now.
  • The PCs receive word that they are needed urgently back home. They immediately hit the road.
Categories
Class Discussions

Necromancer: Heroic Tier

As I look forward to the release of the Players Handbook 2 and the Complete Arcane, I find it useful to look back at the content that was already released for 4e. By identifying the gaps I can try to guess what will be released in the future. One of the most prominent gaps that I see missing is the Wizard specialization by school. Gone are Illusionists, Conjurers, Necromancers and Invokers. Gone is the plentiful array of Wizard spells. Now we are left with a limited selection of four or five powers per level. We are left with an arcane controller class that has some elements of the specialists, but is really a generalist Wizard.