Role-playing games like D&D are the theater of the mind. The characters and events are only as real as the participants imagine them. For new players this can be overwhelming. After all, in a fantasy setting there are going to be a lot of things that your character should be familiar with but you, as an inexperienced player, have never heard of. This includes everything from exotic weapons to strange monsters. This is why the D&D books have always been rich with art.
The covers of most D&D books depict scenes where heroes battle monsters in some lavish and clearly fantastic setting. This draws you in and gets you to pick the book up (an important first step), but the interior art plays a very important role as well. It’s the interior art that’s going to fill in those blanks we’re talking about. In the original AD&D hard cover rule books the interior art did an amazing job of unlocking the imagination and guiding new players towards the world of Dungeons & Dragons.
Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. In today’s article we return to a popular subject and one we’ve written on before: The Art of D&D, our “A” topic to kick off the month.